Taken out of context, that quote sounds like he thinks it was a bad movie. Within context, he was an experienced actor dealing with inexperienced people, and was understandably frustrated. He used that rationalization to calm down about it and have fun. lol I'm not usually one to get annoyed with click-baity titles, but this one made me roll my eyes.
@slypher9: While I agree that a game being fun is important, it's not a tangible goal on its own. Instead, the focus should be on the concept and core gameplay loop. Once those things are solidified, the padding around that are what people usually consider the fun parts. Even so, a "fun" idea someone has could turn out to be a poor overall mechanic, and not be "fun" for the player. This is likely the issue with using the GamePad for the reviewers who didn't like it. It seems like a "fun" idea, but its application wasn't practical for the game it was applied to. Thus, it wasn't "fun" for the player. I put the word in quotations to emphasize that the word is relative to the person using it, and shouldn't be used as a single, tangible work goal. I won't know whether I find it fun until I play it for myself.
I hate that people don't think this game deserves a 9. Different games should be graded by different aspects. You can't rate this in the same way you rate something like The Witcher III. They're completely different styles of game. They serve completely different purposes.
The narrative is compelling and immersive. I actually started to cry at one point during the game. As a narrative designer and game developer, I appreciate games like this. I'm sick of video games being restricted to being games in the sense that they have to cater to the traditional win/lose conditions. We're so tied to the word "game" that many players don't even see games like this as games.
The truth is that we're never going to stop calling them games, nor should we. We've always talked about people taking games seriously, and games being an art form. Well, here's a piece of interactive art and narrative that's a perfect example of how games can be art. Let's celebrate it.
I think the NX should be named GameCube 2. I've always thought that the GameCube moniker fit better than the Wii one did. Plus, it fits with the naming convention of their competitors (Game/X/Play Cube/Box/Station). Just a thought. I know plenty of people won't agree.
@externalpower43: It's actually so they can fit the character into the MCU for the first time. Especially since Spidey was a huge part of the Civil War arc in the comics. It would be weird to exclude him from Captain American: Civil War, which is basically the MCU version of that story arc. Hopefully, the MCU can maintain its form, and the new Spider-Man movie will match up the quality we expect from the MCU.
@Darkefka Yeah, because Gen 1 and 2 never had any of those. Exeggute is literally just a bunch of eggs with faces that somehow evolves into a walking coconut tree. Voltorb and Electrode are spheres colored like Pokéballs. Geodude is a rock with arms. There are three Pokémon in generation 1 that look like purple globs. Unown are practically useless alphabet Pokémon. Delibird is a penguin Santa.
There are decent reasons that I've heard from people who no longer like Pokémon, but this is not one of those reasons. This reason boils down to nostalgia. You have rose tinted glasses when it comes to the generations you grew up with, and you fail to realize their faults while complaining about the new ones.
I've played every generation, and the only two I never really cared much for were 3 and 4. Although, now those generations have begun to grow on me, and I'm actually looking forward to Omega Ruby and Alpha Sapphire. I still think Gen 3 and 4's legendary Pokémon are the weakest in the series, though. My favorite generation is Gold and Silver (Gen 2).
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