Just 5? I can count about a dozen I never finished, but these 5 definitely weren't because I was too lazy to play. Read on...
Final Fantasy XII: Revenant Wings
![](http://i.testfreaks.fr/images/products/600x400/216/final-fantasy-xii-revenant-wings-53048.393176.jpg)
I came in expecting an RPG. I booted up the game to find an RTS. After about four missions of torture, I was sure I had enough. This is my most hated game genre of the lot.....controlling armies, micromanagement, deploying new units and controlling all existing ones on the fly....I'm not good at those. I'm never playing another RTS game for as long as I live. Simple reason enough to burn the game in the toaster(okay, I didn't really do that).
Donkey Kong: Barrel Blast
![](http://www.mywii.com.au/img/game/Donkey-Jet-1.jpg)
The game is fine enough, I didn't have an issue with the tiring control scheme. In fact, I found this waggle control wuite fun, in the same way I loved the swimming event in Mario and Sonic at the Olympic Games. Then Nintendo got lazy. After about the 6th race or so, old tracks were rehashed with different routes, different scenery. They even had the gall to make one track, same route and all, backwards, and call it a new one. After about the 60th rehashed track, I put away the game for good.
The Conduit
![](http://www.eatsleepgeek.com/wp-content/uploads/2009/06/the-conduit-boxart-500x704.jpg)
Infamous for being derivative, mediocre and boring in the face of things like Bioshock and Halo 3. Also the same reason why I tired of it after the 3rd stage. Most of the non-real world guns look like they were fished out from Metroid Prime's garbage box, and sport the same sound effects to boot(including the 'charging shot' noise, ever heard that one from Prime?). I decided to give this another chance, one more playthrough, and went into online mode. Hell, the online doesn't even work! As soon as I set up a match, I'm greeted with nothing but my blank HUD and a black screen. Abysmal.
Henry Hatsworth in the Puzzling Adventure
![](http://hatedpig.files.wordpress.com/2009/05/henry-hatsworth-cover.jpg)
Hatsworth is all fine and good and well, pretty cool and innovative way of merging the platform and puzzle genres into one game and making good use of the DS's two screens. But for me, all the action became a tad repetitive after a few hours, since the good man Hatsworth himself only sports the same moves with a few new ones added each time, but the basic structure of his moves never change. It's always run, jump, attack with sword, summon robot. The novelty of the puzzle and platform world influencing one another and the tea time robot only lasts so long, you know, and the unforgiving law of diminishing return puts an end to me playing this game. Shame, it was pretty good.
Super Monkey Ball: Step & Roll
![](http://www.nwiizone.com/wp-content/uploads/2009/09/Super-Monkey-Ball-Step-&-Roll-Wii-Boxart-01.thumb.jpg)
What a weird game for me to be starting to play the Monkey Ball series, and what a bad impression it gave me. I don't own a Balance Board, so the only option I had was to use the Wii Remote to tilt around the courses. The game makes the courses extra wide and include guardrails and pits to guide your ball to the goal, but all this was only included because of the imprecise nature of Balance Board control. With the Wii Remote it feels way too easy. I finished the second world to the horror of unskippable credit rolls every time you clear a world, and unlocked the final one right away. I played the first stage of the last world and cleared it easily. Then I swore I would find the GameCube Super Monkey Ball and dump this piece of crap.
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