It's good to see some evidence that there WAS some thought put into these changes.
However, I don't buy the 'use the crafting mats as you progress through early levels instead of hoarding them for endgame' line of reasoning. To the contrary, I think this will make early game crafting considerably more difficult and risky.
Hey WB, do everyone a favor and sell all your DC film rights to Disney and let Pixar give the Justice League a shot.
DC (with possiblly Batman being the only exception) has always done best when animated. Pixar could take this and run with it, while pushing into a whole new more dramatic approach with their animation.
@monktheking: With all due respect, this is simply not that game. It's a stats game, behind an immersive and dynamic environment. It's an action RPG (stats and skills) sandbox, with only enough story to provide some backdrop.
For this 120+ hour Division fan, these changes to crafting costs / deconstruction yields are a kick in the nuts.
Seriously, what a cheap way to artificially extend the endgame. That's a blatant dumptruck load of grind added to a game I've so far considered to be mostly grind-free.
Supporting everyone's existing song library from previous version out of the box would've helped tremendously. Otherwise, it came across to most as a downgrade, that really wasn't needed or wanted in the first place.
Rai1gun's comments