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sirkibble2

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That... was a really bad trailer... Didn't know about this game and now I don't want to know any more about it.

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sirkibble2

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The problem with shorter console cycles is that a lot of developers would only make about one or two games before moving on to the next hardware. It takes about 1-2 years to develop a AAA game. That manes there's 1-2 chances to really push the hardware because if you can't maximize it, then there's little point in having the power.

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sirkibble2

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At least the music should be good for the game.

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sirkibble2

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We'll just see what happens.

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sirkibble2

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@Furwings DK64 was $80 because of the Expansion Pak that came with the game which was mandatory for that game.

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sirkibble2

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This could be really good or really bad. There are things that sound good like free-to-play games and the hackable piece which sounds like it might be upgradeable to a degree.

What sounds bad is the hackable part too as this could affect online play in various ways--especially if the software is affected by the hardware.

I'll keep an open mind toward it.

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sirkibble2

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I guess we'll see what happens with those franchises.

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sirkibble2

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@NolanB No need to be elitist. I didn't know Heihachi's wave dash move was called a "Wavedash." It sounded like it was game wide inclusion which is what I was referring to because "Wavedashing" as an entire game-wide technique came out of Melee--every character can do it. Technically, MvC2 had a form of it also. Don't know if I'm making sense.

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sirkibble2

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But those Ubisoft studios are all working on one game. All these studios are working on different CoD games. That's the nonsense of it all. lol

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sirkibble2

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@RedWaltz24 Because Wavedashing was in Melee not intentionally as a mechanic so I find it silly that it's in Playstation All-Stars as a mechanic.