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paladinjedi

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Edited By paladinjedi

@chilly-chill I concur. They should definitely make either KOTOR 3, or KOTOR 1-2 (the 5 year period between KOTOR 1 and TSL). Just imagine: perfect cinematics, an Amalur-Jedi Academy combination combat system, rich in content&options romances...

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paladinjedi

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MMO-s, the way they are right now, have failed. The only still standing reason (beyond some eye-candy :) ) they don't fall completely is because people make friends, chat and socialize. That is the current MMO-s's value, not the game mechanics, not the story etc.

I thing the best formula is games who have a strong single player campaign, with full voice acting, cinematics, intelligent story, immersive dialogues and romances etc., and offer a good multiplayer experience in the same universe.

While keeping the eye-candy. :)

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paladinjedi

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The only thing I was really impressed about Saints Row 3 was the top notch character creation (sex appeal ftw :) )

But the game really needs a strong point of view shifting. The whole bad guy/mafia stuff gets so boring after a while. If they allowed room for diverse paths (for example, the main character could either pursue an outlaw, police, or outlaw-vigilante path/guild - does replayabilty ring any bell here?...),

and if they re-conceived the totally dull and uninspiring 'ever spawning mobs' in the combat, in favor of 'hit the special target and be done with the quest',

also RPG-style dialogue options, character personality interaction (possible team-mate sub-quests) and psychology depth (possible romances...),

well, in that case, they could even come close to Mass Effect's popularity, who knows...

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Hopefully they'll make it right with those 2. The team has potential, but it's not used quite at its best. The protagonists' personalities could use some player option building system, romances could do with more mature-minded psychological touch, more choices/allegiances concluding to different endings etc.

A wild west RPG would be interesting. Or a pirate themed one, but done it right, not Risen 2 style though, ugh...

Wish the devs and their future players good luck!

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Edited By paladinjedi

Can't find the favorite one. Instead I will mention the opposite, which is the game itself.

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Such dull and uninspired characters...

No, thanks.

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paladinjedi

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One explanation for the tendency to supernatural would be that players want to live in the game what they can't have in real life. It is a well known phenomenon, met not only in games, but in books, movies etc. The problem starts when the developer/s ridiculously exaggerate those superhuman abilities, when it's too much blood involved, when all the story is a not much beyond a hunt for 'more powers' or 'better gear' only... I think games where the main protagonist is not a 'chosen one', but lives their own story and adventure instead, do have a chance to please certain audiences. One example: Syberia series. The main protagonist is a common woman, nothing extraordinary beyond a certain wit and curiosity for new stuff. Still, a great story unfolds along the way... Another example: probably many players would like to experience the exploring of Hogwarts as an ordinary student of magic, with their own daily mini-adventures, without necessarily having the most evil wizard lord on their traces...

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paladinjedi

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Edited By paladinjedi

Any software past 10 years old should automatically become freeware. Giveaway-ing their older games also, companies could increase sales for their new ones, beside overall positive image and credibility.

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Without Love, life would be just crawling towards grave. The truly mature and ripen games - conceived with a similar audience in mind - are more than just games. They are ART. They deal with life in its plenitude. Why I like Mass Effect series, Jade Empire, Kotor 1&2? Simple: relations, philosophy, morals, implications, consequences, diplomacy, etc. That gives me a proper reason to go into action, in a colorful living, sentient universe, filled with people, and not just with robots or monsters; because just playing a game only to fight the latter becomes wearisome and valueless after a while...

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Any good company knows how important customer feedback is. But I like to think beyond that. Game companies can be much more than just “commercial companies”, in fact they should be more. And here's why. Game is a form of art. For some people at least. There are gamers and gamers. Some will probably ever remain the immature, tough language haters with unsolved real life frustrations (by 'frustrations' I don't mean injustice, that is a radically different concept). These are more casual gamers, that probably, with time, will even exchange games for real world politics :) But there is another category of gamers. They see the video game as art, a very complex art which gathers together: literature, graphic design, (voice) acting, musical composition etc. And above all, as any form of authentic art, the cathartic (ethical) value. What does the work of art transmit, what message, what life philosophy? How it is conveyed? Such questions these gamers ask and, hence, they start paying more attention to social interaction and character personality than to graphics detail or amount of game combat situations. I consider the latter category of gamers artists in themselves. Their important feedback (which may take the form of an article, a blog, a comment, a mod etc.) co-creates, in a manner of speaking, the game itself.