My only real complaints were all the sailing and the fact that Link lived on an island, yet couldn't swim. Other than that the game is one of my favorite Zelda games. Everybody is different though.
He could swim...
My only real complaints were all the sailing and the fact that Link lived on an island, yet couldn't swim. Other than that the game is one of my favorite Zelda games. Everybody is different though.
He could swim...
Oh man, there was so much to like about this game. It was beautiful, colourful and playful and the art-style invoked a childlike wonder. It had all the elements of a good Zelda game and it did them really well. It may not be a revolutionary game, or particularly innovative, but there's so much to like about it that it can't be anything but a great game.
@simuseb2:
I agree with Jaysonguy. Are there any truly happy poor people in life?
It's classic materialism. . People think that by collecting these things they are increasing their happiness. It's the same reason people buy jewelery or collect, you know, anything. If people have the money to spare then go ahead, I won't judge them, but personally I can see pass the shallow value material objects really have. I'm just smug and cynical like that :P
Money and things are the two most important things in life, you cannot have happiness without them.
What has money got to do with what I just said? Obviously moneys important. With money I am able to pay for my house and the food I eat. I can buy for my phone, my internet, my electricity etc. I can also pay for my video gaming hobby. Money's great. Things are great too. Things can have words written in them to tell a story. Things can be used to play sport and such. But amibos? There's very little particularity behind them. The majority of you aren't playing with them. You are buying them to collect them. To have them. Nothing more. And you think it's making you happier, but that feeling is rather fleeting. Things alone don't increase happiness; experiences do. Video games provide experiences. Books provide experiences. Soccer balls provide experiences. Amibos? The experience they provide is very bad DLC. They are the equvillent of jewellery except people aren't spending hundreds of dollars on them thank God.
Feel free to disagree though. I really don't care what people spend their money on. (Well, as long as they can afford it.) I was just answering TC's question.
It's classic materialism. . People think that by collecting these things they are increasing their happiness. It's the same reason people buy jewelery or collect, you know, anything. If people have the money to spare then go ahead, I won't judge them, but personally I can see pass the shallow value material objects really have. I'm just smug and cynical like that :P
@garywood69:
i prefer this model myself as it does increase immersion in a game such as morrowind imho.
It also encourages the player to actually think about what they were doing. My first play through of oblivion was ruined by both fast travel and that red cursor which shows you exactly where to go. The game didn't require any thought. Just fast travel to the closest city to the dungeon you need to go, and then head straight in that direction and follow the arrow. It's brainless and, as you say, breaks both scale and immersion.
Anyway, as my final word in the discussion: the size of the world is irrelevant. Theoretically the world could be bigger than Skyrim, but that doesn't say anything about how much content it us the complexity of it's environment. In truth, Skyrim's world isn't really that big. It just feels big due to a combination of it's landscape (all those mountains :P) and sheer detail that goes into its world.
Seeing as they haven't even proven an ability to make a small world feel organic and full of life, I sincerely hope it's not that big. That is, unless they have magically learned how to add stuff that isn't total crap filler.
This, 100 times this
No one at Nintendo knows how to make a world that feels alive, a whole world like that?
No way in Hell, everyone had better pray it's a small world
You haven't played Majora's Mask have you?
Don't worry about that, of course there will be fast travel of some description. I just hope it isn't handled like Oblivion's, where you can just open your map and click where you want to go. Ocarina of Time had those wrap songs. Both Windwaker and Twilight Princess had a wrap system. Not sure about Majoras Mask. In Skyward Sword though fast travel would have been unnecessary. Any statue on the surface would have allowed you to enter the sky, and the sky itself was quite tiny.
Honestly, since the world is going to be much larger than previous Zelda games, I hope they use this as an opportunity to introduce a more natural system of fast travel like Morrowind had. Instead of clicking to a point on the map where you wanted to go as in Wind Waker and Twilight Princess, I would like to see a transportation system.
Seeing as they haven't even proven an ability to make a small world feel organic and full of life, I sincerely hope it's not that big. That is, unless they have magically learned how to add stuff that isn't total crap filler.
Pretty much. xD
I think all adventure games should have some sort of back-tracking. It makes the world feel more real rather than just a series of scenes to walk through.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO do not say that facebook is down.
What will i do with my life now, its the end of the world......................... or who cares?
http://myspace.com
-Byshop
Almost almost :)
The only social media i care about is called real life....
You realise this forum is a form of social media, right?
Did you look up care and use before you made this post?
I said care not use.
Touche.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO do not say that facebook is down.
What will i do with my life now, its the end of the world......................... or who cares?
http://myspace.com
-Byshop
Almost almost :)
The only social media i care about is called real life....
You realise this forum is a form of social media, right?
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