NotAFanboy's forum posts

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1  Edited By NotAFanboy
Member since 2015 • 573 Posts

@nyadc said:
@notafanboy said:
@04dcarraher said:
@notafanboy said:

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

Now your splitting hairs, cpu has to process the same amount of data either way, the fact that it has to ship some data to the ESRAM isnt even enough to mention especially when the PS4 has to ship data through its onion and garlic buses as well. Your not really wasting cpu cycles since once the data is processed and is stored and gets sent to where it needs to go, thecpu does not have to reprocess it. Also do not go by what "Matt" said , all he said is you can gt more out of PS4's cpu than X1..... which is all about the what the API's allows. And PS4 with its GNM low level API outclasses X1's limited DX11.X API.

The X1 does have its own implementation of HUMA memory system, while its not vanilla HUMA is its pretty much the same. So that misinformation needs to stop. Dev about HUMA PS4 vs X1

"I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."

PS4 cpu isnt a gen ahead of X1 , they are virtually the same, its all about the API features and what it allows. And as of right now both consoles are being held back. Being lack of taking the time and effort for the low level coding or being stonewalled by an API not allowing do to what you should do.

This is incorrect.

The CPUs both process the same quantity of information (Disregarding the minute clockrate differences), but the PS4 CPU can process less data to achieve the same results as the Xbone CPU. Again, you are conflating processing speed with processing efficiency.

If you want to process a certain data like loading a world map and the NPCs, the PS4 CPU and GPU can both read off the same memory address and be done with it.

The Xbone CPU would need to read it, determine if it needs to be sent to the eSRAM, send it to the eSRAM, and then copy certain addresses on the main pool and paste it in an empty area so that the GPU can read off what the CPU is reading. The Xbone needs to do far more than the PS4 CPU to achieve the same results because of the inferior overall architecture.

I'll say it again: Yes, the CPUs have similar total processing power, but the PS4's architecture lets the CPU achieve more with less cycles.

Also, you still haven't answered why TW3 performs better on the PS4 now. What changed?

Morons not knowing what they're talking about.... Get fuckin rekt kid,

Move Engines only help the CPU move data to the eSRAM; it doesn't relieve using the CPU to transfer data to the eSRAM. The CPU still has to determine if the data gets moved to the eSRAM, which wastes cycles.

You have been exposed as an Xbox fanboy shouting vocabulary you do not understand.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:
\

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

Now your splitting hairs, cpu has to process the same amount of data either way, the fact that it has to ship some data to the ESRAM isnt even enough to mention especially when the PS4 has to ship data through its onion and garlic buses as well. Your not really wasting cpu cycles since once the data is processed and is stored and gets sent to where it needs to go, thecpu does not have to reprocess it. Also do not go by what "Matt" said , all he said is you can gt more out of PS4's cpu than X1..... which is all about the what the API's allows. And PS4 with its GNM low level API outclasses X1's limited DX11.X API.

The X1 does have its own implementation of HUMA memory system, while its not vanilla HUMA is its pretty much the same. So that misinformation needs to stop. Dev about HUMA PS4 vs X1

"I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."

PS4 cpu isnt a gen ahead of X1 , they are virtually the same, its all about the API features and what it allows. And as of right now both consoles are being held back. Being lack of taking the time and effort for the low level coding or being stonewalled by an API not allowing do to what you should do.

This is incorrect.

The CPUs both process the same quantity of information (Disregarding the minute clockrate differences), but the PS4 CPU can process less data to achieve the same results as the Xbone CPU. Again, you are conflating processing speed with processing efficiency.

If you want to process a certain data like loading a world map and the NPCs, the PS4 CPU and GPU can both read off the same memory address and be done with it.

The Xbone CPU would need to read it, determine if it needs to be sent to the eSRAM, send it to the eSRAM, and then copy certain addresses on the main pool and paste it in an empty area so that the GPU can read off what the CPU is reading. The Xbone needs to do far more than the PS4 CPU to achieve the same results because of the inferior overall architecture.

I'll say it again: Yes, the CPUs have similar total processing power, but the PS4's architecture lets the CPU achieve more with less cycles.

Also, you still haven't answered why TW3 performs better on the PS4 now. What changed?

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. Having the same CPU design doesn't mean much when their overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

That has nothing to do with the fact that X1 has ESRAM. Vast majority of the storage work is done on its DDR3 pool , only a select few things get sent to the ESRAM for the gpu to process vast majority of gpu buffer is still on the DDR3. You clearly have no idea what your talking about since devs just have to remove the need to stream data to another pool. which is why PS4 is easier to code for, since it has a more straight forward hardware design.

Unless you code beyond the single and deferred multithreading limitations the PS4 cpu bottlenecks its gpu.

If you think the PS4 has no bottlenecks your clearly another ignorant fanboy. Both consoles suck, and both have bottlenecks in software, coding and hardware usage/design. As an example the 5400rpm harddrive is a true blue bottleneck, you can not say that PS4 does not have bottlenecks.

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:
@tormentos said:

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people and spend only a few months deving for the PS4 version. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

funny when someone pokes holes in the delusions of fanboys you get labeled as a fanboy of the other team..... how hilarious

Again dont ignore the main problem with PS4 and using single or deferred threading for gpu, its cpu cant keep up with the gpu, when using those methods and they have compromise and fix things to get it to work correctly.

X1 does not have to feed the stronger gpu hence why in cpu prone areas the X1 seen less hits in framerate vs PS4. whats is your delusion about the X1 cpu being being faster does not help or having that extra core?

poor el tormentos your lack of reading comprehension skills and blind fanboyism is getting the way seeing the facts.

You sound like a broken record. The Xbone only has a framerate advantage in games that aren't optimized on the PS4.

Why is TW3 running better on the PS4 now if the PS4's CPU is weaker than the Xbone's? If you were correct, the PS4 shouldn't be having a resolution and framerate advantage. You still haven't answered that question.

Also, Matt from Neogaf said that the PS4 CPU > The Xbone CPU. Same CPU doesn't mean anything if the overall architectures are different. The PS4's overall architecture is better than the Xbone and makes it more conducive for the CPU to run efficiently.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#5  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:

The PS4 is bruteforcing unoptimized codes for most multiplats. It's sad how much multiplat devs bend over to the Xbone. They waste all their time optimizing the Xbone version and do a 2-man port for 3-6 months on the PS4.

Aside from total raw power, the PS4 has no bottlenecks. It's the perfect architecture.

Devs code for the lowest common denominator, and the X1 's API limits affects PS4 as well they are not really brute forcing anything..... they really cant since they have nothing cpu wise having the extra processing power to brute force through improper cpu coding/usage.

They are using the same common cpu usage design that is widely used in DX11 and is the core limitation in the X1 API. Multiplat devs do not want to spend the time and money in coding in the PS4's low level API when all they have to do is copy and paste the deferred or single threading usage from another API to GNMX and tweak it abit.

Now you cant be serious the PS4 is not the perfect architecture and it has bottlenecks....... Such as its cpu, being limited to 6-7 cores being only 1.6ghz and its IPC is not any better than cpu's from 2008. Its GDDR5 is also has bottleneck since it has to share its bandwidth between cpu and gpu.

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. It took them 1 year after release to optimize the PS4 version, so it should tell you how little effort they put on the PS4 version. Why are you even denying it?

Having the same CPU design doesn't mean much when their SoC's overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#6 NotAFanboy
Member since 2015 • 573 Posts

@nyadc said:
@notafanboy said:

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people on the PS4 version and spend only a few months. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

lol this guy and his bullshit

So tell me how TW3 ran terrible on the PS4 at the start, but now runs at a higher res and higher FPS than on the Xbone?

It's obvious all of CDPR's effort was spent on the Xbone version.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#7  Edited By NotAFanboy
Member since 2015 • 573 Posts

@tormentos said:
@04dcarraher said:

right el tomato..... keep that denial, and that twisted logic going...... so sad

Witcher 3 ran better before that specific patch that screwed things up, and it took multiple patches before they fix it. Its a clear sign that the PS4 with deferred multithreading using only 6 cores and overtaxing any of the cpu and or gpu resource allocation effects the ability to feed the gpu correctly when you get into the more cpu intensive areas.

Its funny you claim bad coding that was the cause for the PS4, when you bash and ignore the same affect the X1 has to fight with its current API and hardware usage limitations. and again love how your reading comprehension skills miss the that Ive always stated X1 is gpu limited.....

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people and spend only a few months deving for the PS4 version. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#8  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@tormentos said:
@ronvalencia said:

LOL, you claimed XBO having DX12 from day one fool.

It had DX12 features from day 1 fool,in fact most of DX12 is console optimization bring to PC aside from multi threaded rendering and a few other things the xbox one already was DX12 capable hell the 360 and PS3 were to..lol

Is the fact that you think DX12 is something completely new when in reality is consol like optimization with a few more things,reason why on xbox one developers have being low about its gains when on PC the gains are bigger.lol

Yea so whats your twisted logic have to do with ignoring facts? X1 current API is also missing quite a few of the main features that is coming up in DX12. That tid bit you seem to ignore.....

Again love how you seem to totally ignore that even the 360 API follows the same flaw is in the X1 current API and the same as DX11... which limits one core to directly communicate to the gpu being the funnel bottlenecking the flow of data. Hence the reason why PS4 cant sustain solid framerates in most multiplats.

The PS4 is bruteforcing unoptimized codes for most multiplats. It's sad how much multiplat devs bend over to the Xbone. They waste all their time optimizing the Xbone version and do a 2-man port for 3-6 months on the PS4.

Aside from total raw power, the PS4 has no bottlenecks. It's the perfect architecture.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9 NotAFanboy
Member since 2015 • 573 Posts

@tormentos said:
@nyadc said:

Of course they don't have the same reservation, they have different features and operating systems baby brain. That however does not mean that the 7th core on the PlayStation 4 will be 100% available, for all you know it needs 1 1/2 cores to operate giving only access to 50% of the 7th CPU, the FACT of the matter is though YOU DO NOT KNOW.

So your 100% bullshit goes right out the window because YOU DO NOT KNOW.

Bullshit there is no fu**ing way the xbox one can run its OS which has more shit and bloatware than the PS4 one with 1 core and the PS4 can't is usual bullshit and crap from fanboys trying to apply to the PS4 some shit ass reservation the xbox one has.

The PS4 doesn't have kinect so unless you prove that core can be affected by something like Kinect which was in the first place the WHOLE reason why that core was reserve you have nothing fact is that 7th was tied to Kinect and is free if you GIVE IN GAME COMMANDS on PS4 that was never the case period.

So yeah if windows can run on one 1.7 ghz core,so can the PS4 which uses free BSD which would run on a freaking toaster.

I feel like the PS4 OS doesn't need more than 1 core and 1.5 GB of RAM, but SONY reserved 2 cores and 3 GB just in case they decide to add potential important OS features in the future. Seems SONY doesn't want a repeat of what happened last gen with x-game chat.

After 2 years, it doesn't seem like any major feature will be added, so SONY is now freeing the extra core. They might have already released the extra RAM reservations too.

Avatar image for notafanboy
NotAFanboy

573

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#10  Edited By NotAFanboy
Member since 2015 • 573 Posts

@roboed said:

@notafanboy: Well I wouldn't believe that as its the same cpu but the ones is over clocked

Why do you listern to neo gaf

They have had no credit for about 2 years now

The PS4 has a better overall architecture (And software to utilize the hardware) with HUMA and no split memory pool to deal with. The PS4 CPU doesn't have to waste resources constantly moving data from the main pool to the eSRAM pool, since all the available data is running on the 8 GB of GDDR5 RAM. In fact, the PS4 is so much stronger than the Xbone that most devs don't even bother optimizing for the PS4. They make the PS4 bruteforce unoptimized codes and spend all their coders and time on the Xbone version.

The real-world performance favors the PS4 CPU.

The 7th core will just widen the gap.