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This game sounds it was made for me! I don't know about the rest of you fine folks, but lately my video game habits seem to be shifting more and more towards playing titles which are more story-driven than usual. 2012 wasn't exactly a remarkable year for such games so I waited well into the year's end and eventually bought 'Max Payne 3', 'Spec Ops: The Line' and 'Hotline Miami', three games which a lot of my peers guffawed at me for getting instead of more content heavy games like 'Far Cry 3' or what have you. While the price-of-admission-to-content ratio may seem horrendously skewed with these games, they gave me what I wanted, stories, characters and events which will forever be preserved into my memory for as long as I live...

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@lazycomplife

Trust me, the last thing I would want to do is waste your precious time futilely trying to win you back to a series that is maturing it's narrative sensibilities with each subsequent game. Priorities and all that...

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@lazycomplife @never-named

Trust me, the last thing I would want to do is waste your precious time futilely trying to win you back to a series that is maturing it's narrative sensibilities with each subsequent game. Priorities and all that...

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@lazycomplife Actually, if you were any less interested then you wouldn't have had been able to coax yourself into commenting on a piece of news concerning the series in question.

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@biggest_loser @never-named @handedtoo2 More than pirates!

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@biggest_loser @never-named @handedtoo2 In case you didn't realize, I was being sarcastic.

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@biggest_loser @handedtoo2 Because it's edgy...and gritty...and grimdark.

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@emperiox It wasn't really the nature of the scene but rather the tasteless manner it was presented. The player is forced to torture a guy and then later, as Tom Bissell puts it, "it's morality time", choose whether the man lives or dies. It was crass and completely distasteful.

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Damn, I was really hoping his Duck Tales game would materialize. =[

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I agree with, pretty much all of the points Tom's made here but I just can't get over his pointing out the God of War series as an offender of "being violent for the sake of being violent", the violence in those games is contextually appropriate, given the setting and the nature of the protagonist's past actions. Developers indeed have a responsibility to see that the violence in their games is not abused to the point that it becomes offensive, or worse, saturated, but the other end of the spectrum is dilution and inconsistency.