@Gankstar_VX84 Haha, beautifully said. I absolutely love the way Amrich handled the issue in his, blog, though. As a marketing guy, I'll say talking back to the asshole demographic can be dreamy. If only most companies would let us do it.
It would be amazing to learn what about the COD franchise inspires the disgusting behavior of that group of players, though. Hopefully Psychology gets up on that pretty soon. Maybe it's that it's easy to learn, impossible to analyze, sensational as all Hell and competition is quick while requiring 0 mental investment.
Even more interesting would be comparing the COD effect to the Starcraft II effect. So many SCII players are just really nice when they play. Anyway, I'm done before I start more tangents.
Is this for real? I wonder if the question they asked in their survey (if they aren't just supporting their claim with anecdotes) was something weak like "do you prefer to buy your games online or at a store?" I can't imagine the reason for this proclaimed preference has anything to do with anything intrinsic to the channels. I might answer "at a store," if I'm thinking about how long it takes for a game to reach the online marketplace on consoles.
What's good about owning physical discs or going to a brick-and-mortar retailer? Discs get scratched. You have to take one out and put in another one before you play. Readers make noise. You have to drive or take other transit to the store. Stores run out of inventory.
I don't get it, unless games are going the way of digital books--lots of people rag on it because they like to have something tangible to show for the purchase, until those people actually download one and realize that digital is actually super convenient. Unless we're talking about Origin.
----Actually, TwistyMcFisty just posted something interesting about ISP-levied data charges. Yeah, I can imagine if you incur those that digital would look less tasty.----
Great job on this show! If, next season, you do an episode on anything from Bioshock, you will have my favorite show on the Internet. Even if the idea you want to test is just pure capitalism.
@IamTakkun Nothing in that trailer seemed more advanced than MGS1 tech, to me. The only piece of high tech we saw was his PDA, and that seemed a lot more manual than the nanopiece in Solid's ear was in Shadow Moses. Big Boss was born in 1935, and he looks to be 50-60 years old in that trailer. That puts this game 1985-1995 (1995 was Outer Heaven, so we can rule that year out, maybe).
You can always add like, 70 years to all scientific development when you play in Snake's world.
Sweet jeezy creezy, that was amazing. This is current gen? I have a 360, now, but come next gen, I'm gonna need to do a lot of research before I decide which one to buy. MGS4 and now MGS Ground Zeroes are the only reasons I want a PS2, but damn, they're strong reasons.
I'll bet the outcry wasn't very strong--it's clearly a hit squad and not a bunch of nuns he's killing. A small group probably got offended (as a small group always does), and the publisher saw it as an opportunity to light a fire under that trailer--get more eyeballs on that thing. That's a smart move, but it doesn't indicate that world society is outrageously prude.
@FemalePervert Yeah, it seems like game developers are hiring mass market screenwriters to write games, now that development is advanced enough to allow storytelling. What I mean by "mass market screenwriter" is "someone who is paid to write a story that the public will want to see."
Contrast that with the good kind of writer: someone who is paid to translate an idea of theirs into a written story. Or, someone who is so good at manufacturing stories that they are paid to translate another person's idea into a written story.
The difference is that, when the good kind of writer is involved, the idea for the story exists before the idea to sell the story exists.
I think EA should sue if Zynga grabbed their code and slapped a new name on it. If Zynga developed the game from scratch, though, how can EA own the idea of the Sims?
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