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snipe12388

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#1 snipe12388
Member since 2008 • 442 Posts
Head into the Wii Options menu. Scroll over until you see WiiConnect24. Select it, and choose off. All done!
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snipe12388

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#2 snipe12388
Member since 2008 • 442 Posts

Great news. This will hold people over until true Netfilx comes.

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snipe12388

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#3 snipe12388
Member since 2008 • 442 Posts

Metroid is for the Japanese audience only

If you live out of Japan this Metroid is not meant for you

Jaysonguy
I actually think its the opposite. By having Team Ninja on board, they can capture the Western Audience that LOVE action, action, and gorgeous cutscenes. Just take a look at God of War, Ninja Gaiden, Final Fantasy, etc.
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snipe12388

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#4 snipe12388
Member since 2008 • 442 Posts
Over 1000 on PSO Episode 1 and 2 Plus. Grinding and finding all the best Equipment. Making the MAGs, and tweaking everything. Then Pokemon Blue. Well over the 255 hour mark where they stop counting...
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snipe12388

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#5 snipe12388
Member since 2008 • 442 Posts
Use guns on enemy, then finish with that epic final shot to explode him. Classic. I wish I had a gif.
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#6 snipe12388
Member since 2008 • 442 Posts
[QUOTE="CrashMan09"]

[QUOTE="zerosaber456"]

Assuming I buy Resident evil archives, what's the difference between the wii version and the GC version?

EpiphoneMan2008

The GC version comes in a black plastic case with "GameCube" priinted across the top of the cover sleeve. The Wii version, on the other hand, comes in a white plastic case. I think it also has "Wii" printed on the upper right hand corner of the sleeve. The biggest difference, however, is that the Wii version comes on a standard DVD-sized disc, whereas the media used for the GC version is quite small.

wow THAT IS NOT all that is different LOL have you EVER played it? The Wii Edition has the BONUS modes like Assignment Ada and Mercenaries Mode! the GC version DID NOT have that!

They were talking about Resident Evil. Not Resident Evil 4. Resident Evil Archives is just a port of the GC remake from about 7 years ago. It's is exactly the same game, with just remapped controls. Resident Evil is drastically different from RE4. There are fixed camera angles, the controls are in the perspective of the character, and not your viewpoint, so it leads to awkward control, and it doesn't have as much action. On the other side, it more tense, scary, and just overall more moody. You might like it, you might not. Watch some gameplay videos and see if it is something you might enjoy.
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#7 snipe12388
Member since 2008 • 442 Posts

I'm surprised nobody has posted these yet... You can view more of them here.


NFS Nitro Screen 1

NFS Nitro Screen 2

NFS Nitro Screen 3


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#8 snipe12388
Member since 2008 • 442 Posts
When you boot up the game, it should ask you whether you would like to turn on 480p or not. I am assuming you have the component cables for the Wii, and that they are setup properly in the correct inputs.
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#9 snipe12388
Member since 2008 • 442 Posts
True co-op. Have Mario and Luigi work together to complete objectives. Have the story that both Peach and Daisy get kidnapped, Roselina gets taken hostage by the Koopalings, and Bowser wants to make his own Galaxy using Roselina's power, with either Peach or Daisy being the new "Roselina" of the Galaxy. Powerups for coop include a rubberband type thing where one person gets flung, and using momentum, the other goes forward, and so on. How about something to decrease/increase gravity? A switch on levels? Suits for both Mario and Luigi so when you shake the Wiiremote, either has the power to increase/decrease gravity? Miyamoto really was serious when he said he has a ton of ideas. I just thought of that in 5 minutes. Imagine 1 year!
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#10 snipe12388
Member since 2008 • 442 Posts

Nobody mentions SC2?? It needs a little respect. One of the most balanced and fun fighting games of last gen, followed by two terrible sequels. Everyone was balanced, it was fresh, etc. I must've spent hundreds of hours tweaking combos for Nightmare and Ivy, not to mention playing mindgames with Link's items. Same thing with Smash Melee. It was so much fun watching people attacking nothing because you play them into situations where you can punish. Brawl is more situational. When they were designing it, I think they wanted you to play by mixing it up more, not pulling endless fairs and ken combos when playing as Marth.

As for the topic, I haven't played enough SF4 to make a concrete judgement.