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nexusprime

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#1 nexusprime
Member since 2004 • 877 Posts

64mb Radeon 7000 Wo0o0o0ot!!!!!

I get a whopping 1 to 2 fps on any game 8)

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#2 nexusprime
Member since 2004 • 877 Posts

Thanks

model numbers are E6320 @1.86ghz and E4400 @2,0ghz

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#3 nexusprime
Member since 2004 • 877 Posts

But it may work with Adobe Illustrator, not sure though.

mushir123

Yes illustrator is also vector based so it should work.

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#4 nexusprime
Member since 2004 • 877 Posts
One @ 1.86 ghz 4mb cache and 1066mhz fsb $110, and the other @2.0ghz 2mbs cache and 800mhz fsb $78. Whats the significance? whats is more importanat on these processors? cache, fsb or ghz?
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#5 nexusprime
Member since 2004 • 877 Posts

SONIC!!?!?!?! NO F 'in WAY:shock::shock:........frikkin AW3ZOMEs!!!!!!!!!!!!!!!!:o:o:o.....dreams do come true:shock::shock:

This has officially made my day, Sonic being in brawl was the deciding factor on whether or not I buy a wii.

Watching Sonic kik azz and tek names smash style has brough a tear to my eye...literally

*Runs and buys a wii*

edit: Store isnt open yet >_>

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#6 nexusprime
Member since 2004 • 877 Posts
*NOTE* The method of that tutorial isnt the reason that it works, itsmore because Fireworks creates vector images. Vectors are smooth, bitmap and the like are jaggy. So you cant really apply those steps to other editing programs and expect the same results.
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#7 nexusprime
Member since 2004 • 877 Posts

this software is very strange.

it takes png images but when i try and upload a png it gives me the red x of doom.

its with in the pixel of 64x 48.

is there a instructional website on how to use this software

??

Merovingin33

Well it comes with a manual though its in japanese >_>. There are forums with how tos and such but I cant quite remeber it off the top of my head. will get you a link when I have more time but for the most part, The back ground wallpaper has to be a RGB BMP, after creating it, FLATTEN it then save it, if you alter it after flattening then it wont work. Same goes for the icons, but those must be PNG's and after flattening you must change it to INDEX color of 256 colors or less.

And sadly my God of War theme has been waylaid by the strangest error. Im looking for a fix but no go so far :(

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#8 nexusprime
Member since 2004 • 877 Posts

I've been begging god for Sonic to be in Smash bros since Melee was rumoured to be in the works. So yes Sonic in Brawl would be just dandy :)

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#9 nexusprime
Member since 2004 • 877 Posts
Heads up guys Im working on a God of War theme:D. I just hope some else doesnt beat me to it >_>. Will post it on Saturday or Monday.
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#10 nexusprime
Member since 2004 • 877 Posts
I thought it was as simple as multiplying the core speed by the number of processors but after reading a couple threads out of the blue it seems that that just isnt the case and now Im a bit confused. I get the assigning tasks bit and the need for programs to be made to take advantage of multiple cores but what about simple spec comparisons? Im refering to the minimum or maximum spec recommendations for games, If a game recommends a minimum of 2ghz, would a dual core @ 1.83 meet that recommendation? Im sure the game would run but I want to know is if the two cores work together to output @ 3.66ghz and go beyond the minimum req. specs. and run more than comfortably or would one core just sit idly by because it simply wasnt assigned (by the game or applicationany) tasks?