Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.
Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.
Now your splitting hairs, cpu has to process the same amount of data either way, the fact that it has to ship some data to the ESRAM isnt even enough to mention especially when the PS4 has to ship data through its onion and garlic buses as well. Your not really wasting cpu cycles since once the data is processed and is stored and gets sent to where it needs to go, thecpu does not have to reprocess it. Also do not go by what "Matt" said , all he said is you can gt more out of PS4's cpu than X1..... which is all about the what the API's allows. And PS4 with its GNM low level API outclasses X1's limited DX11.X API.
The X1 does have its own implementation of HUMA memory system, while its not vanilla HUMA is its pretty much the same. So that misinformation needs to stop. Dev about HUMA PS4 vs X1
"I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."
PS4 cpu isnt a gen ahead of X1 , they are virtually the same, its all about the API features and what it allows. And as of right now both consoles are being held back. Being lack of taking the time and effort for the low level coding or being stonewalled by an API not allowing do to what you should do.
This is incorrect.
The CPUs both process the same quantity of information (Disregarding the minute clockrate differences), but the PS4 CPU can process less data to achieve the same results as the Xbone CPU. Again, you are conflating processing speed with processing efficiency.
If you want to process a certain data like loading a world map and the NPCs, the PS4 CPU and GPU can both read off the same memory address and be done with it.
The Xbone CPU would need to read it, determine if it needs to be sent to the eSRAM, send it to the eSRAM, and then copy certain addresses on the main pool and paste it in an empty area so that the GPU can read off what the CPU is reading. The Xbone needs to do far more than the PS4 CPU to achieve the same results because of the inferior overall architecture.
I'll say it again: Yes, the CPUs have similar total processing power, but the PS4's architecture lets the CPU achieve more with less cycles.
Also, you still haven't answered why TW3 performs better on the PS4 now. What changed?
Morons not knowing what they're talking about.... Get fuckin rekt kid,
![](https://www.gamespot.com/a/uploads/original/1545/15455474/2971822-0678487673-Bla6E.png)
Move Engines only help the CPU move data to the eSRAM; it doesn't relieve using the CPU to transfer data to the eSRAM. The CPU still has to determine if the data gets moved to the eSRAM, which wastes cycles.
You have been exposed as an Xbox fanboy shouting vocabulary you do not understand.
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