
In my quest to satisfy my thirst for a racing game as I wait for Need for Speed: Shift to release, I came upon the free demo of Dirt 2. I heard of the previous game but since it was a off-road game, I had no interest in it. This time, I thought I'd give the game a chance. It is a demo and I can easily delete it off my hard drive when I'm done with it.
I had no idea the game was made by Codemasters; the makers of Grid--a game I absolutely loathe. Grid's driving was way too loose and it did not feel like I was driving in that game so I figured Dirt 2 could suffer from the same feelings. Nevertheless, I was going to keep an open mind about it.
The first thing I noticed is that the menu screen was similar to Grid's--the floating words amidst a room. At this point, I wanted nothing to do with Grid and anything that resembled it was making me curl in my stomach.
I kept fooling around in menu options trying to see how far the demo would let me go, which was not very far. So I jumped into the race mode (I forget what it was called. I've only played it once as of this writing) and the first race I do is Baja.
I get to the car select screen and see an off-road type of car, which is to be expected. Hoping I can choose another car, I found that there was only one available amongst the several locked cars--all of which are visible. Guess it gives a sense of something to look forward to.
I booted up the first race and after struggling on the first lap of the two lap course, I found myself to be having a real good time playing it. It felt like I was driving the car. The physics weren't distracting and the course I was driving was a lot of fun. The banked turns, water puddles and the jumps and bumps were exciting. And every mistake I made felt like it was solely my fault--an aspect in racing games that is ignored sometimes. *glares at Grid*

The cockpit view can be a tad bit disturbing if you're not used to looking in them. I was constantly gently tapping my joystick to keep control of the vehicle as the terrain throws you around in subtle ways. Because of this, I was constantly seeing my drivers arms doing jerky turn motions with the wheel. Sometimes it looked to jerky. I didn't get the sense that I was actually driving the car in this game so I switched to the hood view which is the view I use if a game does not have a cockpit view.
After placing first on the first race, I decided to try out the next course, Morocco. This was a Time Trial race. It reminisces a sprint race in other games where you go from one end of the course to the other. While there are other cars on the course, you're really only competing against time.
The race was very tough. I got to use a Mitsubishi coupe but it was outfitted to handle off-road settings but it did not make the race any easier. If that is how racing is done on those off-road flat-land races, then that is scary. My car was sliding all over the place. Usually, I'm confident enough to floor it at some point in the race but not in this once. Flooring it cost me since I had never done the track and the radar was placed foolishly at the top of the screen where using peripheral vision is hard to do once you're looking up. I crashed my car to the point I had to be reset on the track but I still managed to make the best time.
After that, I went to XBL section to see if you could actually play and you could! I love demos that let you get some online experience. Unsurprisingly, no one ever picked Morocco. So I did two races in Baja in which I placed third out of 8 in both of them. For the second race, I actually led most of the race but because I didn't know how to take the turns faster, my competition slowly caught up. I was fast enough to never go below third, though.
Overall, I'm thinking about getting this game and if you plan on getting it, let me know. Dirt 2 was shockingly a lot more fun than I anticipated and because of it, I'm going to give Grid another chance but Dirt 2 seems to be a purchase down the line. If you like any kind of racing, I'd suggest giving Dirt 2 a shot.
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