Farrah from Prince of Persia (PS2 reboot). There is no doubt about it for me.
Permerup's forum posts
So guys, I've seen alot of questions posted recently so here is my contribution...
What is the "Best" Sandbox game you've played and where applicable explain why in few words :)
My personal favourite would have to be Garry's Mod.
Enjoy!
AAA game has to be GTA and Fallout. MP its WoW
But it all comes down to what your looking for because in a sense minecraft is also a sandbox and well within the confines of the game mechanics there isent a bigger sandbox than that.
Well done! Took long enough for anybody to mention it. How is Minecraft not the epitome of a sand box game? I love Skyrim, but it doesn't hold a candle to Minecraft in terms of "do what you want." Skyrim is still, at its core, game of doing things a developer decided we can do; as well as choosing to do them at all, we just choose the order to do them. Same goes for Assassin's Creed. I think that if one circle is 'sandbox' and another circle is 'open-world' they sort of meet in the middle to create something that is both and neither.
It probably cost 195 out of the 200 million they budgeted.
Joking aside, it's an awesome trailer. I remember Blizzard making these sorts of full-auto trailers. Now they just make in-engine trailers looking like what they think their game looks like. But as much as I appreciate the effort put into it, I must say I did not get the story in the trailer whatsoever. What was the first fight about? Why did all the chains break when she cut one of them? Who did the big warrior-guy pick up? Where the heck did the necromancer at the end come from? Maybe I wasn't paying attention... Should be a bit clearer, though. Is it just me?
As long as the choices are arbitrary to the game's story, I like it a lot. You can always tell when they strain themselves SO hard just to be able to write "10 DIFFERENT ENDINGS!!!" on the marketing stuff.
I really liked Far Cry 3 a whole lot. Until the second island. Screeching halt.
Guys, why do they even keep making these? They can't be that ill-informed.
First one. Because it still scares me, for a lot of reasons.
I get what you mean, and I also think that dropping one of the cornerstones of the concept of undead/whatever the opposite is more of a mechanics choice than story one. If you know what I'm getting at there.
But if they can make flawless matchmaking with this (which is unlikely) it would turn into one of the best parts of the game. But as I said, I doubt that.
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