sayonara89's forum posts
[QUOTE="xYamatox"]
[QUOTE="LucidJubilation"]
how would changing how he got the picture change the shape of the Killzone rock :?
HavocV3
HD shows everything MUCH better than crappy SD pictures. Not to mention, we're forgetting that KZ3 still has 6 months before it hits retail (so I believe that specific texture will probably look better), AND that GeOW 3 WILL have textures that look just as bad, despite being smaller in scale.
As far as the pics are concerned, the sheer fact it was a picture taken off a youtube video, that was recorded by someone using a horrible SD camera just shows how desperate people are to try and force that Killzone 3 doesn't look great (not to mention Nyuuuu is known for being a huge PS3 hater :P ).
as for 10x bigger maps. that's MP, I know common sense doesn't work around here, but 12 vs. 12 in Gears of War MP would be the dumbest idea ever:lol:
both games are going to be linear 'tunnel shooters' for campaign I wager.
10x bigger maps in SP, compared to KZ2. And KZ2 had bigger scope than GeOW 1/2 and Uncharted 1/2. You can see on videos that game is much less linear (and you have jetpacks) than KZ2.
shader aliasing and textures alising is still an issue, hopefully next-gen consoles will solve this :) Or if you have strong enough pc - supersampling :) I'll take 24xAA over MLAA, hopefully consoles are powerful enough for that.:P MSAAx24? It still won't fix shader and textures aliasing :P Supersampling is still the best (and first!) form of AA ever invented :)[QUOTE="sayonara89"][QUOTE="mitu123"] I even see aliasing on Kratos and the environments so I agree.
mitu123
[QUOTE="LucidJubilation"][QUOTE="xYamatox"]
Let's ignore the fact that Killzone maps are insanely bigger than Gears of War maps. Not to mention EVERY console game has objects with bad textures in it.
Also, it might help if you displayed pictures that weren't taken with crap PC software, taken off a YouTube video, that was recorded with a crap SD camcorder...
Nyuuuu
how would changing how he got the picture change the shape of the Killzone rock :?
It's funny how cows can judge Gears 3 being "the same as 2" from these videos, yet they complain when I point out flaws in the Killzone 3 videos. Link for this kz3 video please?[QUOTE="Heirren"]
[QUOTE="sayonara89"]MLAANyuuuu
So if those are in-game(real effing shots), how in holy heck are 360 fanboys arguing that ANY 360 game even comes close to God of War? Because really, those images blow ANY 360 game out of the water.
It's called using a fixed camera. Restrictive game design ftw. :roll:
"We could easily allow the user full control of the camera during game play. The reason we do not is because we feel it breaks the cinematic experience that we have carefully crafted, not because there is some geometry missing if you turn around (as you imply)."
http://forum.beyond3d.com/showthread.php?t=56605
I'm seriously tired :( But GeOW3 looks great - much better foliage, lighting and (finally!) shadows, can't wait to see that on my tv :)[QUOTE="sayonara89"]
[QUOTE="Bus-A-Bus"]
I feel you Sayonara...Im here less and less...dont have strength for it anymore :)
Bus-A-Bus
Yap yap,it looks great but its also of screen...anyway.I come here just to hear the argument like this.
A:"Its so obvious that game A has much higher fidelity in foliage polygonality"
B:"Its totally false...foliage in A game is not even properly textured and does not have AF applied on edges but game B has bouncing particles that can bounce up to 36 times across regular material and 12 times on water,they can even burn textures"
A:"Naw...it sucks and there is serious lack of grass in it"
B:" Yea but it has big variety of metal materials so it equals"
A:"No,you are wrong and just to tell you,you are seriously biased"
B:"Me biased?Seriously?Pfff...im programmer by trade and i dont need this ****
Haha, truth about SW "experts" :)MLAA I even see aliasing on Kratos and the environments so I agree. shader aliasing and textures alising is still an issue, hopefully next-gen consoles will solve this :) Or if you have strong enough pc - supersampling :)[QUOTE="sayonara89"][QUOTE="Heirren"]
Those images are obvious bullshots. There's no way that game looks that good in motion.
mitu123
[QUOTE="sayonara89"]
Lemmings:
- "let's attack the best looking PS3 exclusives (becouse they know that those games are the best looking games on consoles right now)"
- "let's hype this as another CGK based on screenshots, trailers and offcreen gameplay footage - 43759834 previously hyped games (Lost Planet 2, Alan Wake, Metro 2033 etc.) have failed but maybe this will deliver" :lol:
Cows:
- "let's talk sh*t about new GeOW3 footage (becouse they know game looks great)"
- "let's wait for the reviews becouse we know that lemmings are waiting for graphics jesus sience 2008 and they overhyped 43759834 games sience then
Yeah, it's system wars, that's why I'm not using this forum any more :)
Bus-A-Bus
I feel you Sayonara...Im here less and less...dont have strength for it anymore :)
I'm seriously tired :( But GeOW3 looks great - much better foliage, lighting and (finally!) shadows, can't wait to see that on my tv :)[QUOTE="TheMISCMan48"]
Oh lawd. Allow me to present to you, God of War 3 DIRECT FEED shots. (They are DigitalFoundry shots specifically taken for a "making of" feature they did on the game, so dont worry, they ARE direct feed)
No. This game doesnt come close to God of War 3 in assets, lighting, textures, polygons, nothing.
Heirren
Those images are obvious bullshots. There's no way that game looks that good in motion.
MLAA
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