[QUOTE="mariomaster16"][QUOTE="Grammaton-Cleric"]
[QUOTE="mariomaster16"]
Voice acting is not necessary by any stretch of logic, it's just something people have gotten used to over the past few years and now have come to expect. If it doesn't not add to the story or gameplay, Halo would not have worked if you had to read text constantly in battle. With Zelda, it's not necessary, and if it did have voice acting it wouldn't feel like Zelda, it would just be another run-of-the-mill action game. Most Nintendo big names have their own quirks that make them unique and interesting. Zelda's lack of voice acting sets it apart from other game and allows it to retain it familiar feel. I would rather have the freedom to imagine my own voices for all the characters, which was something I always loved to do as a kid. I used to read everything aloud in FF VIII just because I like making my own voices. Putting voices where there has never been any forces character on characters that would otherwise be up for interrpretation.
So you are basically stating that the only difference between Zelda and any other generic action/adventure game are the quirks and omissions that have become a mainstay of the series?
If that is the case, such a statement doesn't bode well for the overall quality of the Zelda franchise.
There are plenty of other aspects of Zelda that sets the series apart. Using different weapons more for puzzle-solving and the focus of puzzles over combat are unique features. The sounds that characters make to indicate dialouge, like in Monster Hunter identifies characters and makes it clears who's talking, but leaves the voice itself fairly ambiguous. It also adds to the quirky and unreal feeling of the series. Monster Hunter has also had ten games in the past ten years and none of them have voice acting, yet the series remains as solid as ever. To be honest I thought having so much voice acting and just dialogue in general in Other M kinda ruined the Metroid experience. Talking to the computer for missions in Fusion was a cool story element, but it didn't much take away from the feeling of isolation that permiates Metroid. Having cut-scenes and a dozen characters was a bit of a drag in my opinion. I liked seeing Aran's back-story but I would've been fine with keeping her past fairly mysterious and not having so much story in Metroid.
It's not about the omissions that makes the games unique it's all the features, and the tone of the games that's important. The world of Zelda has never been all that realistic, and that's perfectly fine for a fantasy game. The wierd noises people make, makes them seem more fantastic. Zelda doesn't need a deep, compelling story to be great, that's not really the focus of the game. Just because everyone's doing it doesn't mean it's necessary. Zelda is about puzzles, fighting huge bosses with the weapon you just found, fighting Gannon or some other baddie in an epic final fight, and saving the princess; those are the features that pretty much every Zelda game has had. The reoccuring themes is what makes it a series, even if the stories don't conicide all that much.
I think your a fanboy bro lol nothing personal. A lot of the things you are saying have been done in other games as well. Honestly the only reason zelda reviews well now a days is just due to its charm and reputation. They dnt make wierd noises that make it sound cool or anything like Shadow of the coll. It is in fact just a bunch of random noises not correalated to the actual movement of their mouth!!!!!. I wish wii had like gamercards so i could show that ive played through game so you think im trolling but honestly now it is just ridiculous for the lack of innovation one see in the zelda games
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