@bdrtfm: ...you are missing the point. I'm not worried about the visuals of a game being held back by this strategy. Visuals can easily be scaled up or down based on the hardware, but don't change what the game is or how it plays.
The architecture of next-gen consoles will allow for fundamental changes in how games are designed and how they play. By forcing devs to make their game run on an Xbox One from 2013, they can't take advantage of exciting new gameplay ideas if it can't be simulated on a last-gen console.
@reznik00: Seriously. His defense of not holding games back with this strategy makes no sense. Forget ray-tracing and high framerates, there are fundamental gameplay mechanics that can only be possible on next-gen hardware. Things that define what a game IS. That is the most exciting thing about next-gen for me.
I feel sorry for all the studios Microsoft has acquired that are now forced to gimp their game design visions so the thing can run on ye old faithful xbox one that was underpowered when it came out in 2013.
I was looking forward to this one, but now i might have to pass on it.
I simply don't have time to spend 30 hours or more with each game on my radar. Unless I sacrificed all my non gaming hobbies and personal life that is, which I am not going to do. Anyone else starting to miss the simple but engaging 12-15 hour long linear games we rarely see anymore? (cough, Resident Evil 2 remake)
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