@therightclique: or does it reinforce my argument? As in, why bump up to 4K resolution if you're only capable of low-medium textures and effects and still at 30fps. Far better to master 1080p with high grade textures, effects and post-processing at a pleasing and responsive 60fps. Games are an interactive medium, after all.
Similarly, why insert a beastly GPU if you still have a weaksauce CPU and the GPU is waiting around while the CPU limps and gimps data and instructions across the bus?
@Iemander: You're over estimating the propagation of 4K gaming on PC. And I'm not talking about Pacman in 4K; I mean full blown, AAA, Very High/Ultra settings, at over 30fps, in 4K. That hasn't been around for 'ages' and you're dreaming if you think that can be manufactured into a console for 300 bucks "next year". Hahaha. What about the huge VRAM requirements? What about the new CPU you must pair with the GPU, to prevent bottlenecking?
Microsoft is also talking mid-cycle hardware upgrades, so it makes sense (especially from third-parties' perspective) that Sony is considering the same thing.
On the other hand, I wouldn't worry about this for several years. It's HIGHLY improbable that you can ship a console with a 4K-grade game rendering GPU for less than 600 bucks. Just look at the cost of 4k gaming in PC at the moment.
It would also need a CPU upgrade, or that GPU would bottleneck. Simple as that.
For now, 4K TV propagation isn't quite high enough, 4K media isn't quite mass market, and neither Sony nor MS need the beefier units for current games, nor VR or AR specs.
@kazeswen: Really? C'mon, we know PSVR games will not strive for Witcher 3-levels of complexity. The muscle's not there. We know the machine can handle 1080p/60fps, and that's what VR-designated games are locked at for the platform (and certification).
"That still doesn't explain 120fps!!"
Let me repeat: go look up Reprojection PSVR and read some developer interviews. That's how the PS4 is executing 120hz gameplay in VR. It's not magic, it's not hidden processors; it's just very clever doubling of 60fps.
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