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optimal_saint

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#1 optimal_saint
Member since 2005 • 25 Posts
IDEA 2 - There was an old Playstation 2 game called Cookie & Cream it was a puzzle game player simantaneously by both players. Something like that would work great using the TV and gamepad. I was thinking something like a giant co-op castle/dungeon. Like 10 Zelda dungeons together. Sometimes both players have to be in the same room, to solve the puzzle, sometimes they have to split up. (Like one player raising and lowering the water level in the Water Temple from Ocarina of Time) (God, I hated that temple!) http://www.youtube.com/watch?v=OBUwwpaRxRQ
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optimal_saint

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#2 optimal_saint
Member since 2005 • 25 Posts
I thought about it and came up with a few more ideas. IDEA 1. Back to the Future 2 has been on a lot lately and I always thought that the part when Marty had to go back to 1955 was a cool idea. So that got me thinking: A time travel game. Player 1 has a long quest, mission or whatever. Player 2 starts out in the future for a bit something disrupts the timeflow and has to travel back to Player 1's time. Bad Guys from Player 2's time also go back Player 2 must make sure that Player 1 accomplishes his mission but (like Back to the Future 2) has to do it without being seen or discovered by Player 1 Player 2 has a link to his own time (Like Al from Quantum Leap) saying what changes to time has happened, where player 1 will be, at what time and what player 1 is supposed to do, what Future Bad Guys are doing and what you need to do to stop them. (Player 1 must be at this town at this time for the Great Battle of Such and Such, Future Bad Guys have blown up the only bridge there, travel back in time stop the bad guys and you only have 15 minutes because player 1 is on his way, must clear out the bad guys, defuse the bomb and be out of sight before player 1 gets there) (Future Bad Guys have killed the Sherriff who joined Player 1 for this crucial mission. no time to go back in time to fix, assume the Sherrif's identity and join Player 1 to do the mission) So player 1 has a long linear adventure. Player 2 is constantly traveling back and forth within Player 1's game. Something that happens to player 1 early in the game is done/caused by Player 2 but until midway through Player 2's game) I know this is a bit rambling but I think that if something like this was done well it would be a blast to play. If you are playing by yourself you decide if you want to be player 1 or 2.
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optimal_saint

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#3 optimal_saint
Member since 2005 • 25 Posts
What games will be available at launch? I plan on getting Trine 2. What will the games cost? Will future Virtual Console games (c'mon DuckTales) be able to be played on the Gamepad? I still have online points on my Wii will there be a way to transfer them to the Wii U? (and buy Trine 2)
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#4 optimal_saint
Member since 2005 • 25 Posts
A big selling point of the Wii U is the asynchronous multiplayer gameplay. I'm a little curious and concerned about how exactly it will work. The absolute key is delivering on this : Different but Equal. Same game, 2+ players 2+ different experiences. It looks like the games that showcase it the best so far are Mario Chase and Metroid Blast. The issue with that is that in those two games each round looks like it last just a few minutes at best. In New Mario U player 2 helps out by adding blocks. That sounds a lot like in Galaxy when player 2 helped out by shooting Star Bits, and that was barely better than just sitting there and watching. That's hardly Different but Equal. You can't have one player having 90% of the fun. Can asynchronous play shine in a longer "hardcore" game? Can you think of scenarios where it will work great? It's late and sure I could think of more really thinking about it but what about a shooter/action style game each player is given a separate mission? You go rescue the prisoner, I'll go steal the code that unlocks the door, we meet at the door in 20 minutes. We go our separate ways with a 20 minute timer in the corner of the TV and Gamepad. I'll try to think of more, what ideas do you have?
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optimal_saint

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#5 optimal_saint
Member since 2005 • 25 Posts
Makes sense. Hope he's right. http://gengame.net/2012/07/wii-u-will-not-be-behind-next-generation/
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optimal_saint

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#6 optimal_saint
Member since 2005 • 25 Posts
Agreed with both. There's a million and one different things they could do with the series, it's time to move on from grass/fire/ice worlds...locopatho
That's one of the things I like best about the series, and one of the reasons that I didnt like Sunshine as much: too much sameness.
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#7 optimal_saint
Member since 2005 • 25 Posts
I'm sure that NSMBU is going to be excellent. But what I'm really looking forward to is a new 3D Mario that will really show off what the Gamepad can really do and mean for innovative gameplay (which I'm not convinced that NSMBU does) But do you want that 3D Mario to be the 3rd entry in the superb Galaxy series or something that goes in a completely different direction. I'm a bit torn. I absolutely loved Galaxy 1. It was probably the most pure fun I had had playing a game in a long time. Galaxy 2 was also a great great game and was excellent. Excellent in a comfortable, been there done that, more of the same kind of way. (Which I suspect New Mario U will be a bit like), this wasn't Galaxy 2's fault. I only felt that way because I played Galaxy 1 first. Would a Galaxy 3 be the same or would HD graphics and great unique gamepad play be enough to recreate that sense of wonder? Or, would something new be better? What are your thoughts?
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#8 optimal_saint
Member since 2005 • 25 Posts
I'm getting mine on launch day (Thank god for Walmart's belated preorders) but I've decided that I'm not going to play any of the demo units, I'm not even going to go see them. Before N64 came out I was at the demo unit at Toys R Us several times a week. Same thing for Gamecube. When I bought them I thought it took something away from it because I had played them for probably hours on the demo unit. I decided not to do that for Wii; didn't play it or even see it in person until launch day, and I think that it made it much more special. When I get the Wii U I want it to be a complete surprise and experience it hands on for the first time at home. I guess to compensate I am reading and watching a ton online articles and videos and reading other peoples hand on impressions. Anyone else going to hold off until purchase?
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#9 optimal_saint
Member since 2005 • 25 Posts
Is this going to be preloaded on the Wii U? It seems like a fun demo to play around with and show off the gamepad a bit , if it's free. If it's a download I wouldn't pay more than a few bucks for it. (unless there's way more to it than they've shown so far)
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#10 optimal_saint
Member since 2005 • 25 Posts
I had another question about the Wii to Wii U transfer of WiiWare and Virtual Console games. Does anyone know if it's an all or nothing transfer or if I'll be able to pick and choose which games I want to transfer. Also does it transfer the files or copy them? I am keeping my Wii and will have it hooked up in another room. Will I be able to have my wiiware and VC games on both consoles?
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