[QUOTE="saleen335"]
I used to be a regular visitor to system wars about 2 years ago, and after a long hiatus, i have come back to see that all fanboys care about is graphics these days.
Now i might not convince anyone, but i for one, own a ps3 and xbox 360, and seeing these daily threads about GT5 vs Forza piss me off a great deal.
People need to realize that a game cannot be "Graphics King.' Every game has something that it does so well that other games who try to emulate the same aspect fall short. Similarly, every game has its weaknesses.
I finally gave the Uncharted 2 beta a whirl today, and found out to my surprise, that all this fanboy talk about graphics had led me to believe beforehand that Uncharted 2 would blow every other game out of the water. That was not the case. Sure, the art style was pretty, the animations the best i have ever seen, and the lighting and colors excellent, but the game had no alluring aspect that wanted me to instantly downplay any other game out there.
This is where i make my point: graphics do depend on the technical prowess, but even more so, they depend on the eye of the beholder, the person himself.
Now i know games like Gears 2 or Call of Duty 4 might not be as technically strong as Uncharted 2, but they have different things going for each of them.
Now gears has incredible physics. Every guy you kill dismembers completely. The cover is somewhat destructible, and the characters themselves require a higher amount of detail because of their armour. However, the game has a few jaggies, and it has the blurry Unreal Engine 3 effect that we all hate so much.
Similarly, COD4 might not be the greatest technical game, but because of the realistic artstyle is has, one can overlook the low-res textures in favor of the 60FPS and the fast controller response time. Killzone 2 is the same: blurry textures in favor of excellent animations and high poly models.
My point is: both the ps3 and 360 have a limited amount of resources, and to make the game shine, devs tend to favor on some aspects over another. You cannot have an excellent textures, 60 fps, destructibility, and time/weather cycles all in one time (at least not this gen).
Now Uncharted 2, while it is a looker, lack dismemberment. This takes the pressure off of the cell, so it does not have to render as much physics as a game like Gears 2. Similarly, a slower controller response time can allow devs to take the free power and use it on stuff like ambien occulsion and depth of field. While the game is great, it wasnt the beast i expected it to be.
This was just my two cents on the graphics debate. I know i should have blogged it, but seeing as how fanboys do not appreciate the differences that these games have, i decided to make this thread.
topgunmv
Good post. You know gears2 uses depth of field and ambient occulsion as well.
True gears 2 uses that, but the effects are of less quality than Uncharted 2. Another thing i found out when i was playing the beta this morning: there are no bullet marks made when you fire on the environment. That has to save some power for the devs so they could use it on the textures or whatnot.
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