rightkidney's forum posts
nope it reaches maximum stiffness at around 12 hours, after 72 hours it is completely gone for the most part, but the body is all nasty by then so there are other problems - if someone was dead in a chair and then after rigor set in placed on the floor they would stay in the same position for about 14 hours - after 48 hours it would be slimping a little and after 72 hours should be all goneWell rigor mortis sets in at three hours and maxes out at about 12 hours and then it dissipates. But I don't see this as a problem.
Godly_Cure
[QUOTE="rightkidney"][QUOTE="-Unreal-"]LMAO! yea they dont have AA either I remember how the xbox 360 and PS3 were sosposta be the first "HD" gaming console - as it turns out almost 95% of all games arent even being rendered in anything over 640 vertical - HD starts at 720 vertical (or 720p) and most games are actually like 1152x640 or something close to that - they are just scaled up for whatever your display is - I think the only game thats over 720 vertical native is the NBA game, but sports suck and sport games suck even more so who wants to play that crap? IMO I think all console games have really bad graphics - I play PC games and have a really powerful PC - I will never get a console game if its on the PC unles its for multiplayer online and the PC side sucks or something like that but you would think that a game that has this much detail in the faces would have done some actual work for the dead bodies - the face looks painted on where as the people you interact with look real - I think they used actual people and then turned it onto something like the movie "A Scanner Darkly" because it looks really real - the main character is the worst, makes no sense since thats, well, the main character! - everyone else looks real but him, his eyes are, something is wrong with them and his voice also - just a bad choice for sure, just about anyone else in the game could have been better So you're mad that they took out the things that made GTA a silly, immature, kid game? well if you call murdering people "kids games" then yea, I am pissed they removed that stuff its like they took all sorta of time to make the faces look real (except for the side of faces, they look like crap) and then they just tacked on the rest of the game the interactions with people is definitely a 5 out of 5 - but the rest of the game is a 2 out of 5 at bestConsoles can't render rigor mortis yet.
Nuck81
LMAO! yea they dont have AA either I remember how the xbox 360 and PS3 were sosposta be the first "HD" gaming console - as it turns out almost 95% of all games arent even being rendered in anything over 640 vertical - HD starts at 720 vertical (or 720p) and most games are actually like 1152x640 or something close to that - they are just scaled up for whatever your display is - I think the only game thats over 720 vertical native is the NBA game, but sports suck and sport games suck even more so who wants to play that crap? IMO I think all console games have really bad graphics - I play PC games and have a really powerful PC - I will never get a console game if its on the PC unles its for multiplayer online and the PC side sucks or something like that but you would think that a game that has this much detail in the faces would have done some actual work for the dead bodies - the face looks painted on where as the people you interact with look real - I think they used actual people and then turned it onto something like the movie "A Scanner Darkly" because it looks really real - the main character is the worst, makes no sense since thats, well, the main character! - everyone else looks real but him, his eyes are, something is wrong with them and his voice also - just a bad choice for sure, just about anyone else in the game could have been betterConsoles can't render rigor mortis yet.
-Unreal-
nope its not fixed - are you seeing the same problem with this game - can you connect your computer up to a 1920x1080 display and see what it does? the exact amount of blackness that there is around the screen is exactly the same as when the overscan is not set properly in CCC - BUT I HAVE IT SET TO 0%! - its the same as if its set to 15% underscan but I havent set it to that its as if the game is ignoring the whole overscan/underscan that the ATI CCC is doingDid you fix ur black border problem and if so how did you resolve it?
AznSouljaz
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