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shafe-man

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That was unexpected. This is completely out of the blue, I can honestly say I don't think anyone saw this coming.

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shafe-man

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@S0loMANgrundy I get the same ping for both, around 90. Maybe you live close to a DOTA server but not a LoL one?

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shafe-man

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@enoslives7 I think it's more that, unlike FPS's and other games (especially console), Dota-like games have a lot of downtime (sometimes over a minute of just waiting to revive) this means angry people can rage a lot more without missing anything, and probably get even angrier at the time they're missing.


Also, this game has a chat system and whatnot, which automatically makes it more open than most console games (at least to me, since I never use voice chat).

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shafe-man

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@horizonwriter @shafe-man Alright then, we somehow came to an agreement on the internet. Kudos.

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shafe-man

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Edited By shafe-man

@horizonwriter @shafe-man Alright then, somehow we came to an agreement on the internet. Kudos.

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shafe-man

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@horizonwriter I brought up Shadow of the Colossus as a pretty obvious counter to your "Gaia scene", as it is essentially the same thing. Uncharted has a lot of elements that are simply scripted, and some simple tricks in textures and low polygon counts would very feasibly do the "collapsing building" and "falling train" scenes. In addition, the PS2 didn't have HD, so the much lower pixel count means more can be done with less.


I already stated any attempt to make something like GoW III and Uncharted on the PS2 would come with "nowhere near the graphical fidelity we have now", as were my exact words. So I don't really know what you're arguing, technically speaking it isn't a big deal to recreate those games on the PS2, just not with the graphics we have now.


And just as an added bit, that last line of yours was unnecessary. It doesn't take a game programmer to know how resource-heavy video games can be, it's common sense.

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shafe-man

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@horizonwriter @mattcake The only example of those that makes sense is Batman. Shadow of the Colossus and God of War 1 & 2 showed us that games such as Uncharted and GoW III are perfectly feasible on the PS2. Just nowhere near the graphical fidelity we have now.

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shafe-man

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@PixelAddict Well, considering the lack of reload in the original guns were pretty much worthless.

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shafe-man

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@PcGamingRig I'm guessing it simply means they'll advertise it more and market it as a major franchise. The original went under the radar for a lot of people, especially since it released early in the generation (when there were less people with the new consoles).

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shafe-man

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Edited By shafe-man

@Random_Matt @Dictatroll Go back and play the first. Much more linear than you remember, it's still a good game but its sequels surpass it in every way (moreso 3 than 2).