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norfair_dweller

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#1 norfair_dweller
Member since 2007 • 1639 Posts

Bleh, yeah it was pretty apparent that it was thrown in unceremoniously.

But I did play it on the GC... and yeah, something didn't quite flow. :P
MoldOnHold

I only tried it out on the Gamecube. It was rather hard to go back, if you ask me. Why press a button or move an analog stick when you get the satisfaction of swinging a remote to hit your target (even if your movements aren't replicated onscreen) or aim your bow with motion sensing? The latter feels a lot better.

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#2 norfair_dweller
Member since 2007 • 1639 Posts
When it dies off completely before the generation is out, over and done, bitten the dust, whatever you want to call it. If that happens, of course, which I don't think it will.
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#3 norfair_dweller
Member since 2007 • 1639 Posts

[QUOTE="dracula_16"]That's because Wii games are rated with extremely low standards. Plus, Warioware was a pity AAA.MoldOnHold
A pity AAA? :lol: That's a new one.

Please explain to me how this works out?

Apparently, god-awful games are given good scores because the reviewers feel sorry for a disc encased in a hunk of plastic.

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#4 norfair_dweller
Member since 2007 • 1639 Posts

I don't think I explained that very well.... I prefer how Mario doesn't use the Wiimote for general stuff that isn't necessary. I didn't see the point of using the wiimote to swing links sword, for example, when the onscreen actions didn't match my movements. I'd rather just press a button.SolidSnake35

Oh, alright. I thought you were referring to them being tacked-on.

However, I did find swinging the Wii remote much more satisfying than simply pressing the B Button.

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#5 norfair_dweller
Member since 2007 • 1639 Posts

[QUOTE="SolidSnake35"]I just bought Paper Mario... They need to make more games like it that don't use the wiimote for pointless stuff, such as Zelda.MoldOnHold
I don't know, using the wiimote as a bow, sword, fishing reel, it sort of immersed me into the experience.

Wasn't really relevant to the gameplay though. The motion controls in Twilight Princess felt more like an excuse to put it on the Wii than something that genuinely added to the gameplay (although the motion sensing did feel a lot better than buttons.)

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#6 norfair_dweller
Member since 2007 • 1639 Posts
I'd like to see companies make more original games than waste their talented developers on remaking games that already made them money to make even more money.
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#7 norfair_dweller
Member since 2007 • 1639 Posts

I just bought Paper Mario... They need to make more games like it that don't use the wiimote for pointless stuff, such as Zelda.SolidSnake35

I thought Super Paper Mario used the Wii remote a bit pointlessly. A great game, but still.

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#8 norfair_dweller
Member since 2007 • 1639 Posts

It is sad in a couple ways

for Nintendo: sad because those are the best games for the wii (not counting legend of zelda)

for every one else: sad because they are losing to mini games

lol

Dragonblade01

Metroid Prime 3? A minigame?

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#9 norfair_dweller
Member since 2007 • 1639 Posts

Based on GameSpot... GameRankings and MetaCritic say otherwise.HelixTurnHelix

That doesn't support his biased statement, so he didn't use it. Simple, really.

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#10 norfair_dweller
Member since 2007 • 1639 Posts

You're going to go by one single website's score when determining the games for a console and whether or not said games are any good? Typical.