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retrib

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#1 retrib
Member since 2007 • 670 Posts
Seriously doubt PS3's user base will stay the same in for 1 year, especially after september.
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#2 retrib
Member since 2007 • 670 Posts

Its too slow! I mean dont get me wrong overeall its fun. But one thing ive always hated about the halo franchise is how when someone starts shooting you from behind your pretty much screwed and good as dead. The enviroments are too empty and there is nothing to hide behind or take cover behind when you are getting shot at. Sure you can turn around and start shooting back but its so slow that by the time you turn around and start shooting.. YOUR DEAD! Thats one thing I hated about Halo 2 and hate about Halo 3 so far.

On a side note, I do love that new ATV like vehicle in "high Ground" map on the Halo 3 beta, all they need to do know is let you shoot while you drive and ill be good to go :D

BrutonNYC

That's bullcrud, Halo is extremely fast paced and I've killed many people while my back was turned, Now GeOW is that way, first person to shoot, wins. 

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#3 retrib
Member since 2007 • 670 Posts
There was only parts of the maps that had good textures, it's all the same texture practically, same effect, nothing special.. same with GeOW,Lair,Uncharted.. they all have excellent textures, but it's all repetetive effects.
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#4 retrib
Member since 2007 • 670 Posts
Well no crud, Sony hasn;t even shipped 10 mil units yet. Secondly, by September, I think sales will triple.
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#5 retrib
Member since 2007 • 670 Posts
He has some very good points~!
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#6 retrib
Member since 2007 • 670 Posts

I want to see Last remnant scans!

 

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#7 retrib
Member since 2007 • 670 Posts
Gears of War is definitely not maxing out the xbox360, but I do believe that since the hardware of the 360 is alot more easier to develop for, GeOW is closer to maxing out the 360 than Lair is to maxing out the PS3.
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#8 retrib
Member since 2007 • 670 Posts
[QUOTE="retrib"][QUOTE="Kreean"]

[QUOTE="retrib"]They'd go through hell getting into 360's memory as well. They clearly said both platforms have 512mb or ram and stated that they streamline from both pools of memory and use texture filtering and progressive mesh, try doing that with 512mb of ram on any system, you'll be presented with problems, buddy. SergeantSnitch

TC you're such a troll... :roll:

I am not the TC, and that wasn't meant to Troll, I was saying that developers would go through hell getting this game onto either system, not just PS3, both systems have about the same amount of RAM, and plus with texture streaming, the need for massive amounts of RAM has almost been eliminated in some cases.



I think Kreean was agreeing with you (hence the quote) and then says "TC you're such a troll."

Oh, okay, sorry. 

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#9 retrib
Member since 2007 • 670 Posts

[QUOTE="retrib"]They'd go through hell getting into 360's memory as well. They clearly said both platforms have 512mb or ram and stated that they streamline from both pools of memory and use texture filtering and progressive mesh, try doing that with 512mb of ram on any system, you'll be presented with problems, buddy. Kreean

TC you're such a troll... :roll:

I am not the TC, and that wasn't meant to Troll, I was saying that developers would go through hell getting this game onto either system, not just PS3, both systems have about the same amount of RAM, and plus with texture streaming, the need for massive amounts of RAM has almost been eliminated in some cases.

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#10 retrib
Member since 2007 • 670 Posts
Find some interviewss with tecmo on DOA4, they will say the same thing about the xbox360.