@wkadalie: But Uncharted had a lighthearted charm that made the game feel like an adventure, with characters trading in one liners and outlandish set pieces. The reboot didn't really have any of that, aside from the comparable set pieces. Seeing Lara go through so much punishment is not fun. None of the other characters were memorable and the story was a joyless trek throughout.
Tomb Raider reboot felt like Resident Evil 6 to me, only difference was that RE6 was a terrible game and Tomb Raider had fantastic gameplay (which I hope they can continue to improve in the future) but threw away what made its franchise special in the first place to forcefully cater to a newer audience.
Keep the new mechanics and controls, ditch this whole hard-boiled, edginess. They don't have the writing talent to pull off a truly insightful story. Leave that to Telltale or Naughty Dog with their Last of Us,
@kaalkurayami: Dinosaurs, yetis, anacondas you name it. It was fun and never had to take itself seriously because the premise was to look for these wondrous secrets of the world.
Why can't she just raid tombs? Does the game has to be all dark and edgy like the first one? I don't want some psychological perspective in a game that is supposed to be have an exciting adventure like the Indiana Jones movies.
I miss the fun in the older Core Design titles. And the pre-reboot ones by Crystal Dynamics too. The reboot was a great game, but I want to see Lara travelling the world again, different places in one game, facing different enemies and traps.
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