so_hai's forum posts

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so_hai

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#1 so_hai
Member since 2007 • 4385 Posts

@MBirdy88: I never said anything was "better", it's the PC users who claim that they're better, not console users. If you claim you're better, you better have good reasons.

I said was that it conservative, by definition, to retain hardware configurations first popularized when Reagan was POTUS. It may be your preferred method, but it cannot be called cutting edge and must be called conservative.

I'm not interested in what's better, and I never said anything was better or worse. You seem to very worried about "better" as you wrote it four times in capitals, which makes you seem like you've taken personal offence.

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#2 so_hai
Member since 2007 • 4385 Posts

@MBirdy88 said:
@so_hai said:

@Johnny-n-Roger:

@Johnny-n-Roger said:
@so_hai said:

@n64dd: It doesn't suck, it just doesn't change. It only moves forward in technical aspects. It is a conservative platform where the favoured control method is still a workaround i.e. keyboard and mouse.

is this the part of the thread where we insist that radial menus, lock-on targeting, aim-assist, and less functional UIs are the future of game design?

Whatever the future is, it can't be described as keyboard and mouse control as it is already a legacy method.

A legacy method that is still a standard in gaming and work...

"Legacy" Lets put it into context:

denoting or relating to software or hardware that has been superseded but is difficult to replace because of its wide use.

Text to speech replaces the keyboa..... oh wait

Touch Screen replaced the.... oh wait.....

There is just nothing as efficient and easy to use as a mouse and keyboard, this applies to simple browsing, to games, to work.

There is nothing "Legacy" about it, nothing that has followed is even close enough to make it legacy.

Least of all Controllers designed for kids with limited buttons and... ANALOGS (f*ck me are they crap except racing)

I don't accept your vague definition of "legacy" and the subsequent weird attempts to show that K&M can't be replaced - which, by the way, fulfill the last part of your definition perfectly.

Your attempts to change the topic on to console controllers is immaterial as well. Nobody is claiming that they are superior, nor do consoles call themselves the "master race" etc., so the comparison is a distraction.

Also, you took legacy as pejorative description - it isn't. If it works, fine. But you may not call it cutting edge and you can call conservative.

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#3 so_hai
Member since 2007 • 4385 Posts

@Johnny-n-Roger:

@Johnny-n-Roger said:
@so_hai said:

@n64dd: It doesn't suck, it just doesn't change. It only moves forward in technical aspects. It is a conservative platform where the favoured control method is still a workaround i.e. keyboard and mouse.

is this the part of the thread where we insist that radial menus, lock-on targeting, aim-assist, and less functional UIs are the future of game design?

Whatever the future is, it can't be described as keyboard and mouse control as it is already a legacy method.

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#4 so_hai
Member since 2007 • 4385 Posts

It's a bit of a niche title. The black and white graphics were courageous and artistic but it must have hurt sales.

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#5 so_hai
Member since 2007 • 4385 Posts

@n64dd: It doesn't suck, it just doesn't change. It only moves forward in technical aspects. It is a conservative platform where the favoured control method is still a workaround i.e. keyboard and mouse.

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#6  Edited By so_hai
Member since 2007 • 4385 Posts

I'm not too interested in Bayonetta but it's good to see that it's available. Also, it's almost unanimously praised.

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#7 so_hai
Member since 2007 • 4385 Posts

Challenge is the most important thing. What else will keep you coming back? Graphics age, and so "immersion" (whatever that is) needs top be updated constantly, but you never hear that challenge has been left behind by technology.

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#8 so_hai
Member since 2007 • 4385 Posts

PC is not a good measure for pure gaming trends as the user base are not all people who have gone out of their way to by gaming hardware per se. It's not clear how many would play a PC game if they didn't already own the system. This is not true for Xbox, PS4, Switch etc.

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#9 so_hai
Member since 2007 • 4385 Posts

I think achievements are mostly benign. They can tick off things in the game that you would do anyway. But when they design an achievement that extends the gameplay beyond the natural play-time, then I think they are unnecessary and I imagine most people aren't sucked in to playing longer than usual.

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#10  Edited By so_hai
Member since 2007 • 4385 Posts

@hawkeye44: Then you must consider games like The Order to be the height of gaming. And if you don't, what are your reasons?