1. Fortnite on PS4 has had native kb+m support since launch. Let's get that out of the way.
2. Epic introduced platform agnostic filtering based on input device, so if you're using kb+m -- no matter what platform (PC-Mac-PS4) you will be playing against kb+m players.
3. There's nothing to prevent other studios from doing this, and that includes Xbox One developers (MS just announced expanded optional support for kb+m incoming).
Incidentally, some people forget that PS4 has supported cross-platform multiplayer for longer, and in more titles, than Microsoft or Nintendo this generation.
The fact that it’s been cross-play with PC/Mac/mobile in a dozen or so titles, and also a handful of PSVR-Vive-Oculus cross-play games, makes it just as valid.
Now they’ve decided to open up to Xbox One and Switch cross-play as well; a long overdue, but commendable move.
It's amusing to think that so much of this narrative suggested that "Sony doesn’t do cross-play" at all — when in fact, they’ve been doing it for years.
Yes, even before today’s announcement, millions of players have participated in cross-platform multiplayer gameplay on PS4.
I suppose that old narrative is retired now.
Let's move along, to more and more third-party console cross-play support.
"It's an interesting concept for developer Crystal Dynamics to explore, and from all of our early looks at the upcoming game, it's not an angle they're only paying lip service to."
@xenomorphalien Then it's far more logical to look at the Switch as quite literally a mid-gen replacement candidate (due to predecessor's failure/abandonment).
And if we look at the multiplatform releases, if we look at the relative generation of spec - CPU/GPU generation and themes, shader generation, relative DX/Open GL generation, so on and so forth -- the Switch is firmly part of the current gen.
You can isolate it to Nintendo and say the Switch is the successor to the WiiU, but the Switch is firmly part of the same ongoing generation of consoles.:
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