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onslaught460

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#1 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="GunmetalXIII"][QUOTE="onslaught460"][QUOTE="GunmetalXIII"][QUOTE="JeffGenocideX"][QUOTE="GunmetalXIII"][QUOTE="hd28guy_basic"]

[QUOTE="GunmetalXIII"][QUOTE="VoodooHak"][QUOTE="VILE_VIVI"][QUOTE="JeffGenocideX"]XBL $50a yr > WoW $14.99 a month.JeffGenocideX


WoW is a better experiance than any game XBL enabled



But we're not talking about WoW versus any one game on XBL. In terms of cost, we're talking Wow vs ALL games on XBL, since by being an XBL subscriber, you can play online with all of them... for less than what you pay for Wow.... a single game.



ALL games on Xbox Live cost more combined than WoW and a year of monthly fees. This is a silly comparison...

wtf...

you pay $50 for the service of xbox live.. all xbox live enabled games can be played for free...

unless you think it's $50 for halo2, another $50 crimson skies, another $50 for ghost recon, etc, etc, etc..

silly...:lol:



First of all, I have Xbox Live... so stop trying to lecture me. :roll:

And the reason why this is so dumb is because you're comparing a service to a game. Buying Xbox Live doesn't give you instant access to the entire library. You have to buy the game before you can play it online. Hence, when comparing the cost of WoW to the cost of having the entire library of Xbox Live available, you also have to factor in game cost.

Make sense now?

paying for XBL is buying 1 of your games a year. Also you still have to pay for PC games. Online gaming for anything console or Personal Computer is NOT FREE.



Thanks for enlightening me. :roll:

Let me just say this: Playing online games on Xbox Live (this gen or next) will require you to pay in some way. Playing online games on PC doesn't require you to pay for anything except the game itself.

When comparing cost of online play, PC gamers win. It's just a fact.

I think he's including the price of internet service. Hence the reason why he keeps insisting that all gaming online requires some sort of fee.



What's the point then? We're talking about online gaming, it's assumed you have the means to go online. And it still ends up costing more on Xbox Live.

how so?

Internet servicefor a year=$420 based on 35 per month

most pcgaming=free

total=$420

Internet service=$420

xbox live=50 a year

Total= $470

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onslaught460

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#2 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="JeffGenocideX"][QUOTE="GunmetalXIII"][QUOTE="hd28guy_basic"]

[QUOTE="GunmetalXIII"][QUOTE="VoodooHak"][QUOTE="VILE_VIVI"][QUOTE="JeffGenocideX"]XBL $50a yr > WoW $14.99 a month.GunmetalXIII


WoW is a better experiance than any game XBL enabled



But we're not talking about WoW versus any one game on XBL. In terms of cost, we're talking Wow vs ALL games on XBL, since by being an XBL subscriber, you can play online with all of them... for less than what you pay for Wow.... a single game.



ALL games on Xbox Live cost more combined than WoW and a year of monthly fees. This is a silly comparison...

wtf...

you pay $50 for the service of xbox live.. all xbox live enabled games can be played for free...

unless you think it's $50 for halo2, another $50 crimson skies, another $50 for ghost recon, etc, etc, etc..

silly...:lol:



First of all, I have Xbox Live... so stop trying to lecture me. :roll:

And the reason why this is so dumb is because you're comparing a service to a game. Buying Xbox Live doesn't give you instant access to the entire library. You have to buy the game before you can play it online. Hence, when comparing the cost of WoW to the cost of having the entire library of Xbox Live available, you also have to factor in game cost.

Make sense now?

paying for XBL is buying 1 of your games a year. Also you still have to pay for PC games. Online gaming for anything console or Personal Computer is NOT FREE.



Thanks for enlightening me. :roll:

Let me just say this: Playing online games on Xbox Live (this gen or next) will require you to pay in some way. Playing online games on PC doesn't require you to pay for anything except the game itself.

When comparing cost of online play, PC gamers win. It's just a fact.

I think he's including the price of internet service. Hence the reason why he keeps insisting that all gaming online requires some sort of fee.

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onslaught460

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#3 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"][QUOTE="VoodooHak"][QUOTE="onslaught460"]

WTF? Is that how it is? I've played it so many times at my friends house, and never knew it was like that....... I always thought that MS maintained the servers.

VoodooHak



Cut the quotes to your last statement...

Yup.... that's how it is for the most part. For high profile games that just release, there are some dedicated servers that MS or the publisher hosts for a while. But eventually, it becomes peer to peer as I explained.

Luckily, devs have been getting better and better with netcode to help prevent lag and allow for more players per session. Imagine playing peer to peer on a machine that's only 733mhz with 64mb of ram.

At first, I didn't think it could be done.

Well I'm familiar with it. That's pretty much how it is in Need for speed underground. All the races are hosted on the end users ps2. So basically good connection = good race. Now that I got that out of the way.... why is it that lemmins brag about having lag free games, when their infrastructure is the same as ps2????? They just pay to have it all centralized.



This is System Wars remember? Realisticallly though, there's as much lag on XBL as there is anywhere else. The strength of XBL is in it's standardization and features.

You're right. :D This is system wars.

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#4 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"]

WTF? Is that how it is? I've played it so many times at my friends house, and never knew it was like that....... I always thought that MS maintained the servers.

VoodooHak



Cut the quotes to your last statement...

Yup.... that's how it is for the most part. For high profile games that just release, there are some dedicated servers that MS or the publisher hosts for a while. But eventually, it becomes peer to peer as I explained.

Luckily, devs have been getting better and better with netcode to help prevent lag and allow for more players per session. Imagine playing peer to peer on a machine that's only 733mhz with 64mb of ram.

At first, I didn't think it could be done.

Well I'm familiar with it. That's pretty much how it is in Need for speed underground. All the races are hosted on the end users ps2. So basically good connection = good race. Now that I got that out of the way.... why is it that lemmins brag about having lag free games, when their infrastructure is the same as ps2????? They just pay to have it all centralized.

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onslaught460

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#5 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"][QUOTE="VoodooHak"][QUOTE="onslaught460"][QUOTE="VoodooHak"][QUOTE="onslaught460"][QUOTE="adrian1480"][QUOTE="onslaught460"]

One thing that I've really been wondering about. Is the cost of making games online for the developers. They basically have to keep paying microsoft royalties to keep their games on xbox live. If they got the ps3 route. They probably have to pay to keep their servers up, and maintained.

PC gaming doesn't have this problem, problem because gaming servers are left up to the end user to put up...The developer might put up a server here and there, but they don't really have to......basically what I'm saying is. What's the motivation of putting games online for consols? I look at halo 1 and 2. They had great multiplayer for a console game.....but when the game dies out, bungie still has to pay to keep the servers up.

VoodooHak



Are you 100% sure that's how MS has negotiated Xbox Live with their partners?

I bet it's much looser than you think it is. I just have to believe that devs would be up in arms about something like that... :?

I'm not 100% sure, but that's how I think it goes. :? However you look at it, someone is paying to keep the servers up.



Right... and that would be the subscribers.

Yeah, but........It's not like a MMORPG where all the money goes to one game. It's $50 a year for a whole crapload of games. I would really like to see how M$ or the Devs are making a profit off that.



It's not like you're playing on a server. XBL is primarily peer-to-peer...that's how MS offsets the total cost....which go to portal services like gamertags, friends lists, cross game invites, voice and text messaging, etc.

Peer to peer?......but games like halo exist that are more then one player.



In terms of online gaming, that just means one person's xbox acts as a server, and other people connect to it.

WTF? Is that how it is? I've played it so many times at my friends house, and never knew it was like that....... I always thought that MS maintained the servers.

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onslaught460

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#6 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"][QUOTE="VoodooHak"][QUOTE="onslaught460"][QUOTE="adrian1480"][QUOTE="onslaught460"]

One thing that I've really been wondering about. Is the cost of making games online for the developers. They basically have to keep paying microsoft royalties to keep their games on xbox live. If they got the ps3 route. They probably have to pay to keep their servers up, and maintained.

PC gaming doesn't have this problem, problem because gaming servers are left up to the end user to put up...The developer might put up a server here and there, but they don't really have to......basically what I'm saying is. What's the motivation of putting games online for consols? I look at halo 1 and 2. They had great multiplayer for a console game.....but when the game dies out, bungie still has to pay to keep the servers up.

VoodooHak



Are you 100% sure that's how MS has negotiated Xbox Live with their partners?

I bet it's much looser than you think it is. I just have to believe that devs would be up in arms about something like that... :?

I'm not 100% sure, but that's how I think it goes. :? However you look at it, someone is paying to keep the servers up.



Right... and that would be the subscribers.

Yeah, but........It's not like a MMORPG where all the money goes to one game. It's $50 a year for a whole crapload of games. I would really like to see how M$ or the Devs are making a profit off that.



It's not like you're playing on a server. XBL is primarily peer-to-peer...that's how MS offsets the total cost....which go to portal services like gamertags, friends lists, cross game invites, voice and text messaging, etc.

Peer to peer?......but games like halo exist that are more then one player.

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onslaught460

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#7 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"][QUOTE="adrian1480"][QUOTE="onslaught460"]

One thing that I've really been wondering about. Is the cost of making games online for the developers. They basically have to keep paying microsoft royalties to keep their games on xbox live. If they got the ps3 route. They probably have to pay to keep their servers up, and maintained.

PC gaming doesn't have this problem, problem because gaming servers are left up to the end user to put up...The developer might put up a server here and there, but they don't really have to......basically what I'm saying is. What's the motivation of putting games online for consols? I look at halo 1 and 2. They had great multiplayer for a console game.....but when the game dies out, bungie still has to pay to keep the servers up.

VoodooHak



Are you 100% sure that's how MS has negotiated Xbox Live with their partners?

I bet it's much looser than you think it is. I just have to believe that devs would be up in arms about something like that... :?

I'm not 100% sure, but that's how I think it goes. :? However you look at it, someone is paying to keep the servers up.



Right... and that would be the subscribers.

Yeah, but........It's not like a MMORPG where all the money goes to one game. It's $50 a year for a whole crapload of games. I would really like to see how M$ or the Devs are making a profit off that.....

*edt* It's kinda like the situation with guild wars. I really don't understand how they can be making money, when they have an mmorpg without a fee. :? I basically don't think that any company can make money off of making multiplayer games, and keep their own servers on the net.

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onslaught460

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#8 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="onslaught460"]

One thing that I've really been wondering about. Is the cost of making games online for the developers. They basically have to keep paying microsoft royalties to keep their games on xbox live. If they got the ps3 route. They probably have to pay to keep their servers up, and maintained.

PC gaming doesn't have this problem, problem because gaming servers are left up to the end user to put up...The developer might put up a server here and there, but they don't really have to......basically what I'm saying is. What's the motivation of putting games online for consols? I look at halo 1 and 2. They had great multiplayer for a console game.....but when the game dies out, bungie still has to pay to keep the servers up.

adrian1480



Are you 100% sure that's how MS has negotiated Xbox Live with their partners?

I bet it's much looser than you think it is. I just have to believe that devs would be up in arms about something like that... :?

I'm not 100% sure, but that's how I think it goes. :? However you look at it, someone is paying to keep the servers up.

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onslaught460

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#9 onslaught460
Member since 2003 • 5301 Posts

One thing that I've really been wondering about. Is the cost of making games online for the developers. They basically have to keep paying microsoft royalties to keep their games on xbox live. If they got the ps3 route. They probably have to pay to keep their servers up, and maintained.

PC gaming doesn't have this problem, problem because gaming servers are left up to the end user to put up...The developer might put up a server here and there, but they don't really have to......basically what I'm saying is. What's the motivation of putting games online for consols? I look at halo 1 and 2. They had great multiplayer for a console game.....but when the game dies out, bungie still has to pay to keep the servers up.

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onslaught460

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#10 onslaught460
Member since 2003 • 5301 Posts
[QUOTE="VILE_VIVI"][QUOTE="hd28guy_basic"][QUOTE="UssjTrunks"][QUOTE="donnie_mcgee"][QUOTE="Scottydooo"][QUOTE="AntiType"][QUOTE="Dr_Drooom"]

[QUOTE="AntiType"]By making it FREEhd28guy_basic

Free = you get what you pay for = crap

Free PC Online > X-Box LIVE



pc online is a lot easier to maintain, the resources are there... for console gaming, if you dont pay, it is crud... and you know it

Yeah, playing WoW and Everquest 2 are free! Cool, lets all play WoW all day long with no fees!

That's 2 games. In order to play anything on Xbox Live it will cost you

it moots the point all pc gaming online is free....


Nearly all PC online games are free

that's nice... but still not free as stated earlier...

You're saying that pc online gaming isn't free for the end user?

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