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norman69

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Edited By norman69

Sure, try to kill the massive dragon by holding onto the part it breathes fire from. Good job.

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norman69

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Edited By norman69

Hilarious when that Goblin attacked our hero and then took a fireball to the back. xD

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norman69

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Edited By norman69

I like his, 'Oh crap, it's a Hydra!' face at 0:14. :p

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norman69

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Edited By norman69

So Dragon's Dogma takes a page out of God of War's book and lets you slaughter your way across the full menagerie of mythical creatures. :p Torture that the release date is four Fridays away though. :(

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norman69

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Edited By norman69

Been a while since I last played a WW2 game. This looks pretty good, and I really enjoyed Black back on PS2- which Mr Black worked on, appropiatly enough. :p

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Edited By norman69

Will there be any nightmare sequences as there were in the last two games?

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Edited By norman69

Unfortunatly for this game, any interest that I had in it has been pretty much obliterated by the RE6 announcement. And also, I was under the impression that Government Spec Ops soldiers were at least smart enough not to stand out in the open when facing armed opponents- either their training budget's been dramatically slashed or they're 'very' special forces.

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norman69

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Edited By norman69

Neat little article. Having played through the demo a few times, the main thing that impresses me is the huge amount of lore you can find, even from just speaking with the various people and listening to the stories on the lore stones- it really gives the impression of a fully-realised fantasy world you can lose yourself in.

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Edited By norman69

Having played through the demo a few times, I really liked the finesse style of using the twin daggers and the bow, as well as the might-focused longsword and other weapons, so perhaps a might/finesse build for myself? Though the sorcery-based skills are good as well...so much choice!

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Edited By norman69

-and the sound design across the series has always been top notch. Just hearing all of those random, creeping noises somewhere in the distance was worse than actually facing the monsters. An overactive imagination really plays havoc on your nerves.