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runstalker

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I thought Jessica Jones and Luke Cage were rather competent and we'll shot/scored.

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runstalker

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@Zicoroen:

"Only idiots hope that PS4 could do better than the X, a far superior console"

"That confirms the original point: PS4 has no games. It has just autistic games that can’t survive after a 7 hours campaign"

Jesus man, look at yourself. And that's not even the worst of it. Look how awful your behavior is. Look at your absurd fanboyism. Your vitriol and extremism. Your corporate worshipping. Do you think Microsoft or Sony would fight that hard on your behalf? Gamers behaving so badly. Puppets to marketing, slaves to consumption, addicts of social media, griefers personified.

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runstalker

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@emptycow718: Even when you're not fighting. Watching that beautiful countryside roll by on horseback is breathtaking at 60fps.

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runstalker

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@sladakrobot: The game/engine might be a little too CPU-dependent to hope for a 60fps mode, even at 1080p. You'd be hard-pressed to hit that mark on PC with anything resembling a Jaguar/Puma processor running at the 2.3Ghz frequency of the X, even if you combined it with a strong GPU.

I suspect CDPR could have offered an uncapped frame-rate mode similar to Rise of the Tomb Raider, but it's not really their style to put out a performance mode that may often take dips and fluctuate frame-rate.

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runstalker

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@xhawk27: Remember, not every mid-gen patch is created equal. Some will be relatively small, others (like when the developer has higher resolution texture assets available) could be rather large.

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runstalker

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@iaruelas: Horseshit. On Pro it's 2160x1920 checkerboard with a temporal sub-frame blend. And performance issues were isolated to the infamous swamp area that bogs down consoles and adept PCs alike. Also, don't you think with 3 different opportunities to answer the question with a very clear "native 4K" they would have said so in that Xbox Wire interview? Of course they would have. That's good marketing. So chances are it's using a form of checkerboarding that's very, very close to native 4K - but not quite. And that's fine. It can look terrific. Please see Horizon Zero Dawn on a good UHD screen for an example of stellar checkerboard implementation.

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runstalker

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@emptycow718: PS: no confirmation of full-time native 4K in the Xbox One X patch. Wait for further details on that front. We can confirm "higher resolution textures" from the developer's mouth, and that's great news for the X patch. It should look great, even if it ends up being just shy of native 4K.

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runstalker

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@emptycow718: Nah, it's simply that The Witcher 3 plays (yes, key word is "plays") better at 60fps. I started the game on PS4, and combat can feel mildly clunky. When I picked it up again later on PC after an upgrade, I didn't expect much difference in that respect. But no, once again 60fps demonstrates a transformative change in some games thanks to real input response improvement, and indeed The Witcher 3 at 60fps suddenly felt significantly smoother and more responsive.

This fallback statement people like to use when it comes to 30 vs. 60, the old, "depends on the genre" caveat, I think it's better to say, "depends on the game." It's really a case by case basis, and I can confirm - from my own perspective anyway - that so many different games I've revisited at 60fps (or higher) truly do feel almost night-and-day improved. It's a raw, physiological response that most players can feel.

It can be a lot more dramatic and pertinent to core gameplay than, say, counting pixels.

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runstalker

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Edited By runstalker

@snk0610: "Witcher 3 is the most overrated game i have ever played"

And the weight of overwhelming critical and player acclaim - etched into gaming history - crushes that statement like a gigantic rockslide.

Of course, you're entitled to your opinion. That's fair play. No game is going to satisfy everyone.

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runstalker

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Well, until they find a way to ensure customers don't break ankles/hips/arms/wrists etc. with gaming treadmills or walkpads, perhaps with giant spheres or strapped in off the ground, mainstream VR has to find other methods to accelerate movement. Apparently even a stand DualShock control scheme in intense shooters leads to people moving their bodies too much and injuring themselves. Hence the teleport mechanism we see in so many VR games at the moment.