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#1  Edited By saurus-varta
Member since 2013 • 34 Posts

I like much, the arcade video games, and I have some questions I'd like to solve, with Gamespot's people help, on video games 2D and 3D mechanical on the evolution of video games arcade, outside the arcade, and the future that these games might come to have and mechanical video games lateral, vertical and oblique or isometric scroll, in times of new technologies.

If finally, they had some time and you want to attend this topic, and could receive answers to questions acontinuación pass to write about it, I would be very grateful for your help with this issue.

1st. _ There are many genres of video games, that since the standardization of 3D, have evolved to a greater or lesser degree. Some seem to have won with the move to 3D game mechanics, more open and multidirectional. But there are others who seem to have improved mechanical adaptation to 3D gaming. Why has it been?.

Wkipedia, talking about video games platforms, tells us that initially the characters moving through levels with a horizontal development, but with the advent of 3D graphics this development has expanded into all possible directions. From the system perspective change (or movement of "camera") used in the famous Super Mario 64 (whose technique is based on three-dimensional games remaining thereafter) has allowed true freedom of movement in such environments.

But then he adds, that, although this genre was very popular in the 80s and 90s, its popularity has declined in recent years, even when introduced 3D graphics in video games. This is due in large part to the fact that 3D have lost development simplicity characterizing this kind.

Does this has occurred also with other arcade genres like: shoot'em up, beat'em up, run and gun and Fight 1 vs 1?.

Are there genres that were born for 2D?

Is there really a mechanical incompatibility of 3D and 2D static screens?. When the mechanical or 3D game development, do not work?.

Why rather, it is true that "any 2D saga, as the arcade platformer, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1; might go from 2D game mechanics 3D if your programmers will look back and know that change (to adapt the gameplay to 3D) and not ... "as claimed by some people?

Do 2D mechanical videogame, lateral and vertical, are less than the mechanical 3D playable, when lateral and vertical views, more limited, and because this type of screens fixed, do not allow much spectacle and deep .. Therefore, arcade video games have given way to gameplay, 3D?.

Is this true that fashion retro, arcade games 2D digital distribution platforms such as Xbox Live, PlayStation Network, and Steam, will be temporary or provicional, until technology can offer ultimate control interface, allowing fluent move in 3D mechanical games, more open or multi?.

A dream of every player since the dawn of the video game has always been to live them , not just play them. Multitude of different inventions tried to make us partakers of the adventure of a thousand and one different ways , and by the time of Mega Drive could be controlled only by what titles our body. Perhaps the most widely accepted approach that was until last generation was EyeToy , Sony camera that allowed us to complete a multitude of mini-games , either solo or with friends, no other control our body .

Some people argue that , in the future will make as little disturbance and such amazing things , and it will not be functional over a simple fashion, but the leap from virtual reality screens .

Some media talk about Over time, the game will cease to exist and instead will 3D simulations indistinguishable from reality , there will be a virtual reality for people who wish to participate in the only shelter for nostalgic players will be your PC and software emulation to enable them to relive the " glory days " of the games, while the rest of humanity are slaves of the matrix, or system requirements , less absurd . http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming-evolution/

Also, the development of a new control interface for game mechanics , more open , put an end to the creation or development of new side-scrolling game , vertical and oblique , it will be seen , thereafter , as mechanical play more limited . http://www.pixfans.com/herederos-de-otra-dimension/

With time, the game will cease to exist , giving way to interactive movies , or alternate realities 3D , digital entertainment ?

Does immersion in video games, is the principal and / or the most fun , in these digital entertainment programs . And increasingly immersive systems such as virtual reality and video games on first and third person , more immersive games trying to win, shape the future of this industry and form of entertainment. Not being designed starting from then, new video game side-scrolling perspective , vertical or isometric 2D ?

Does Virtual Reality games first and third person, will be the future of video games, in the sense that it is going to be dominant?

2nd. _ Mixing different arcade games, to create new mixed genres such as Action-RPGs, and fighting and exploration, such as Batman Arkham City. And the tendency to make the game very open and non-linear (Sandbox), appears to result, videogames less direct, linear, and addictive. Not transforming arcade games: less simple connected action gameplay slow or leisurely and less addictive.

Technos, (Double Dragon) and Capcom (Final Fight), began a period of popularity of video game beat'em up. The great success of Capcom set many of the elements of the genre and enlighten an avalanche that would make this kind of great titles in the fashion of the moment. Konami Ninja Turtles, X-Men or The Simpsons, or original games like Captain Commando, Capcom also, set the pace

That time has passed, the traditional brawler move toward single beat hordes of enemies with a mixture of skill, anticipation and positioning was relegated and replaced by other types of action games.

What were these other types of action games, who replaced? What contributed unlike beat'em up?

In recent times, the genre of Beat 'em up genre largely merged with the role. These Action-RPGs, are the evolution of games like Golden Axe (Sega) and especially The King of Dragons (Capcom) outside the arcade. At first glance, the action component is dominant, but the role-playing component customization, increased experience, resource management and exploration light repeating scenarios-is very important and decisive victory, almost as much as one's ability user, and then derive several peculiarities that away and much of the gender simplified approach "me against the neighborhood" in recreational games whose overall length is only 30 minutes pounding buttons, becoming a long-distance game.

_ How video games have evolved or brawler beat'em up towards ARPG games, long distance, or duration. How could evolve other genres arcades: platforms, shoot'em up, run and gun games, and fight 1 Vs 1, in the future, outside the arcade?

Will this be the trend in the development of new games in the future, transforming arcade style games in new non-arcade games? Why?.

Waiting to hear from you soon. Take the circumstances that led me to write, to greet them cordially.

Sincerely,

Saurus-Varta.

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#2  Edited By saurus-varta
Member since 2013 • 34 Posts

Not Guilty gear if Xrd SIGN, may play a quality close to the flat cartoon animations sprites or bitmaps , or whether it will come to them. For some people , that will be impossible as polygonal graphics , sculpture and sprites would or bitmaps , would pictures. This could also be applied to current 3D animated movies that make animation studios such as Pixar , Dreamwork , or Bluesky , that although they are good, they are not cartoon-like cartoon movies , which used to be made in the United States, as Treasure Planet , beauty and the beast , the Lion King ( Disney ) , the Iron Giant ( Warner ) , Titan A. E. (Fox Animation) , Sinbad , Tarzan or Anastasia ( Dreamwork ) , movies that are no longer made in the USA , and that it is only made ​​in Japan and Korea. In Japan they say, it's because they are not good at working with CGI animations , but they are working on a new animated movie to try again ( Captain Warlock , I think it's called) .

Some time ago , talking I asked a small gaming magazine on- line , on this, the last 02/04/2012me commented that:

"I think it has come a time that increases in resolution are equally challenging for both making games 2D and 3D , because in the same way to support these new resolutions 2D artists will have to strive to avoid failures are noticed , the 3D graphics are also going to have to make that effort . Likewise the graphics of PS One age very bad if you put in a full HD TV , by the same token a game at 720p , which is the current resolution , sing a lot in these new 4320 , which multiplied by 16 current full HD resolutions .

I think the challenge will be for all and that , unfortunately , will make game development " big" is more expensive . In this same generation and costs have increased , and there have been studies (mostly Japanese) who have failed sizing well his art department , producing considerable delays (Final Fantasy XIII ) and a lot of games that have failed to be to match the technical level compared to Western developments , or have been limited by the extra work involving higher resolution graphics ( FF13 too).

Similarly, I'm not sure if that big distinction between 2D and 3D that has existed in recent years will continue. I think more than the techniques used to achieve a particular effect type and the label of " if you use a 3D element , and not a 2D game " could begin to judge if a title is 2D or 3D for the final result , the effect achieved . From this point of view , Street Fighter 2 or Shadow Complex would be 2D games , but this is perhaps speculate too .

What I see is that to deal with these new times will have to impose mandatory techniques to help the realization of graphics trying to get the manual component , pixel by pixel or texture to texture, to reduce as much as possible , in order to produce graphs and animations efficiently to those resolutions. I think the same way as the Motion Capture has helped and improved 3D animations , making them not only better but also more efficient at producing them , there will be new techniques to help the realization of other facets of the art section of a game , increasing productivity of the study : from vector graphics systems to withstand increases resolution without " singing " of where they come up texturing techniques semiautomatic polygon mesh : the artist directs how a given mesh texture , but without going into details. Just as in level editors no longer placed trees unit by unit , but that is "painted " an area with a certain thickness level vegetation .

I also believe that this new space will make these tools become widespread and used in a lot of games, similar to what happened with the Unreal Engine 3 in this generation, but just as I think that will remain games that are out of the norm and that we offer , in those resolutions you mention vertiginous , 2D Graphics lifetime or 3D graphics made ​​with other innovative techniques that try to get out of the usual. That will be a financial success these projects I'm not sure , but someone will dare to do so seeking the favor of the public who want something different I have no doubt . Now this again is ramble and ramble too much because now they are not even regular 1080p games . "

How you see, this subject?

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#3 saurus-varta
Member since 2013 • 34 Posts
Are there genres of video games, which were born to 2D gameplay mechanics lateral and vertical platforms such as arcade, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1?. _ Conversely, every genre of arcade video games, it can take mechanical or 2D game development, other mechanical 3D, if your programmers and designers know that things must change, to adapt to mechanical 2D to 3D other?. Do mechanical 2D video games, lateral and vertical, are less playable 3D mechanics, to be lateral and vertical views, more limited, and that this type of fixed screens do not allow much showmanship and depth displacement being video games horizotal and vertical mechanical past. Therefore, arcade video games have given way to gameplay, 3D?. _ Virtual Reality, will be the future of video games, in the sense that this will be predominantly or finally being able to like in The Matrix, Tron, Total Recall (Total Recall), animated series as ODS and play and receive imputs directly into the mind, in which case any other interface will be obsolete, as some fans and blogs?. In the future, new video games designed only in 1st and 3rd person, and isometric perspective with 3D gameplay, as seen in games like Batman Arkahan City. Not being designed thereafter, new video games, from 2D horizontal and vertical development? Some speak of the beat'em up antigüos like Double Dragon, Final Fight, Captain Commando, Cadillac & Dinosaurs, you can move freely in all directions despite being 2D, the only thing that betrays pseudo3D gameplay is the fact that you can not hit in another direction than the lateral. Some use mechanical techniques to facilitate the work of drawing and digital painting, as Shin Koihime Mosou Arcade edition, a fighting game Entretainment Rain, _the former RCI_, based on the number of Baseon, and Phanthom 5PB Breakers. But the work seems to be long and costly, for HD resolutions of 1080p. Now they are coming to market, TV sets or 4K resolution 4000P (Sony), and 8000P or 8K in detail (Sharp). Do you continue designing new video game sprites or 2D bitmaps, drawn and animated by hand, or with mechanical assistance and digital painting, HD 4000 and 8000P resolutions in detail? Will we get to see big differences, respect to a current sprite graphics or bitmaps HD, 1080p, or come up with something similar to what we saw with the color palettes, that apart from the 32-bit consoles were growing in size, presenting an increasing number of colors. Coming to a point where we do not notice big changes from previous paddle smaller, with fewer colors?
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#4 saurus-varta
Member since 2013 • 34 Posts
I expected that the subject was interesting, and we could start a little conversation on digital distribution platforms, niche games, your current situation and your future. But I see that I could be...
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#5 saurus-varta
Member since 2013 • 34 Posts
The video game sprites and 2D mechanical (lateral and vertical) have been popular since the mid-1990s, with the revolution of textured 3D polygonal graphics with photorealistic finishes, and mechanical 3D, more open and spectacular static screens. During the second half of the 90s, and for much of the next decade of the 2000s, mechanical 2D video games, were minimum. At first the Boom of 3D mechanical talked about the past, which were in process of extinction. This was also the argument wielded SEGA recently, after the failure of Sonic 4 Episode 2: "The players of today do not seem to adapt to mechanical past." In 2000, Arc System Work conducted a small revolution with the drawing of sprites or bitmaps, in high resolution, for the first time, with Guilty Gear X. Serving school for other companies Examu-Aquaplus (Aquaplazza), SNKP (KoF XII-XIII), Vanilla Ware (Dragon's Crown), RCI (Shin Koihime Mosou Arcade Edition), Ubisoft (Rayman Legend). Now Guilty gear Xrd have, for the first time 3D polygonal graphics, but 2D gameplay with cel shading finishes, looking to cut costs and work time at par. With the boom cooling polygonal graphics and gameplay mechanics, 3D, and the emergence of digital distribution platforms, enable a niche of refuge, arcade-style video games (platform, beat'em up, shoot'em up , run and gun and fight 1 Vs 1) 2D game mechanics, made with low cost and minimum equipment. The digital distribution platforms such as XBox Live Arcade or retro fashion is fantastic, with many games they have come simple, straightforward and addictive, lateral and vertical scrolling. But we must have actual data to see if there are only four cats or people with nostalgia, buying these products or if new consumers buying these games, because if you only buy these games we grew up with consoles recreational or 8-16 bits, then are just a temporary fix, because when we buy fewer new generations will not, and then if they will die because they have no niche. An innovative mechanical or sublime history is needed to keep them alive in times of new technologies that may become in the future, much more immersive, with new technologies such as Virtual Reality famous. But today, it seems that everything is already invented, and platform games, beat'em up, shoot'em up, run and gun and fight Vs, some may provide in the future. So perhaps, form new hybrid genres such as Action-RPGs, Fight Vs-Beat'em up (like Monster Maulers Konami), run and gun, shoot 'em up (like Metal Slug 2 and 3), beat games 'em-up-run'n gun shoot'em up, beat'em up-run'n gun-role, ... seem to be the only way this kind of games, can continue to evolve and introducing novelty. It is true that most strip it safe and bet on the games they know they will sell, especially in the case of large companies with huge budget games, but I refuse to be so pessimistic, I'm sure we still have plenty to see and it is not all made up. The Christian Svensson comments last month of March of this year 2013, about the fighting game 1 Vs 1 begin to wear people in general are very consistent, fighting games are not currently selling but its usually very loyal audience, say that there are high chances that you buy Street Fighter IV also buy or Marvel VS Capcom Darkstalkers, but the market is not growing, it's the same group of people buying, and there comes a time to get new Games do not have any business sense and is a risk, as sales only unless and above will split the player base from previous games, very necessary to keep them alive in competitions and online modes. The same could be thought of shoot'em up, it seems that Cave Interactive, developed its latest arcade games, being practically a carbon copy of the previous ones, and it seems that this formula will lead worn them, if not already done so, to abandon the development of new games for arcades and consoles desktops, across platforms. For the same reason, perhaps, we do not see as many gun run'n games and beat'em up, in this generation of consoles desktop. On the future of arcade games, it is too early to tell, but even under independent work will always be there, for a small team and no budget is always easier to develop a simple and accessible game, and this leads to might leave a game to become a hit and create a new market based on this type of game. But it all depends, as I said at first whether digital distribution platforms, have and will have in the future new audiences, or if on the contrary, it will not. Large equipment is clearly intended to pulling high, large marketing and equipment 200-300 or even more people will pull by commercial AAA, which are aiming as well, appear increasingly routed to a single kind, or a kind of sandbox where you can do everything or an action game with RPG touches, leaving out online games and multiplayer-focused FPS. I understand all these messages and 2D arcade that their days are numbered, but I hope to continue to exist, but that if, being aware that these games have very low level of commerciality today, so its future seems reduced digital distribution games and low budget, although there are several Japanese developers seem to want to continue investing in this model, which makes me more hopeful, but it is something that only time will tell. How do you see this?
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#6 saurus-varta
Member since 2013 • 34 Posts
In the mid 1990s, the polygonal graphics and 3D gameplay, become very popular among the public, the chances of move in all directions of space, and a more immersive, with photorealistic finishes, began a boom among the general public, promising to break with all the above and bring "new" forms of play among fans, tired of the old 2D lateral and vertical mechanical. Companies began to migrate all or most famous franchises franchises to 3D mechanical, and públiico generally only had eyes for games of this type (Virtua Fighter, Toshiden, Daytona USA, Rigde racer, Panzer Dragon, ...) , while new jobs lateral and vertical mechanical, they were referred to as mechanical spent in transit to disappear. But mechanical 3D video games were not new in the mid 90's of last century. Games like Batle Zone, Star Wars or Tempest, in the mid-1980s, with vector graphics colored, empty polygons on a black background, and game consoles like the Vectrex, were the forerunners of the current polygonal graphics. Also had games rearview sprites or third person, like Pole Position, After Burned, and in first person, as some of the SNK made in the experimental stage prior to his typecasting in fighting games when looking for more variety in their catalog of games for your console. With the cooling of the 3D boom, and the arrival of digital distribution platforms, with the XBox, and consolidated with the XBox Live Arcade, PS Network, and Steam, different genres of arcade games, seem to have finally found one niche market, allowing its existence today. The digital distribution platforms such as XBox Live Arcade or retro fashion is fantastic, with many games they have come simple, straightforward and addictive, but would have to have real data to see if there are only four cats or people buying these products wistfully or if there are new consumers buying these games, because if you only buy these games we grew up with consoles recreational or 8-16 bits, then it is a simple temporary fix, because when we buy fewer new generations will not, and then if they will die because they have no niche. An innovative mechanical or sublime history is needed to keep them alive in times of new technologies that may become in the future, much more immersive. But today, it seems that everything is already invented, and platform games, beat'em up, shoot'em up, run and gun and fight Vs, some may provide in the future. So perhaps, form new hybrid genres such as Action-RPGs, Fight Vs-Beat'em up (like Monster Maulers Konami), run and gun, shoot 'em up (like Metal Slug 2 and 3), beat games 'em-up-run'n gun shoot'em up, beat'em up-run'n gun-role, ... seem to be the only way this kind of games, can continue to evolve and introducing novelty. It is true that most strip it safe and bet on the games they know they will sell, especially in the case of large companies with huge budget games, but I refuse to be so pessimistic, I'm sure we still have plenty to see and it is not all made up. Today precious arcade games are designed with HD sprites drawings, drawn at 1080p, with rotroscopio techniques and in some cases, digital painting, for coloring. This technique of rotroscopio lowers costs, if it were not, because they have to draw many frames, not if it is a requirement of high-definition or for some other reason. Now they have come some new TVs from Sony, to 4000P, and Sharp, to 8000P in detail, known as Super HD technology. While consoles, we can see this technology implemented, even within a decade later. Do you continue designing new video game sprites or 2D bitmaps, drawn and animated by hand, or with mechanical assistance and digital painting, HD 4000 and 8000P resolutions in detail? Will we get to see big differences, respect to a current sprite graphics or bitmaps HD, 1080p, or come up with something similar to what we saw with the color palettes, that apart from the 32-bit consoles were growing in size, presenting an increasing number of colors. Coming to a point where we do not notice big changes from previous paddle smaller, with fewer colors? The Christian Svensson comments about the videojjuegos, begin to tire the gent, in general, are very consistent, fighting games are not currently selling but usually very loyal audience, say there's a high probability that that you buy Street Fighter IV also buy or Marvel VS Capcom Darkstalkers, but the market is not growing, it is the same group of people buying, and there comes a time to get new games has no business sense and is a risk, as sales only unless and above will split the player base from previous games, very necessary to keep them alive in competitions and online modes. The same could be thought of shoot'em up, it seems that Cave Interactive, developed its latest arcade games, being practically a carbon copy of the previous ones, and it seems that this formula will lead worn them, if not already done so, to abandon the development of new arcade games and desktop consoles through the platforms. For the same reason, perhaps, we do not see many gun run'n games and beat'em up, in this generation of consoles desktop. On the future of arcade games, it is too early to tell, but even under independent work will always be there, for a small team and no budget is always easier to develop a simple and accessible game, and this leads to might leave a game to become a hit and create a new market based on this type of game. Large equipment is clearly intended to pulling high, large marketing and equipment 200-300 or even more people will pull by commercial AAA, which are aiming as well, appear increasingly routed to a single kind, or a kind of sandbox where you can do everything or an action game with RPG touches, leaving out online games and multiplayer-focused FPS. I understand all these messages and 2D arcade that their days are numbered, but I hope to continue to exist, but that if, being aware that these games have very low level of commerciality today, so its future seems reduced digital distribution games and low budget, although there are several Japanese developers seem to want to continue investing in this model, which makes me more hopeful, but it is something that only time will tell.
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#7 saurus-varta
Member since 2013 • 34 Posts
I was reading the analysis of Injustice: God amoung us, in another space, and pointed east, that "two-dimensional fighting games have had a major revival in this generation of consoles.'s The alternative pathway Capcom games, Arc System Works and even Snk Playmore. spiritual heir of Mortal Kombat and DC Comics ode to the universe. Ed Boon is a major figure in the fighting genre. It was one of the creators of the controversial, violent and visceral Mortal Kombat franchise after many deliveries frontline again today not too long ago recovering fashion of fighting on a 2D plane, classic combat mechanics updating and adding many other news. " We might think then that this new trend is that the mechanical scroll games 2D lateral and vertical, "this kind of game, is having a 2D gender renaissance not seen for many years, braid, limbo, supermeat boy , fez ... "I commented elsewhere Kabuki (Joystiq Replies). He also added that "the thing appears to have no immediate end, the indie scene seeks to rescue these mechanics that have always worked looking nostalgia and an alternative to saturated genres in 3d, with projects like that will be well nourished ouya these games and special mention to the digital bazaars, especially the xbox live arcade which has a staggering collection of such securities, either sprites or 2d/3d The video game market is fluctuating, genres that were the former are substituted, the platforms and the shooter were replaced by RPGs where there was to be so clever, then they were replaced by online shooters, genre deflated in a bestial manner not long ago, as it did with the games of skateboards that were an institution in the 32-bit, even the fighting genre has its stages, from the fighting in the of 2d 3d and only by the arrival of Street Fighter 4 after long idle even a relatively recent genre on consoles (medal of honor, quake, was at 32-bit, but it was minor) trends change also, we of the Second World War to modern warfare, and now to the futuristic ghost recon and black ops 2 is giving people, fashions apply to all fields, and certainly in the future motion controls will be archaic and other predominant genera so if in the future the 2d disappear again, I doubt it will happen soon, it will be a matter of time to cycle back. " A report by Vandal Retro, spoke of what is fashionable retro return to the simplicity and simplicity (simplicity in development). "It's something we see in advertising, fashion, photography, film and many have been touched by retro fashion, that rather than being a fad, is being set up as a necessary aspect in many of these large industries. In film we have seen some old series have become film, as Team A, or Transformers, to give some other industries ejemplos.En same thing happens, perhaps in fashion is where you see more sharply, as it is here which has always been cyclical in fashion sooner or later it has become fashionable to put something that perhaps for decades slept in a corner of a closet. And everything becomes, as we said, republication films, returns disk vinyl hairdressers even see how they had to redesign the sixties hairstyles to give your public what it demands. "continued telling us. The spirit retro style "And is that since it is difficult to classify certain games to see if they fall under the category of" retro "or not, yes we can speak of a style or a way to make a game. Lot of these games were united by ties common, and one of them may be the simplicity, pick up the controller and play, start the game and have little to ask. At present we have games so "complex" that the tutorials to get familiar with the game mechanics are the daily bread. And it is something that older games nonexistant, because the spirit of simplicity was common denominator in the games of yesteryear. And from there to talk about the sections "retro" of each console. "Games without major technical resources of large companies and a bombproof gameplay, even in many respects that simplicity in approach and goals are what make have been great games, highlighting even among big blockbusters that multiply by far the budget for these. The new video games, Xbox Live Arcade, as Sonic 4: Episode 2, Sine Mora, Caladrius (Moss), Sturmwind (Duranik, Dreamcast), Lord Gun (Dreamcast), Donkey Kong Country return, Marvel Vs Capcom 3 FotTW / Tatsunoko Vs Capcom. World of Goo, Machinarium O PS2, as Gradius V, Conta Shatered Soldier, Dreamcast (Ikaruga), PSP, as Ultimate Ghost'n Goblins, can be considered to meet many of these requirements to be considered closer to the old games, for its simplicity, direct gameplay, and clarity in development. He kept telling us that "- show that with few tools you can create games addictive as few or small masterpieces simply counted. All three consoles have their own ways to this type of production, both Wii Ware, and PS Network and Xbox Live Arcade are demonstrations that old games with some little twist to update them to current times, or entirely new productions basing on simplicity and direct gameplay, fashionable. And you can say that for players "Hardcore" and for more casual players, have in such an escape games the gameplay much more direct and significant challenges as old highscores. For not blockbusters million and years of work can or should live every gamer, well these games are a breath of fresh air and in many cases as innovative mechanical or just as well told that serve as inspiration for big business lack of ideas. Today the "retro" enjoys enviable health, a return to simplicity sometimes among such "complexity" is what is causing so just simple games like throwing a slingshot chicken is one of the most fun games of the year. Today it is retro edge. " The arg website in a curious story, entitled "Predicting the future of Virtual Reality", speaks of the near future (10-20 years), "Virtual Reality is so used as Internet and is intrinsically linked to this . to begin with, the way we present information in a firm way change. do not believe in all this stupidity go 3D worlds walls filled with headlines reading, that's very 90s. But with a good pair of gloves and a helmet on your head, you can open and close screens floating and browse where you please, Minority Report style, no physical limits constrain you. " Will this formula is also valid for a distant or very distant future, virtual reality, and remain as niches, to play out of the RV. Or it could be that ideas such as do Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality, would be a more realistic then if different systems coexist until you can do as in Matrix and play and receive imputs directly to mind, in which case any other interface will be obsolete?
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#8 saurus-varta
Member since 2013 • 34 Posts
It is undeniable that every player in his day, menosha once played a game in 2D. The first video games were made in 2D. Another technology was clearly inaccessible, since almost 40 years later, we have only scratched the surface of the 3D capabilities. Some argue that "the only 3D real innovation have contributed to four genera: One-FPS (Call of Duty, Halo, Half Life, Quake, etc ...) 2-Drive (Granturismo, forza, PGR, Ridge Racer, Sega Rally, etc ...) 3 action-adventure and exploration (Tomb Raider, Splinter Cell, Soul Reaver, etc ...). 4-Simulation (Flight Simulator) The remaining genera could have benefited from the current technology and to deliver better results to be in 2D: Platforms, fight 1 Vs 1, shoot'em up, beat'em up games, run-and-gun, graphic adventure, strategy and certain RPG. " Even some gamers, go further, and argue that when in the future, we have the ability to recreate a virtual reality in which we are totally immersed in it as the film proposes Enter the Matrix, and where the field of game or simulated experience is that reality or virtual, video games or mechanical 2D gameplay, convirirán, with those of mechanical 3D, but probably will remain as niche. Or can you do as in Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality. Others speak cyclical fashion, "is by giving it to people, so if in the future the 2d disappear again, I doubt it will happen soon, it will be a matter of time to cycle back." Others talk about that "these games arcades pasasar to 3D game mechanics, do not have the same fluidity, because it is very complex to control the character's movement in three dimensions at a time, with traditional controls. Perhaps the biggest problem faced was the issue of the interface, in this case the command. To get around a spider directional two-dimensional environments and between 2 and six action buttons were enough. But by bringing the third dimension to our play space that gamepad was obsolete. " "The evolution of the graphical environment experienced in the past 15 years is equivalent to changing the interface. Responsible companies today entertainment platforms e-Sony, Nintendo and Microsoft have chosen an alternative way: until technology can offer the ultimate interface housed in catalogs, in addition to the 3-D video games today, a good bunch of 2-D games, many of them downloadable and produced with low-cost independent studies being genuinely successful in different platforms. "http://www.pixfans.com/herederos-de-otra-dimension/ illbethejudgeofthat, concludes at the end of his report, "2D vs 3D, evolution of video games" that "over time, the game will cease to exist and instead will 3D simulations indistinguishable from reality, there will be a virtual reality for people wishing to participate in the only shelter for nostalgic players will be your PC emulation software to enable them to relive the "glory days" of the games, while the rest of humanity are slaves of the matrix, or in the system requirements, less absurd. " Zeno Clash II is the sequel to the action beat'em up Zeno Clash originally released for Xbox 360. an open world ready to be explored. The contents of the first Zeno Clash added new dangers, creatures, weapons and items. In addition, there will be online co-op. This title is scheduled to get digital distribution through various computer platforms, Xbox 360 and PlayStation 3 sometime this 2013. Beat'em up in 1st and 3rd person. This reminds me of Final Fight Streetwise, Capcom and Street Of Rage 3 Sega. Arcademaniac's blog, pointed that "Final Fight Streetwise" is based on the premises of the original but polygonal 3D environments. The idea is not all bad, however, moves away and classic arcade development too. "Like Metal Slug 3D and 3D Contra are FPS or TPS, the natural transfer guns to mechanical run'n 3D game (Vanquish, Binary Domain, Earth Defence Force). Panzer Dragon, Wing Commander, are shoot'em up in first and third person, and 3D game mechanics. As platform games, we have a focus on exploration and play slower, as an adventure (Tomb Raider, Super Mario 64/Galaxy), 3D, and others focused on jumping and running, as Sonic and Rayman. _ Are there genres of video games, which were born to 2D gameplay mechanics lateral and vertical platforms such as arcade, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1?. _ Conversely, every genre of arcade video games, it can take mechanical or 2D game development, other mechanical 3D, if your programmers and designers know that things must change, to adapt to mechanical 2D to 3D other?. Do 3D game mechanics may well emulate in the future, the 2D gameplay mechanics, video game arcade?. Do mechanical 2D video games, lateral and vertical, are less playable 3D mechanics, to be lateral and vertical views, more limited, and that this type of static screens, do not allow much spectacle and depth. Therefore, arcade video games have given way to gameplay, 3D?. separate issue, which I would like to know your opinion: Are the current arcade games, platformer, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1; evolve into video games híbriddos or mixed with other genres of game, where two or more genera arcades are mixed to create new genres, more complex, as the current Action-RPG, beat mixing em'up games with RPGs.? Could evolve these games arcade, to new video games arcades not?
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saurus-varta

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#9 saurus-varta
Member since 2013 • 34 Posts

I love the grammar.

turtlethetaffer
Maybe if I summarize this topic, may be better understood, after passing through the machine translation. 3D arcade genres With the advent of 3D and the new generation of consoles experienced gender conversion to the third dimension. The first titles as Sega Saturn Clockwork Knight for presenting three dimensional graphics of the game but a linear scheme, similar to the platforms lifetime. These games are considered "2.5D". We must also mention the Jumping Flash punctually, a PlayStation game that adapted elements of platform games with gameplay in Doom-style first-person. At this time, virtually all genres of arcade games (platforms, shoot'em up, beat'em up, run and gun and fight Vs), made the leap to three dimensions from being played with lateral and vertical mechanical or isometric 3D mechanical worlds to more open. It was not until the emergence of Super Mario 64 when he got the right formula to bring the genre into 3D. Super Mario 64 introduced completely three-dimensional scenarios where freedom and the amount of movement on stage finally got moving gameplay, essential characteristic of platforms, to the third dimension. The great Super Mario 64 formula, one of the best and most influential titles in history peaked around brand style in 3D, and no title to bring anything too important genre for years to come. What mean ye, arcade video games that have gone from game mechanics lateral and vertical 2D to 3D game mechanics? We see that at first, the platform did not quite work with 3D mechanical, but then came Super Mario 64, and things changed, and became operational 3D platforms, without having to invent a different control system to move in more open 3D worlds, as explained elsewhere http://www.pixfans.com/herederos-de-otra-dimension/. Will this happen also with other arcade genres: shoot'em up, beat'em up, run and gun and fight Vs?
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#10 saurus-varta
Member since 2013 • 34 Posts
Hi all!. This will be the first post, I'll hang in the forum, which would resolve issues some video games, which for some time now, I've been trying to solve. Sorry I can not express myself correctly in English, because I was never good at studying languages foreigners, when in high school. The text has been translated automatically, on the internet, despite its many faults, at least it is something, and we are fortunate, for we are not good at languages, to have this type of assistance, to communicate, away from home, with others, speaking and writing, different from ours. I have not had luck with school Japanese video game designer, whom I have written to three different schools, by email, and postal mail, and I have not received a reply. _y why are not private companies but profesionales_ teaching centers. However, if anyone is rigged in the forum, who is skilled and powerful, without being a designer or video game, is very places with the topic of video games and likes this, you could help aresolver these basic questions about video games . I would, at the same time, the issues that I will formulate the questions, is seen interesting, and not as something tedious or boring, with which you could get good answers to the questions. If I could get answers to the questions that I will submit then here, for my part I should be grateful for having your help with this issue. 1ª. - Does video game genres that were born to 2D gameplay mechanics lateral and vertical, as the arcade platformer, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1?. Why? 2ª.- Why the contrary, all genres of video games arcades, it can take mechanical or 2D game development, other mechanical 3D, if your programmers and designers know that things must change, to adapt to other 3D 2D mechanical. And may then, this type of 3D game mechanics, well emulate in the future, the gameplay mechanics of 2D arcade video game?. Are video games 2D mechanical, lateral and vertical, are less playable 3D mechanics, to be lateral and vertical views, more limited, and that this type of display still does not allow much spectacle and depth, being offset videogames horizotal and vertical mechanical past. Therefore, arcade video games have given way to gameplay, 3D?. Some time ago, I read an article that looks interesting, entitled "Heirs of another dimension", in which he speaks of the problem of existing controls, designed for gaming and vertical side-scrolling 2D games to move in 3D mechanical. He explains that "until technology can offer the ultimate interface housed in catalogs, in addition to the 3-D video games today, a good bunch of 2-D games, many of them downloadable and low cost produced by independent studios - being genuinely successful on different platforms. " http://www.pixfans.com/herederos-de-otra-dimension/ Arcade video games, the platform, beat'em up, shoot'em up, run and gun and fight 1 Vs 1, have in common the speed and skill with which the action, and whether jumps racing, go ahead, fighting with multiple melee enemies, going with an air vehicle, shooting and dodging bullets, combining running and jumping, shooting and dodging bullets with, or grappling against another wrestler in a closed setting. when you put it in isometric or 3D, something always fails, either the number of enemies, the AI of the same, controlling your character, etc.. "It will be so until they have a better way to control the characters in 3D.", I commented elsewhere. Other article, which can be interesting about this, are: http:/www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming-evolution 3ª. - Some blogs and opinion of video games, talk about that video games arcades, those video games and control approach simple and direct, with a difficulty of game, growing, are dead. http://www.infoconsolas.com/categorias/articulos-de-opinion/juegos-arcade-la-muerte-de-un-genero .The Sirius-B site, a page about arcades and recreational where sometimes also speak not as arcade games. In its definition of a game aracde, wondered at the end: will their decline an inevitable trend?. http://www.sirio-b.com/main/que-es-un-arcade/ .The 'arcade', at least in its traditional conception, are dying slowly, and Cave will fall like so many others have fallen. http://postback.geedorah.com/foros/viewtopic.php?id=1456&p=2' .Others talk that eventually disappear existing genres or types of arcade games (platforms, em'up shoot, beat em'up, run-and-gun, and fight 1 Vs 1), to evolve towards new games, different, more complex . - Is this true? Why?. 4ª. - The current video game arcade, platformer, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1; evolve into video games híibriddos or mixed with other genres of game, where two or more arcade genres are mixed to create new genres, more complex, as the current Action-RPG, mixing em'up beat games with RPGs.? Could these games arcade evolve towards new games arcades not? Why?. 5ª. - Now it seems difficult to draw, color and animate sprites or bitmaps hand drawn with flat or 2D, HD, 1080p, because the drawings have more detail, to create and animate sprites manually with the traditional system. Some companies, like Konami, Capcom and SEGA, are now designing their new craciones with polygonal graphics, maintaining or developing mechanical 2D game, while others, such as Arc System Work, is one of the few houses that have continued to work with sprites or bitmaps, handmade, but increasing the resolution of their creations. Other companies like Examu-Aquaplus, RCI (now Rain Entretainment), and Ubisoft, Rayman Origin / Legend, have joined the trend created in part by Arc System Works and Shin Koihime Aquapazza Mosou Arcade edition, are two works that get results very pretty little away from the fact of seeing a moving film sleeve. But now they are coming to market, 4000 and 8000P TVs in detail, which means levels of detail in the detail of the drawings, higher. - Will they continue making in the future, new works drawn up, with the creation and animation of the sprites manually with the traditional system?. 6ª.- The new generation of consoles could take the hand of the new console from Microsoft, who would be playing through the "streaming". Gathering a large force format based on a virtual cloud, according to leaked specialized digital magazine MCV For Gaikai, its top representatives have stated that the new generation will come in the form of TV and consoles. The next Xbox will consider carefully "the cloud." the Redmond are convinced that the cloud will play a major role in the next generation. To Phil Harrison, a senior member of the multinational, the immediate future is that video games can be consumed across multiple devices, "Let's see how the games slowly approaching the cloud. Instead of focusing on a single device, it will support the cloud. That is the vision that led me to join the professional team of Microsoft ". Against these assertions we have the case of Ubisoft, has ruled out fully the possibility that the consoles could eventually disappear. According to Raymond, one of the most important figures of Ubisoft studios in Montreal and previously linked to the production of Assassin's Creed, change the hardware but the experience of playing at home is irreplaceable, something that you can never get on the way to the bus. Raymond gave as an example a hypothetical holographic technology and the inability to experience this kind of experience without hardware. Are consoles destined to disappear with cloud gaming technology, OnLive or Gaikai like, based on the reproduction of video games through the "streaming".? There is also talk that the gameplay offline, against CPU, or single-player games are dead or in danger of extinction, and that by then, all the games that we play, will be online multiplayer. Is this true? Why?. I loock forward you hearing from you soon. Yours faitfully, Saurus Varta.
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