Metroid Prime 3: Corruption is now upon us, today we have exactly two weeks before Nintendo ships Samus' biggest adventure up to this very day. While many people worry about how cool is that game going to be and if it will really set the bar for FPS controls on the Wii most of those gamers forget that this is the next installment of a seriesthat brought back afranchise that was in Nintendo's limbo for nearly a decade. Before Metroid Prime that came out in 2002, Super Metroid was the latest game on the series and its dated fromback in 1994.
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I do think Nintendo didn't expect Metroid Prime to be the best game of their last gen system, the Nintendo Gamecube, neither they thought that a series that was kind of forgotten would sell so many copies and remain at the top of the GC's best seller games for the rest of that system's life span.
Not only did Prime resurrected our favorite Bounty Hunter but it also presented some major gameplay changes. Who would have thought that after three side-scrolling adventures videogame's coolest heroine would be engaged in a first person adventure.
The main accomplishment of Retro Studios was that even though the game underwent some dramatic changes the whole feeling and aura of tMetroidwas kept perfectly. While playing through the huge levels and solving the magnificent puzzles you reallyfelt you were playing a Metroid game even given the huge differences.
Now, after the end of Prime I wonder where will the series head next, because as most of us know, Nintendo is a company that is not barely afraid of changing successful formulas, just take a good look at the recently released Super Paper Mario, although it wasn't as long and as hard as the previous games it was a change that was welcomed, no more trun based battles andbadges, because as series get older they need to go through some modifications otherwise they will go back to Nintendo's limbo, a place where nowadays rest series like Earthbound and Kid Icarus.
That's one of the main reasons I like Nintendo because they are able to do these bold moves even with their most successful franchises. I don't think Microsoft would do anything like that to an already well-known game like Halo, they may prove me wrong soon, as the years pass by and I honestly hope they will but I don't see it happening.
For starters I see two main options, Metroid can look at its past and return to its side-scrollingroots however this can be risky because I believe many younger gamers wouldn't enjoy it as they are too worried about cool graphics and gargantuan worlds, but who cares, I would love it during the prior generation we have seen some amazing 2-D adventures such as Viewtiful Joe which is one of the Gamecube's most thrilling games.
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Nintendo may also try to place Samus in a 3-D world where she would be controled in third person, which I think would be their option if the franchise had headed to the Nintendo 64, this may look like na odd idea but it could work.
Another good option would be keep the gameplay the way it is and add some new features, but as I have already said this may wear the game out because since Prime there have been four Metroid games who are played in this way, but it could also prove to be na interesting path.
In my opinion the first option is the most likely to be picked, because as a series gets to an end so doesthe whole gameplay, either way I'm only absolutely certain of one fact, Metroid will keep on going and it will always be remembered as one of the best franchises ever created.
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