Well, I played the game about 10 hours today. While the save system still blows, the games action grew on me. At one point I ran out of time and had to restart, but other then that, the game hasn't been that frustrating. I've learned how to somewhat counteract the save system's extreme prejudice. And because of that, I really got some good enjoyment out of the game. Once your all set up, the boss battles are particularly memorable. The psychopaths are extremely fun to fight. There is a great deal of satisfaction to be had when you take one out. And in many cases, its the journey, not the destination which turns out to be the most fun. When your in a mess of zombies that all want to kill you, and your just struggling to hang on for dear life hoping no one can get a good grip on you, its seriously freaking intense! Definitely one of the more intense game experiences I've had in quite some time. I think the reason I hated the game so much yesterday (as opposed to today) was because of conflicts in what I thought the game was about, and what the game really is about. Most of the content I've seen from the game focused on showing ridiculous weapons, and a million different ways to kill zombies. But today, the day after, I stepped back and looked at the game from another angle. Not the angle that I saw in preview footage, but instead, let the game present itself. That's why I'm able to say positive things about the game. The game is less about killing zomies, and more about saving people. And the game is more about defeating crazy psychopaths/bosses then about crazy weapons. One thing that really bothers me is that when it comes down to the missions/bosses, almost the whole game is gunplay. I guess this wouldn't sting so much if the aiming mechanics weren't so stupidly designed. First, you aim with the left stick. No other game does this and it confuses the crap out of me. Secondly, you can't move at all when you are in aiming mode. And to make this worse, when you go into aiming mode, the gun points in the direction your character is facing, as opposed to the camera direction. This makes precise movement and quick aiming nearly impossible. And again, nothing I saw in any preview footage indicated gunplay would be such a big part of the game. Dead Rising is a case of mass misinformation. It's what the gameing media wants to show you vs. what Capcom wants to show you vs. what the game actually is.
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