Its ironic how despite at this time, with so many varieties of media to access (e.g. Youtube, forums) to preview the game, people are still resorting to pirated games to justify the means of 'demo-ing' the game. And chances of them forking a penny after their 'demo' runs well is close to naught.
Instead of making Android game console, wouldn't their efforts be well rewarded if they tried developing a 'hardcore' Android game to get the ball rolling for Android games development?
Except Crytek isn't under them to begin with. They form partnerships with EA just as they did with Ubisoft: Crytek fund their own projects and EA just happens to be the publisher for some of their games.
"Valve not an Xbox competitor", in the same way I would be putting Xbox in the living room and Steam Box in the guy's room / study. No competition there.
I see lots of naivety here. Nonetheless, a majority of the stress comes from coordinating and organising stuff together from grunt to executive levels. There is never a 'good' project management unless you're talking theoretically or in hindsight. But when you are out there doing stuff, you will find that many issues are just not apparent. These challenges faced in their jobs aren't routine or textbook examples which you can pull out of your arse for referencing to solve.
The point of this article is not to bitch or complain about shitty work conditions. It is to INFORM people that developing games isn't as glamorous or straightforward as it was portrayed in the media (e.g. E3). There's a lot more than having passion and good set of technical skills to really succeed in this industry (which can be easily said of other industries as well).
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