mushroomscout89's forum posts
But even in America wher the PS3 is widely available it is being outsold by all the other next gen consoles.cakeorrdeathYour cat is the best. :3
[QUOTE="mushroomscout89"][QUOTE="iunderstand"]I'd pick jigglypuff everytime, assuming there is voice chat.Teh_Stevz;-; Shes my squeese though... :3 oh well, we can share. I usually pick unorthadox characters like Ness who look like they don't stand a chance. Yoshi and Peach come in handy sometimes. ;-; dude... thats what I do! Seriously! I always go for the character no one uses. I hate playing as popular characters. Besides, beating someone senseless with a lower teir character is so satisfying.
[QUOTE="mushroomscout89"]I'm more worried about people whoring certain characters.Davis092Atomic Farts away! More like: "HAY EVERYONE, LETZ ALL USE THE FASTEST CHARACTER AND USE THE SAME ATTACKS OVAR FOR MASSIVE WIN!" "OKTAY!"
[QUOTE="mushroomscout89"][QUOTE="Teh_Stevz"][QUOTE="GeneralZ0d"]Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.iunderstandIn FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
Edit: Mushroom... Like Shiek? :?
Geez! You read my mind! I'd pick jigglypuff everytime, assuming there is voice chat. ;-; Shes my squeese though... :3 oh well, we can share.
[QUOTE="GeneralZ0d"]Lag can never be avoided, in FPS games the server predicts where you will be in the next 1/10th of a second and does its calculations based on that postition. I think for a fighter it would be kind of worse due to switching directions with relative ease.Teh_StevzIn FPS's it's slightly understandable to use such methods. But I'd thought for fighters they'd use the "Send move to server > Broadcast move" which would have some lag but minimal. Also the moves that players perform would somehow be in sync (But we all know how random internet connections can be... :roll: )
Edit: Mushroom... Like Shiek? :?
Geez! You read my mind!
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