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nantomaster Blog

Getting sick and tired.

I'm tired of having to respect other people's characters so much during AE matches. Cammy vs Fei, have to respect his normals, because even though Capcom seemingly wanted Cammy players to play footsies, they never actually gave her anything to compensate for the Cannon Strike and Spiral Arrow nerfs. Have to respect his FA somewhat, sometimes I may get in cr.mk>Spiral Arrow to break the FA, I may not and eat 400 damage. Cammy's far st.hk is FA bait, can't use that. Have to respect his Rekkas, can't whiff even the slightest thing otherwise I get flung into the corner. Chicken Wing, I may stuff it with Cannon Spike, or Fei does it too close to react to, and I have to block and the situation's in his favour. Or I may get hit and eat 450+ damage. Have to respect his wake-up, especially when he's got Ultra 2. Have to worry about online screwing up my combos and reactions.

Had enough. Viper vs Fei. Not in Viper's favour, but since nobody knows how to block, I can just go nuts. FAs? Don't have to respect that, Thunder Knuckle breaks that. Footsies? Rekkas? Don't care, Thunder Knuckle goes underneath Rekkas and I much prefer Viper's footsies than Cammy's vs Fei since Viper gets WAY more reward for it and it's WAY more safe. His wake-up? Don't have to respect that. Viper beats his wake-up until Ultra 2 comes. Plus nobody blocks. He wants to get some offense going? Reversal all day, plant Seismos on his wake-up? Just do it, right? Just do random crap and make it work. Screw blocking/teching. After all, that's what everyone else does, right? Works out for them pretty well. Wing? Thunder Knuckles goes underneath that too.

AE feels so ******* dumb. Yup, that's right, rearrange my character then put in two better versions of her previous self that'll you know everyone's gonna jump on. Nerf a whole buncha chars to pieces, needlessly buff others that didn't need buffing. Add in two new characters that are completely ******* USELESS for serious play; one of them's a poor-man's version of a character that already exists in the game and nobody in their right mind would ever use him over that char, the other's just complete ****. ****, unsafe mix-ups. **** normals, **** fireball. Just TERRIBLE. And leave most of the cast mediocre, and terrible, and boring and ****.

Whines of a scrub.

Progress report!

Well, I've more or less stopped playing Marvel vs Capcom 3, due to a complete lack of people to play with and online sucking major dick. So, that's given me all the time in the world to play Arcade Edition.

Well, first off, my execution with C.Viper's slightly better now that I'm using her more regularly. My Cammy play's improved slightly. Juri play's terrible now lol. Sakura play is non-existent, I don't use much of her, but she's more or less the same skill-wise. I've given up on Oni, I think he's terrible.

Right now, my groundgame with Viper's lacking, whereas before, it was stronger. Too busy x-copying Latif's Viper style for some reason, though I personally think most aspects of Latif's playstyle isn't suitable for the people I fight against(they press too much buttons lol.) Also, I'm not getting enough damage off counterhits, even though I succesfully set up for them. I just don't convert them into big damage and waste the opportunity.

Slaving away with Viper has made me remember how fun she is to use haha. But right now, gotta focus on improving.

Thoughts about a match I saw.

OK, so I was watching a SSF4 stream yesterday, and it was a Ryu up against a Viper. And the Viper pretty much got pasted lol.

So after the match, the commentators asked the Viper player what the match-up was. And the Viper player said it could go either way, but the Ryu was blocking his attacks and reversaling his strings so it's hard for Viper. When I was watching the match, the Ryu player knew the match-up. He knew that Viper's strings weren't tight, so he could reversal or even press a normal to interrupt a string. He knew to option select Shoryu Viper on wake-up.

But the thing is, the Viper player obviously didn't really know what to do once the Viper gimmicks stopped working. He just fell apart. And this is a problem for lots of Viper players, when their gimmicks stop working, they've got nothing to fall back on because they haven't learnt what to do when that happens . Most people think Viper can mix-up people to death and do whatever she wants. They're wrong and they only feel like that because they don't know the match-up.

A certain former top Viper player(who nows plays Gief lol) told every Viper on SRK that they all played the same and they don't use enough of Viper's tools, they just play random and focus on set-ups. Which was true to an extent. Viper needs to use pokes, whiff punish, and zoning like other characters do.

The Viper player I was watching, was trying to force his way in for damage with BKs and mix-ups, which wasn't working. He never once used Seismos, which would have helped a lot more. Another thing is that he wasn't using Viper's normals. This is important. Viper's overhead can go over ground normals like Ryu's cr.mk, so can f.hk. Cr.hp can be used to whiff punish normals. Sweep is decent too. He only really used cr.mk.

Viper's normals are slow and hard to manage, but they're still usable and not using them will hinder your gameplan. At the same time, you can't stay on the ground and use your normals regularly vs every character, you simply can't, some characters eat up Viper's normals for breakfast. But Ryu's definitely managable, though Viper's groundgame ability is not the best.

In the end, it's easy for me to talk about a match when I wasn't there and feeling the pressure.

AE progress

Well, I've been playing SSF4 AE a lot recently. Here's the progression that I've made.

1) My whiff punishing has improved to the point where I can do it on command now.

2) I'm using more techniques with Viper than I used to in the past. Feint pressure has improved.

3) Positional awareness has gotten a bit better.

4) Juri's gotten slightly stronger.

5) Using Cammy's normals better now that Strike has been nerfed

6) On the downside, my defence has weakened. Not good.

7) Too fixated on doing certain things, or hesitating to make the correct decision in matches.

8 ) Haven't adjusted to certain match-ups that have now changed.

9) Oni's gotten stronger, but I've got no idea how to further progress with him.

Reflections on AE Cammy.

For anyone that does play SSF4:AE, they would know that Cammy got nerfed. Some people say she's still good, possibly better. Some people say she's worse and she's no longer worth picking because other offensive characters like Yun can do what she used to do, but with more tools available.


There's no doubt in my mind now that Cammy is weaker than before. Cannon Strike nerf makes it hard to get in now. You also can't build meter efficiently during the times you're not in the opponent's face and the opponent has to worry less when you get in because her offensive pressure with Cannon Strike has been significantly cut down, unless you have meter for EX Strike. And her normals don't really cut it from far range, and even in her optimal poking spot, whiff punishing is more unsafe, due to her HK Spiral Arrow not being FADCable at sweep range. Making already bad match-ups like Fei Long even worse, because you can't really beat Fei on the ground, let's be honest. It takes a lot of work.


Last night, I played against a good old Ken sparring partner of mine with Cammy. Didn't go well LOL, match-up seems tougher now. But during the games, I was whiff-punishing Ken's cr.mk with cr.mk>Spiral Arrow, I was using Cammy's st.hp to counter jump-ins, I was even using Spinning Backfist, a move you probably shouldn't be using very often lol. And I used EX Strike occasionally, though I often saved my meter for safe reversals. It felt like I had to use everything to win. And that's where I think AE Cammy's all about. Back in SSF4, I could rely on TK Strikes and just storm people once I got in. Now, I have to really think about things. And her new combos make things really fun. Cammy still has her unblockables and tricks as well.


AE Cammy's more fun than SSF4 Cammy because she's not 1-dimensional anymore. But SSF4 Cammy is far stronger, and I feel the nerfs to Spiral Arrow and the fact that her long range normals and her close st.hk(which is probably the most garbage normal in the game) weren't touched were unfair. Ultimately though, I can't really go back to SSF4 Cammy, it's time to move on.


Oh yeah, some people think Cammy is my main. It's half-true haha. My true main is actually C.Viper. I used nothing but Viper back in SF4 and towards the end of SF4's cycle, I started learning Cammy. But in SSF4, I picked up a whole bunch of characters and Cammy was the one that I used the most. And by the end of SSF4's cycle, I'd stopped using Viper because I felt she was boring. Recently, I've started relearning her, but my execution on the 2P side for Viper's weaker, so I've held off from using her right now. Once that's sorted, I should be good to go. My main reason for using Viper now is that in AE, I feel offence is much stronger now, especially Viper's. SF4 may have changed, but Viper's game's still the same and her previous bad match-ups aren't as bad anymore, especially Cammy.

A bit about me.

Don't particularly like typing personal stuff out 'cause I like to keep stuff to myself plus my personal stuff's pretty boring, but here goes!

Not even gonna lie, I'm pretty quiet, though it's not through choice, but that's another story. Anyway, quite a lot of my friends always want to know why I don't talk and what I'm thinking about.

Well, I think about a lot of things, but I guess the main thing I think about is what I want to do during the day really haha. Every day, it feels like I have to prepare myself for something and plan what I want to do. It could be anything.

Back to SSF4.

So, since Marvel's online is terrible and I'm forced to play it offline, the only fighter I play online these days is SSF4 haha.

So, I've been playing some Oni recently. Got into matches with two of my friends, Oni fights Yun decently, 5.5 in Yun's favour but not particularly bad, Oni's got good options against him. So they both switched to Fei and I got manhandled lol. In the future, I'm using Cammy against Fei. Cammy's still very strong IMO. My Juri's really bad now and I haven't touched Viper in like a year haha.

So, along came this new guy into the chat. Said he'd just got the game, but was confident he'd beat us haha. Needless to say, that didn't happen. I think he went into some other separate matches and lost to random Sims, Blankas and Giefs and got pretty discouraged. So my sparring partner and I offered to help him out. He found things really confusing and at first, I advised him to pick Ryu, but later on, we told him to pick someone he liked and he eventually chose Gen.

It's quite funny, 'cause people say SSF4 is easy-mode. I think at times, fighting game players take stuff that comes naturally to them for granted, and forget they also used to be at that exact same position. Not everyone wants to practice all day to reach a good level and with no-one to back them up, they could end up quitting early. Sometimes it's worth just trying to give them a bit of help. Of course, if they're being a complete penis then don't bother lol.

We're gonna help him out tomorrow and see what can be done. Hopefully he'll stick at it.

Becoming increasingly bitter.

I've realised that I've become, like, really bitter with my posts nowadays lol. I'm actually holding a lot of resentment towards most of the forums and messageboards I post at, one forum in particular. A forum where all people do is snipe at each other and never really discuss anything. I'd make a character thread and fill it up with pretty much everything I can find, only for it to get largely ignored. Probably because they think "hey, let's just let this idiot fill it up for us and not post anything!" Or maybe they don't even read it.

I'm also starting to understand why some people in general don't actually post anything and just keep everything to themselves, though that's the very thing I despise. And when I see the people play on tournament streams, it's pretty obvious they didn't actually read anything lol, because they're doing the same old crap they were doing before, despite the info being in their faces.

So why bother? Honestly, I feel like just not posting at that particular site for good. It's a joke to be honest and the majority of the posters I can't actually stand. Ever since the new fighting games come out, there's been a whole lot of whining and not enough playing. I don't want any part of that, I just wanna play and explore the new games. So I'm done for now.

Getting sick and tired of hearing about Wolverine.

"Wolverine's cheap! Wolverine's S tier! Wolverine's ruining the game!"

Personally, I think Wolverine's easy, and nothing more. I don't think he's got a patch on the real top tiers of this game, but right now, a lot of people are extremely lazy and for some reason, don't want to actually put in any work in in terms of execution. Why are people acting like they've got arthritis in their hands? Some of them were doing much harder stuff execution-wise back in MVC2. What's going on?

If people stopped being lazy, they'd realise that a lot of the stuff Wolverine can do, other characters can do, like one-shotting the entire cast from start 1, some even without blowing their level 1 X-Factor. But since nobody wants to put in the work yet into these characters for some strange, mystical reason, even though everyone knows they're without a doubt, incredibly strong characters and everyone's hopping on Wolverine's jock, this game won't get anywhere anytime soon and we'll see the same old crap, probably even at Evolution. I can only hope this is some mass "keep-everything-under-cover-and-sandbag-until Evolution" operation. But 95% of the powerful stuff is already out there, but hardly anybody's using it, even the people who discovered it!

Combo video

So here's what I've been working on, a mini combo video for MVC3: http://www.youtube.com/watch?v=Eq4Z7QLSUYQ&feature=channel_video_title

I'll explain the combos from 1 to 5.

1) Phoenix is a character who can take advantage of the DHC glitch, though not many would put her in the 2nd slot anyway. I want to demonstrate that one DHC glitch from her was capable of killing the entire cast. If you add st.H before X-23's launcher, you deal 1.2mil without a hyper, but Thor's hitbox was iffy for some reason.

2) I wanted to demonstrate that X-23 was capable of killing the entire cast using her level 3 and assists. She builds a bar during the combo, which is pretty decent, which allowed me to use another hyper at the end.

3) I wanted to show that Dante can oneshot the entire cast using Trish's Round Harvest and her assist. This is practical as it'll work anywhere and you can do anytime you like since you don't even need to start off with meter. This is truly a scary combo as the starter in the vid is a typical BnB combo with assists. There's no doubt in my mind that Dante is the best character in the game.

4) Was experimenting with Dante's flight to use in combos, was inspired by Felinotors's flight combo he/she posted on Shoryuken.com. Didn't particularly like this combo though, I could have done better.

5) Finally, I decided to combine both the Charge Shot loop and the Acid Rain loop on Tron with help from Zero's Ryuenjin assist. Tron's hitbox means you can connect a maximum of 7 reps of the Shot loop. You can also land a ridiculous amount of Acid Rain loop reps on Tron due to her hitbox as well. This was pretty fun.

I'll put in notations later.

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