[QUOTE="BeauRoger"] The devs did a horrible job. The framerate is subpar, makes it almost unplayable. The distance draw is a joke. ok, you see the entire city from above, but most of the buildings far away are just BLOCKS without detail, without windows, in a single color. and yes, i mean, draw a block in MS paint, put a color on it, and there you have the far off buildings in the Wii version on spiderman 3. its horrible.
the swinging mechanic is good though, with the controllers and all, the concept is great, the animations are great and such, but it doesnt matter since the game is almost unplayable. they have added a few "next gen" effects, like the lightning on buildings, on npcs, on spidey, and some other things that werent seen in spider-man 2. spiderman himself has a ton more polygons than any version of spiderman 2. but thats about it, i would say that overall, the gc version of spiderman 2 looks alot better than spiderman 3 on wii. the devs tried to get some "next" gen effects and polygons in the wii version, which they did, but they failed at everything else. they did a horrible job. sub par framerate, horrible pop-ins, far off detail is non existant, etc etc. and the blockyness starts aboud 200 yards from spidey. dont buy this game, dont support such sloppy development. the framerate and loadtimes makes it unplayable, while the poor pop-in details and distance draw problems ruins the mood. its a shame though, cause the control scheme held lots of promise.
Most people didnt even intend on buying it perhaps, but this is just a warning from a fellow wii-fan. those who wanted or at least considered to buy the game, dont.
ZeroDemo
Been playing games since I was 8. I think I can tell a bad game from a good one. Even when everyone has their own taste.
This is a good game. Not a bad one. Not at all.
And framerate problems? Dude....might not be 60fps, but it's absolutely not bad lol...
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