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ryogapower

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id agree with that reason, R2 felt rushed and both the cutscenes and multiplayer suffered- despite some great set-pieces in the campaign. Resistance 3's campaign was just fabulous in my eyes.

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ryogapower

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The bound move is far too devastating. its completely changed tekken for the worse. 1 opening should not reward so much damage, as someone who tires of using the same character and combos all the time (the only real way to combat the bound), its more than frustrating to see it back again. nice fight though.

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ryogapower

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I just got gamer wood.

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ryogapower

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he has a cybernetic dog... DAY ONE PURCHASE!

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the score is too high. without a shadow of a doubt. dark souls it aint.

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ryogapower

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screw you van ord, like those bugs won't be patched!

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ryogapower

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I always hated Nuketown..

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ryogapower

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last time i checked thats what they were doing. nothing at E3 for either's next gen machine and nothing but rumours as to when anything will be revealed or released. the guy may as well have not said anything basically.

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Edited By ryogapower

@Fernin-Ker 64 players on close quarters maps? i thought there was a limit of 16 players per game?

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Edited By ryogapower

It certainly does. not from the kit perspective as you suggest (any player worth his salt would surely be able to use any weapon on any map) but in other ways. It IS going head to head with COD, which i'm not sure about. In fact within a few hours of playing the new maps after not playing COD for 6 months after the awful mw3 and having clocked up 300 plus hours on bf3, i actually found myself pressing circle on ps3 to crouch it felt that much like COD(!). I think the maps are geniusly designed, especially operation 925. my favourite is scrapmetal from a pure gameplay perspective BUT its true that its a wierd fit for battlefield as it doesnt really fit in with the other maps, the job of map packs to me is to add to an ever-growing roster of maps within your chosen game-mode. i'm a Conquest player mainly, so the fact that there is no conquest or rush on these maps sets them aside in a huge way. similarly, none of the close quarters game modes are available on other maps (why not have Gunmaster play out on the TDM size version of the old maps?). essentially, its a seperate game entirely. a side note. DICE need to make it easier to integrate these maps into server playlists by freeing up those game modes!!!