The most influential ones are OoT and BotW, but these aren't the most fun ones in my opinion.
so_hai's forum posts
You can't draw a comparison between Star Citizen's development and say, Cyberpunk as Star Citizen is an unprecedented case. They're using crowd-funding, not traditional self-funding. A private company is under no obligation to release anything they spend their own money on.
Star Citizen is under heavy, heavy obligation to complete the game and are already teetering on the brink of not doing so.
I think it served its purpose: to launch Nintendo as a brand on mobile devices and prep the market for Super Mario Run and Fire Emblem etc.
Great to hear. Sometimes I need to slay Nazis on the go. There's just nothing like it.
Not only is it OK - it should be compulsory. It's the only current gen. device out there that has a real philosophy in its design and it's full of quality titles.
As long as the combat looked and felt like SW, not just hacky slashy generic swordplay.
What Early Access Is Not
Early Access is not a way to crowdfund development of your product.
You should not use Early Access solely to fund development. If you are counting on selling a specific number of units to complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units. Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?
----
"You should not use Early Access solely to fund development."
So it's fine to use it partially to fund development? Then what constitutes a part? 10%? 95%?
It's all just a way to pass the risk on to the customer.
to be honest the vast majority of gamers are looking at it wrong.
if game appears fun as it is current, then buy, else dont.
I buy a lot of early access titles, I do NOT see it as an investment, yes I know the arguement can be made bla bla bla but that is not WHY I buy it.
I buy it because I WANT to build a fort to protect me from zombies in 7 days to die. its because the game play as it is when i buy it appears to me to be intresting.
an odd sort of gamer I am, I buy and play based souly 100% if it seems fun to do so, I have also been known to worship the devil and eat babies but dont tell anyone and a horrid speller
But what's that got to do with the early access program and how it is presented?
because it illustrates that as a consumer it doesnt matter a bit how its presented.
the entire conversation about how its presented is a useless exercise and a waste of time.
that is why
All games are all in an equally completed condition to you?
What Early Access Is Not
Early Access is not a way to crowdfund development of your product.
You should not use Early Access solely to fund development. If you are counting on selling a specific number of units to complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units. Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?
----
"You should not use Early Access solely to fund development."
So it's fine to use it partially to fund development? Then what constitutes a part? 10%? 95%?
It's all just a way to pass the risk on to the customer.
to be honest the vast majority of gamers are looking at it wrong.
if game appears fun as it is current, then buy, else dont.
I buy a lot of early access titles, I do NOT see it as an investment, yes I know the arguement can be made bla bla bla but that is not WHY I buy it.
I buy it because I WANT to build a fort to protect me from zombies in 7 days to die. its because the game play as it is when i buy it appears to me to be intresting.
an odd sort of gamer I am, I buy and play based souly 100% if it seems fun to do so, I have also been known to worship the devil and eat babies but dont tell anyone and a horrid speller
But what's that got to do with the early access program and how it is presented?
What Early Access Is Not
Early Access is not a way to crowdfund development of your product.
You should not use Early Access solely to fund development. If you are counting on selling a specific number of units to complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units. Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?
----
"You should not use Early Access solely to fund development."
So it's fine to use it partially to fund development? Then what constitutes a part? 10%? 95%?
It's all just a way to pass the risk on to the customer.
Games-as-a-service sounds like some horrible re-branding concocted by marketing graduates to justify their employment.
It's all about passing risk on to the consumer without them realizing it. First they brought in episodic releases, then they brought in early access and/or crowd-sourcing, now they want subscriptions...
Has average enjoyment increased? Are you spending less than you were before?
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