@Bread_or_Decide: Miss Kevin's reviews. Love this game, and the level of commitment to its depth, breadth and scope. PLUS, multiplayer, splitscreen, full controller support. Congrats and thanks to Larian, especially Kevin!
C'mon, Sean. The cat's out of the bag now. This type of marketing hyperbole is just plain gross and kind of insulting. As said by practically every comment below, why do your comments not already apply to the PC version if what you say is true?
"If you play another game and if they do a remaster of that game, what they will do is up-res the textures and things like that," he said. "That's because the base geometry, the base shape of the world, the way of playing is totally like lost, basically. Hundreds of people have worked on it thousands of hours to create what you see."
@spec24: Respectfully disagree. I've followed gaming for 30+ years, and the marketing campaign for NMS has been one of the most nebulous that I can recall. I've watched it closely, too.
However, it's pretty much what I was expecting. I was referring to the majority of gamers that will buy this, but may not have been as attentive to the game's progress as some enthusiasts.
@chrishughes571: It's all about the math. In life, I believe we're still too primitive as a species to see the all of the algorithms at work in the cosmos, so there is still a grand sense of wonder in existing in it. However, in the case of a game where the very premise is to be wondrous in it's scale and diversity, the moment you begin to recognize the limitations of the math at work, you will likely ask yourself the same question as the reviewer.
Wow, the similarities to Subnautica (or vice versa) are really striking---granted, except in space. Hello Games will now pay a price for their right-place-right-time free ride on the hype boat. It may be a fine game for what it is, but it's pretty inarguable that they've all but encouraged their customers to believe it was whatever they wanted it to be.
Maybe $39.99, not $59.99. Some people are going to be pissed. Rage warning is now in effect.
Although it's tough to fault them for doing so, Hello games has pretty obviously allowed this hype to swell by deliberately withholding more information about the game. Small studio get's unexpected viral hype after reveal at E3 2014 (boosted by PS4 honeymoon euphoria), and charismatic front man Sean Murray does a magnificent job of tempering anti-info with indie humility for the last two years.
Still, I'm looking forward to this game, having enjoyed recent similar 'new age' survival games like the early access version of Subnautica. I expect something at least in the same ballpark (more like galaxy) with No Man's Sky. It's not going to be what a lot of people expect, I'm afraid. If so, whose fault is that, really?
I hope Sean and company enjoy any success they truly deserve. There seems to be an artistic-zen aesthetic / vibe to NMS that may go overlooked by those gamers that rush to the end game and miss the journey getting there.
@regulas: Times change, perspectives change. Consider that perhaps Star Trek of the late 60's was not allowed (networks, sponsors, $) to paint a picture with a broad palette that more accurately reflected the diversity of society.
Remember 'Plato's Stepchildren'? Many people were outraged just as you appear to be today.
We live in a social media world now...everyone with a voice and the means to express one's opinion instantly to millions. Like it or not, mass media reflects this.
Pretty weak 'article', sorry. Just not much here to chew on, and a very mediocre selection of images out of the 1000's available. Put together in less time than it takes to watch an episodse.
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