omarissac's forum posts

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 omarissac
Member since 2013 • 177 Posts

I think a good comparison to wiiu would be the 32X.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 omarissac
Member since 2013 • 177 Posts

[QUOTE="SonyNintendoFan"]That's the dumbest comparison ever. If the wii u had an amazing 3D mario like the N64 had at launch, it would be selling in the millions.[/QUOTE

 

lol you do know 2D mario on wii out sold both 3d mario by 2-1.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 omarissac
Member since 2013 • 177 Posts

its true but nintendo fans have mostly jumped ship by now this will reflect by sales this year.

 

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 omarissac
Member since 2013 • 177 Posts

[QUOTE="delta3074"][QUOTE="ShadowMoses900"]

I don't care who "wins" a stupid war. I care about who is going to give me the best gaming experience, and at this time it looks like it's going to be the PS4.

ShadowMoses900

Agreed, so Far the Ps4 looks to be the one that will deliver the goods for gamers, lloks like SONy are going all out to win back there fanbase.

They never lost their fanbase.

 

In the US, xbox really did take some of there fans away, a good amount.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 omarissac
Member since 2013 • 177 Posts

I don't care who "wins" a stupid war. I care about who is going to give me the best gaming experience, and at this time it looks like it's going to be the PS4.

ShadowMoses900

 

I agree with this, anyway every single playstaion console has sold great, even ps3 will end up doing 90 million when it's all said and done amd will end up the second best console selling console this gen.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 omarissac
Member since 2013 • 177 Posts

[QUOTE="MstaPrimeMnista"][QUOTE="delta3074"]Reading comprehension, i was talking about the 360 version of crysis 3, it's got more going on under the hoodd than killzone 3 and is a better game to boot and i don't troll sunshine, i leave that to people like you.delta3074
And this somehow deletes all your recent posts? As for what your talking about, like I said, classic trolling by you.

so why would you imply that i was trying to make hermits look bad like i 'DID' (Past tense) with lemmings, i was juts pointing out that i clearly was not. And i reall y don't care what you think, in my opinion Crysis 3 looks Better than Killzoone 3 and it's a better game to boot because it isn't a corridor shooter, unlike killzone 3 you can be completely flexible about how you engage the enemy and the methods you use in Crysis 3, it basically offers you Far more gameplay freedom than Killzone 3.

i think halo 4 looks better then kill zone 3 and crysis 2-3, if your only talking about consoles., crysis1-3 on consoles is sub hd and has horrible frame rate.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 omarissac
Member since 2013 • 177 Posts

[QUOTE="omarissac"]

[QUOTE="delta3074"]Not true, there are quite a few games that where Not ports and a few games where the Ps3 was the lead platform that performed worse on the Ps3, the PORT excuse doessn't work for a lot fo the games,Even crysis 3 performs at a lower resolution on the Ps3 and we know that was optimised for the Ps3 using Cryengine 3, RDR was not a PORT, it's Sub-HD, Ghostbusters was significantly better on the 360 but the Ps3 was actually the lead platform. Although i agree with you that in a lot of cases it was bad porting but in quite a few it was the Ps3's lack of useable RAM that let it down, as was the case with Skyrim and other games like RAGE and Red faction Guerilla. Also, it had nothing to do with 'Lazy' developers it was more of a financial descision, why spend Extra time and money and man hours optimising a game when you can get it 90% to the 360 version without Ps3 gamers having to wait an extra 6 months for it to release on there console, everyone blames Lazy devs but Gives SONY a free pass even though they admitted they made the Ps3 hard to code for.Vatusus

 

you can add DMC 4, MGS rising, mirrors edge, dead space and burnout pardise, all those games lead on ps3 but came out looking even or better looking on 360.

What a load of BS

DMC4 and Burnout Paradise both are better on PS3, even if slightly

http://www.videogamer.com/ps3/burnout_5/features/article/burnout_paradise_xbox_360_vs_playstation_3.html

The PS3 game wins, but it's by the smallest margin.

 taken from IGN DMC4 Head2Head 

Features
DMC4 offers a mostly identical experience across both platforms. You'll find the same staggering number of unlockable difficulty levels on both Xbox 360 and PS3, going from the breezy "Human" to the utterly insane "Heaven or Hell" mode. Outside of tweaking the difficulty, DMC4 offers players a challenge arena called Bloody Palace where players will be able to take on wave after wave of enemies to hone their skills and complete a series of progressively difficult missions to access more unlockable booty. Said booty is also identical across both platforms, offering a story theater for viewing the game's prolific cutscenes, a concept art gallery, and a kind of bestiary that will let you study enemy models. Both versions also allow players to post their high scores for individual levels to leaderboards.

The only other major feature in DMC4 is the built-in achievement function which will, likely, be a point where some people develop their own preference for one particular version. The actual achievements are mostly the same across both PS3 and 360, however the interface is slightly different. The 360 offers the same XBL message box that pops up in the corner of the screen when a new achievement is unlocked, and then the running tally is kept in the blade menu. On the PS3, achievement messages are delivered on a separate system-level screen (like the one you get when you hit the PS button on the SixAxis to turn off the console) that takes you out of the game for a few quick seconds. It's a little more intrusive and doesn't seem to connect to any additional PSN features (though there's been much speculation about eventual integration of these achievements into Home?we'll have to wait and see).

On a basic level, the achievements add a lot of repeatability to the game, built around replaying the single player over and over again. Having achievements in the PS3 is a great addition, but long-time 360 fans will probably prefer grabbing the points for their gamer score. Since that's a system-level feature and not a fault of the game itself we won't use that as grounds to favor one version or the other. Otherwise, the feature-set is identical on both PS3 and 360.

Overall
1. PS3 & Xbox 360


Control
DMC4 is a game built around precision controls and stringing endless combo chains together to get a new high score. The controller has a crucial role to play in that process and here, mileage will vary drastically depending on your preferred input device. Technically, the SixAxis and 360 controllers offer an identical number of inputs and the DMC4 controls are mapped in the same exact way across both versions. You'll attack and jump with the face buttons, control the camera (when the game allows it) with the right analog stick, and switch fighting styles with Dante using the d-pad. You can lock on with the right bumper on the 360 or the R1 button on the SixAxis. The left trigger, and L2 button respectively, is used to rev up Nero's Red Queen sword for added damage. When you unlock Dante, you'll use the right trigger, or R2 button, to switch weapons.

Objectively, the game's controls are far more similar than dissimilar. Still there's no denying the significant differences in the actual hardware. The 360's controller is a great piece of ergonomic design with really solid analog sticks and great analog triggers. The bumpers, however, aren't as convenient to access at regular intervals during intense sword battles, and it definitely feels awkward having to hold down the right bumper to stay locked on during a frantic fight with multiple enemies on screen. The inclusion of rumble is also a nice visceral part to the mix, offering a small but palpable bit of feedback during battle.

The SixAxis is a lighter controller with soft, breezy analog sticks, but better access to the R1 button during combat. It doesn't feel nearly as awkward holding down R1 while trying to keep a combo going as it does the 360's bumper. Players familiar with the DMC series may also feel more naturally at home on SixAxis as the game has always been made for Sony controllers. DMC4 definitely feels light and nimble when you've got a SixAxis in your hand, assuming you don't mind forgoing rumble, which we're willing to wager many players won't want to do. SixAxis also allows players to assign camera control to the controller's tilt function, but the feature isn't nearly sensitive enough and proves far too awkward to use in the heat of battle. It's an entirely negligible add-on that most no one will use.

Ultimately, neither controller is inherently better or worse than the other and the option for customizing your controls should allow fans to find a comfortable way to play the game on either console. I tend to prefer the PS3's spongy analog sticks and flat face buttons, but just as many people will get more mileage out of the 360's tight analog sticks and rumble

Overall
1. PS3 & Xbox 360


Graphics
DMC4 features some richly detailed gothic environments, imaginatively conceived enemies, and massive levels set across sprawling castles and maze-like forests. It's an impressive workload to run through any console, and while most multi-console games have featured a noticeable difference in graphical fidelity from the 360 to the PS3, DMC4 looks near identical on both platforms. You'll be getting similarly detailed texture resolutions, the same animations, the same particle effects and lighting. Capcom really has done a tremendous job coaxing an almost indistinguishable visual experience from both consoles and we take our hats off to them.

Some hardcore videophiles will notice that the PS3 version of the game has a slightly crisper over-all look. We did a series of tests checking texture resolution and environmental detail in both versions, flicking back and forth between the two consoles on one monitor, and while it seems that the textures and environmental assets appear to be the same, there's something slightly muddy about the 360 version in comparison. It's a marginal difference that we would have never noticed had we not been switching back and forth between the two versions with our faces 6 inches from the monitor combing for discrepancies. The game looks 99% identical across both platforms, and it's not an issue where Capcom has dialed back detail or simplified texture resolution, but something in the way the PS3 renders an image on screen appears marginally sharper than the 360. PS3 gets the nod here, but only by the thinnest of margins.

Overall
1. PS3
2. Xbox 360

 Mirror's Edge and Dead Space are more or less the same 

http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-16-article?page=2

 

DICE has done a magnificent job on both versions, regardless of the platform it may have led on, and Unreal Engine 3 has been proven as a cross-platform middleware capable - with minor compromises - in producing like-for-like multiformat games.

 In terms of real-life impact, the tearing is a minor annoyance on the PS3 Dead Space, taken by IGN inside


Graphics
If there's one category that should matter most for a game like Dead Space it's the graphics. So which version is better? EA Redwood Shores has done an outstanding job of making sure the game looks and runs identically on both consoles. Dead Space is brought to life with an impressive lighting model, high-resolution textures, and a remarkably detailed character model for Isaac. The color palate is comparatively limited to the industrial grays and blacks of a futuristic space station, but the significant amount of environmental detail is always impressive.

The 360 and PS3 versions of the game are all but indistinguishable. There is a small difference in the ways each render color, but with Dead Space's flexible brightness customization, you should be able to get an equally impressive image with both versions. Dead Space doesn't always have the smoothest framerate. You'll notices some hitches if you make wide camera swings in new areas. There's also a bit of slowdown in some rooms with a lot of enemies. This happened in equal measure on both the 360 and PS3. Videophiles might have some issues with the slowdown, but I actually found it enhanced the play experience, exacerbating the sense of fear and helplessness. Finally, you'll get a terrifically detailed and atmospheric game on both consoles, neither is inherently better than the other.

Overall
1. Xbox 360 & PS3

Overall
EA Redwood Shores has done one of the best jobs I've seen of making sure their game runs equally well on the 360 and PS3. The game looks great, sounds great, and plays great on both platforms. Neither version is missing a crucial feature, and EA has outdone most other major third party publishers by including Trophy support in the PS3 version. The game runs identically on both platforms, and controls equally as well on either controller. You'll be able to save yourself a few seconds when loading a saved game on the PS3 version, but this isn't something you'd notice unless you were actively timing it. Ultimately, the PS3 and 360 version of the game will deliver an identically entertaining and atmospheric experience.

END

so please, dont lie to suit your fanboyish needs

 

 

why the f88k would you use ign, when we have Digitail foundry they think the 360 version looks better of DMC4 and they say burn out is even, so please the last thing i'am is a fanboy, like you. if we go by ign then cryisis 2 on 360 would be the best lookinjg console game ever. calling me a fanboy for saying the truth makes you look stupid.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 omarissac
Member since 2013 • 177 Posts

pretty obvious that so far better specs insure you lose.

sure people want to argue the exception to the rule is snes being better than genesis but i always thought the sonic games were proof that the genesis had more going on under the hood than the snes had.

maybe this will be the 1st gen where the console with the most horsepower wins. you never know.

Riverwolf007

 

its really a stupid comparsion,a system that comes out later will always have better specs, the playstation 1 and 2 were very high tech and expensive for there time a, systems came out a year and half later and had better specs , no shi! if they all came out at the sametime, they would all be very close in power, with sony probably having the most powerful consoles, and still would have won those gens easily.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 omarissac
Member since 2013 • 177 Posts

[QUOTE="delta3074"][QUOTE="Vatusus"]

Its been explained for quite some time now that the fact most MP looked and performed better on X360 were made for the 360 and then ported over to PS3. Most of the times where it happened the contrary (ex: Vanquish, L.A. Noire, FF XIII and a few others) the game ended up looking and performing better on the PS3.

Most devs were "lazy" this gen and prefered to aim to the more friendly developing console, also helped by the fact 360 software also generaly sells better. It had nothing to do with console specs but what devs were eager to do.

edit: oh, also have in mind like 80% of games this gen are made with Unreal Engine 3, an engine known to have problems with PS3

Vatusus

Not true, there are quite a few games that where Not ports and a few games where the Ps3 was the lead platform that performed worse on the Ps3, the PORT excuse doessn't work for a lot fo the games,Even crysis 3 performs at a lower resolution on the Ps3 and we know that was optimised for the Ps3 using Cryengine 3, RDR was not a PORT, it's Sub-HD, Ghostbusters was significantly better on the 360 but the Ps3 was actually the lead platform. Although i agree with you that in a lot of cases it was bad porting but in quite a few it was the Ps3's lack of useable RAM that let it down, as was the case with Skyrim and other games like RAGE and Red faction Guerilla. Also, it had nothing to do with 'Lazy' developers it was more of a financial descision, why spend Extra time and money and man hours optimising a game when you can get it 90% to the 360 version without Ps3 gamers having to wait an extra 6 months for it to release on there console, everyone blames Lazy devs but Gives SONY a free pass even though they admitted they made the Ps3 hard to code for.

You have valid points. And I agree Sony screwed up with the PS3 architecture by making it to overcomplicated to work for, a mistake they seem to have addressed with the PS4, hopefully.

Notice I put quotes on the word "lazy". I didnt meant to say they were at fault for bad ports or not taking proper time with the PS3 version, only that it was a "lack" of budget/time/whatever that caused the vast majority of PS3 MP performing worse

me a single console owner, i want a console the can gives me the best MP games experiance, ps3 didn't really do that even after 7 years, ps4 should change things, and unless nextbox can surprise us with some amazing specs, which i think is not going to happen, ps4 all the way for me nextgen. in the end both ps3 and 360 had amazing looking exclusives, i would say GOW3 is the most impressive, but halo 4, forza horizone, GeOW3 and RDR are amazing looking games as well for me, right up there with ps3 best.

Avatar image for omarissac
omarissac

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 omarissac
Member since 2013 • 177 Posts

[QUOTE="Vatusus"]

[QUOTE="omarissac"]

you can't desagree with facts, MP games on 360 mostly looked better, some with huge advantages, like COD franshise, skyrim, RDR, bioshock, mass effect and bayonita was a day and night difffrence, you think sony excusives look better that's your opinion but we have digitail foundry comparing MP games.

delta3074

Its been explained for quite some time now that the fact most MP looked and performed better on X360 were made for the 360 and then ported over to PS3. Most of the times where it happened the contrary (ex: Vanquish, L.A. Noire, FF XIII and a few others) the game ended up looking and performing better on the PS3.

Most devs were "lazy" this gen and prefered to aim to the more friendly developing console, also helped by the fact 360 software also generaly sells better. It had nothing to do with console specs but what devs were eager to do.

edit: oh, also have in mind like 80% of games this gen are made with Unreal Engine 3, an engine known to have problems with PS3

Not true, there are quite a few games that where Not ports and a few games where the Ps3 was the lead platform that performed worse on the Ps3, the PORT excuse doessn't work for a lot fo the games,Even crysis 3 performs at a lower resolution on the Ps3 and we know that was optimised for the Ps3 using Cryengine 3, RDR was not a PORT, it's Sub-HD, Ghostbusters was significantly better on the 360 but the Ps3 was actually the lead platform. Although i agree with you that in a lot of cases it was bad porting but in quite a few it was the Ps3's lack of useable RAM that let it down, as was the case with Skyrim and other games like RAGE and Red faction Guerilla. Also, it had nothing to do with 'Lazy' developers it was more of a financial descision, why spend Extra time and money and man hours optimising a game when you can get it 90% to the 360 version without Ps3 gamers having to wait an extra 6 months for it to release on there console, everyone blames Lazy devs but Gives SONY a free pass even though they admitted they made the Ps3 hard to code for.

 

you can add DMC 4, MGS rising, mirrors edge, dead space and burnout pardise, all those games lead on ps3 but came out looking even or better looking on 360.