The big press like NYT, CNN and WSJ all feature well written articles that debate different aspects of the merger, both positive and negative. But Gamespot and most other major gaming- and tech-sites feature editorials similar to this. For god's sake, you are simply reiterating the press release! Put some effort into this please.
Yes, boo hoo. Some people on the internets doesn't like the game I like. They should STFU and eat a sandwich.
A lot of the bad reviews on metacritic are legit. Most people love it but some think it was way overhyped. Enjoy your game instead of bitching about those who don't.
(Not my kind of game, but I might buy it. Looks pretty awesome)
o.O I'm not even sure if you guys are being serious?
You know the Xbox One launch dates, right? You know that Japan is a big market for the PS4? You know that Sony will not be able to supply enough consoles to be in all markets on day 1, right? You also know that Xbox One is the main competitor? Try to add this information together from a marketing standpoint. Still surprised?
It is not as bleak as O'Conner says. If she wants to work on a project where her "creative aspirations can be met", she needs to look to the indie scene. Many ambitious projects are already in the works. And if you look at Kickstarter, and seeing how quickly many of these projects met their goal, it is obvious that a lot of gamers want great story-driven games too.
Squenix has actually produced some decent games over the last years, and I thought both Tomb Raider and Sleeping Dogs were excellent titles. If you trust the feedback from the developing houses, Square Enix has even played nice by cutting them some slack and letting them focus on polish and quality.
They made an effort but it didn't pay off, and now they have decided to cut their losses and play it safe in the future.
I might consider seeing this movie. But why are they releasing it exclusively on X-Box, PS3 and PC? I'm gonna give them a call and tell them to consider getting a deal with Paramount - I'm gonna be rich!
It's sad that good games like Tomb Raider and Sleeping Dogs fail because they can't turn a profit. But is the problem really costs related to graphics?
Chris Roberts has some very interesting points: http://www.youtube.com/watch?v=ZZWaBnpSvUk (skip to 11:59 if you don't want to watch it all)
Basically he is saying that it is the financial model that is broken and that the big publishers have a huge overhead in costs.
Star Citizen is being built on CryEngine 3, and although it is far from finished, it looks gorgeous. So how can someone like Chris Roberts be confident that his game will be successful? It is PC only, it is catering for a niche market, and it is not being backed by a major publisher. And it is among the best looking games I have ever seen being built on one of the best graphic engines.
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