@Auronvolgar comparing the cell processor to an i7 like that...lol, and you said there were i7 in 2006, not something else, it's obvious the domestic use hardware is not top of the line. Also, I see you're not too involved with this, as you aren't interpreting the specs correctly, but I'll give you a hint - floating point. Anyway, your last comment reduces to what you are, ps3 fanboy, which explains the lack of objectivity. You can reply to this if you want, but for me the conversation is over.
@Auronvolgar The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is a spare to improve production yields. PlayStation 3's Cell CPU achieves a theoretical maximum of 230.4 GFLOPS[3] in single precision floating point operations and up to 100 GFLOPS[4] double precision using iterative refinement for the solution of linear equations. The PS3 has 256MB of Rambus XDR DRAM, clocked at CPU die speed.
it doesn't matter if the specs aren't top of the line, its a specific use hardware setup, it will not run a heavy OS, it will not have to deal with different components compatibility issues, and the games will be made specifically for that hardware, and not for a multitude of components, so please don't be so ignorant to compare its performance to that of a desktop/laptop pc.
@JustArtificial so its not a gaming platform period eh? What basis did you extrapolate that from? Do you even know what a game needs to operate or how one is made? Please refrain from such comments when your knowledge of the subject is nonexistent.
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