@jomac3db1: Enjoy your 1 year waiting period. It's not expected to release until holiday of 2017. One year is a long time in the world of technology, and for Sony to have the bragging rights, it's a big deal. Not to mention that they're the ones who have the momentum, with roughly double the console sales as the Xbox. This means that Scorpio will be pretty much starting from scratch, so even though their system might be the most powerful, their success will depend on many other aspects, including their business model. After all, the PS4 didn't carve out its console lead merely by being more powerful; more accurately, it was the result of a major screw-up on Microsoft's part, way back at an earlier E3. Remember?
@ltjohnnyrico: That's not always true. This article is about comparing PSVR to a console, and how consoles are usually sold at a loss, with its games being the main revenue stream. Consoles are strategically sold at a loss to make them affordable, thereby increasing adoption rates, with the overall outcome being a larger install base (more games are sold for that particular console, which increases overall profits). So in that case, the opposite of your statement is true: it helps to sell at a loss. PSVR is different in that games are not bought for the system; rather, games can be played on the PS4 notwithstanding their PSVR capability. The direct effect is having a system where games do not require the technology, and therefore, that particular revenue stream is not created out of necessity.
I was also pointing to the fact that failure to understand this concept had resulted in some ignorant Facebook posts. I'm not sure if you read the article yourself, but I believe you've overlooked this entire concept.
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