I like much, the arcade video games, and I have some questions I'd like to solve, with Gamespot's people help, on video games 2D and 3D mechanical on the evolution of video games arcade, outside the arcade, and the future that these games might come to have and mechanical video games lateral, vertical and oblique or isometric scroll, in times of new technologies.
If finally, they had some time and you want to attend this topic, and could receive answers to questions acontinuación pass to write about it, I would be very grateful for your help with this issue.
1st. _ There are many genres of video games, that since the standardization of 3D, have evolved to a greater or lesser degree. Some seem to have won with the move to 3D game mechanics, more open and multidirectional. But there are others who seem to have improved mechanical adaptation to 3D gaming. Why has it been?.
Wkipedia, talking about video games platforms, tells us that initially the characters moving through levels with a horizontal development, but with the advent of 3D graphics this development has expanded into all possible directions. From the system perspective change (or movement of "camera") used in the famous Super Mario 64 (whose technique is based on three-dimensional games remaining thereafter) has allowed true freedom of movement in such environments.
But then he adds, that, although this genre was very popular in the 80s and 90s, its popularity has declined in recent years, even when introduced 3D graphics in video games. This is due in large part to the fact that 3D have lost development simplicity characterizing this kind.
Does this has occurred also with other arcade genres like: shoot'em up, beat'em up, run and gun and Fight 1 vs 1?.
Are there genres that were born for 2D?
Is there really a mechanical incompatibility of 3D and 2D static screens?. When the mechanical or 3D game development, do not work?.
Why rather, it is true that "any 2D saga, as the arcade platformer, shoot em'up, beat em'up, run-and-gun, and fight 1 Vs 1; might go from 2D game mechanics 3D if your programmers will look back and know that change (to adapt the gameplay to 3D) and not ... "as claimed by some people?
Do 2D mechanical videogame, lateral and vertical, are less than the mechanical 3D playable, when lateral and vertical views, more limited, and because this type of screens fixed, do not allow much spectacle and deep .. Therefore, arcade video games have given way to gameplay, 3D?.
Is this true that fashion retro, arcade games 2D digital distribution platforms such as Xbox Live, PlayStation Network, and Steam, will be temporary or provicional, until technology can offer ultimate control interface, allowing fluent move in 3D mechanical games, more open or multi?.
A dream of every player since the dawn of the video game has always been to live them , not just play them. Multitude of different inventions tried to make us partakers of the adventure of a thousand and one different ways , and by the time of Mega Drive could be controlled only by what titles our body. Perhaps the most widely accepted approach that was until last generation was EyeToy , Sony camera that allowed us to complete a multitude of mini-games , either solo or with friends, no other control our body .
Some people argue that , in the future will make as little disturbance and such amazing things , and it will not be functional over a simple fashion, but the leap from virtual reality screens .
Some media talk about Over time, the game will cease to exist and instead will 3D simulations indistinguishable from reality , there will be a virtual reality for people who wish to participate in the only shelter for nostalgic players will be your PC and software emulation to enable them to relive the " glory days " of the games, while the rest of humanity are slaves of the matrix, or system requirements , less absurd . http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming-evolution/
Also, the development of a new control interface for game mechanics , more open , put an end to the creation or development of new side-scrolling game , vertical and oblique , it will be seen , thereafter , as mechanical play more limited . http://www.pixfans.com/herederos-de-otra-dimension/
With time, the game will cease to exist , giving way to interactive movies , or alternate realities 3D , digital entertainment ?
Does immersion in video games, is the principal and / or the most fun , in these digital entertainment programs . And increasingly immersive systems such as virtual reality and video games on first and third person , more immersive games trying to win, shape the future of this industry and form of entertainment. Not being designed starting from then, new video game side-scrolling perspective , vertical or isometric 2D ?
Does Virtual Reality games first and third person, will be the future of video games, in the sense that it is going to be dominant?
2nd. _ Mixing different arcade games, to create new mixed genres such as Action-RPGs, and fighting and exploration, such as Batman Arkham City. And the tendency to make the game very open and non-linear (Sandbox), appears to result, videogames less direct, linear, and addictive. Not transforming arcade games: less simple connected action gameplay slow or leisurely and less addictive.
Technos, (Double Dragon) and Capcom (Final Fight), began a period of popularity of video game beat'em up. The great success of Capcom set many of the elements of the genre and enlighten an avalanche that would make this kind of great titles in the fashion of the moment. Konami Ninja Turtles, X-Men or The Simpsons, or original games like Captain Commando, Capcom also, set the pace
That time has passed, the traditional brawler move toward single beat hordes of enemies with a mixture of skill, anticipation and positioning was relegated and replaced by other types of action games.
What were these other types of action games, who replaced? What contributed unlike beat'em up?
In recent times, the genre of Beat 'em up genre largely merged with the role. These Action-RPGs, are the evolution of games like Golden Axe (Sega) and especially The King of Dragons (Capcom) outside the arcade. At first glance, the action component is dominant, but the role-playing component customization, increased experience, resource management and exploration light repeating scenarios-is very important and decisive victory, almost as much as one's ability user, and then derive several peculiarities that away and much of the gender simplified approach "me against the neighborhood" in recreational games whose overall length is only 30 minutes pounding buttons, becoming a long-distance game.
_ How video games have evolved or brawler beat'em up towards ARPG games, long distance, or duration. How could evolve other genres arcades: platforms, shoot'em up, run and gun games, and fight 1 Vs 1, in the future, outside the arcade?
Will this be the trend in the development of new games in the future, transforming arcade style games in new non-arcade games? Why?.
Waiting to hear from you soon. Take the circumstances that led me to write, to greet them cordially.
Sincerely,
Saurus-Varta.
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