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#1 soul_starter
Member since 2013 • 1377 Posts

@stuff238 said:

LOL at BC for any console. Just move on and play new games.

this is plain stupid

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#2 soul_starter
Member since 2013 • 1377 Posts

I wouldnt really buy this game even if everything ran smoothly, mainly because Im hearing the controls are troublesome.

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#3  Edited By soul_starter
Member since 2013 • 1377 Posts

People are just naming Nintendo games and expected them to be good or great but none of them post N64 did anything to further the genre. Like I said, Galaxy was awesome but thats too little too late.

Its just ridiculous the variety of the ps2

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#4 soul_starter
Member since 2013 • 1377 Posts

I'm just thinking back to Jak and Daxter, Ratchet and Clank and the Sly series. I believe all of them were exclusive to Sony and honestly, outside of the grand daddy Mario 64, what has Nintendo done in the realm of 3D platforming since? Minus that one game and none of Nintendo's properties in the genre touch what Sony was able to do for about 5 or 6 years.

Each one of those series' had a unique look, sound, game design and added something new to an ageing and at that time, repetitive genre. All Nintendo mustered up in that generation was Mario Sunshine. Yes, since then we've had Mario Galaxy 1/2 which I hold to be really good games but I don't feel they hold up to be as unique and innovation as the original JnD, Ratchet and Clank or even Sly Cooper.

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#5 soul_starter
Member since 2013 • 1377 Posts

But do we want it?

I was very vocal about some sort of Crash Bandicoot remake or better still a sequel, I'm still really pushing for that idea BUT this remake/remaster, whatever the hell it is just left me cold. The graphics look like something from a mobile game and they have obviously gone with the fixed camera angles of the PS1 era and thats just a bad idea. A B A D idea.

The clunky animation doesn't look to be improved either. So it's basically a PS1 game with all the technical baggage of that era with a face lift? :(

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#6 soul_starter
Member since 2013 • 1377 Posts

@Chris_53 said:

First off, this game is beautiful, and I love the idea and premise of it. However, the actual game design is something an awful lot of people overlook. The controls are absolutely abysmal, like Tomb Raider The Angel of Darkness kind of awful. I get that the game is meant to be challenging, and I can understand why it would be a good idea to have some sort of challenge when climbing the colossi. However, it's really basic controls like riding the horse; even mounting the thing is difficult for some reason. Sometimes when climbing, simply moving up can be so tedious.

Now, the straw that broke the camel's back is in one of the battles. For the sake of spoilers, I won't name the colossi, but I will say that it's quite close to the end. you basically have to do a lot of climbing and other things before you can actually battle the colossi. However, one mistake (mainly due to how ridiculously long it takes to get back up after being knocked over) and you have to start the whole thing all over again, including all the climbing and other stuff before the actual fight. This to me just seems like total laziness and really poor game design.

I'm just interested to hear if anyone else feels the same way about this game?

If you've played the game recently then I can understand the control issues. Heck, even back then it was a problem but because many games controlled in a similar "loose" fashion, it got a pass. It's why I don't hold SOTC as a truly great game: it does not stand the test of time.

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#7 soul_starter
Member since 2013 • 1377 Posts

If magazines, promotional material and sites are saying 20-30 hours then its probably 15-20 hours.

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#8 soul_starter
Member since 2013 • 1377 Posts

@jasonofa36 said:

Sorry, but MGS3 played solid and the controls were fluid. So were the previous games, even the pre MGS games.

I'm a massive MGS fan, apart from V of course but 3 has some pretty bad controls. Go back and play the actual PS2 version, which I did recently.

The game certainly has my fav boss battles and story of the series but those controls...AAARGGHHH

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#9 soul_starter
Member since 2013 • 1377 Posts

Honestly, at the cost, it isn't worth it.

Yes it feels more responsive but slightly...literally, the differences are so slight I can't begin to express how much of a money grab this is.

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#10 soul_starter
Member since 2013 • 1377 Posts

@Macutchi said:
@skeletone said:
@Macutchi said:

illness is a bonus mission? it's not at all, it's an ever present part of the game. if you went to africa would you expect to get malaria? was it a fun experience for you having to constantly manage injecting yourself with medication? no it wasn't. it was a huge pain in the arse.

and you can't understand why people hate walking but want to play open world games? if a game is so poorly designed that if your vehicle gets destroyed you've no choice but to walk for miles which takes tens of minutes game time to get to your next location, then that's poor game design. it might be realistic if it genuinely happened to you in the african outback but in a game context it's not fun. like a lot of things in far cry 2 for that matter

edit:

@soul_starter said:

I understand why it happens and it's suppose to show a more realistic take on travel and survival but it's an FPS, more time and effort should have been made on improving gun play rather than on all that stuff.

exactly

I know 2 wasn't perfect. But I don't agree if you think 3 was better as a fps. effort should have been made on gun shooting? You're saying like defending fc3 and say this? Look at 3, cut an enemy's body from his behind and make noises, but nobody notices you. And more easy add ons you can get from exp like cut enemies 2 or more at once, or make quick time events to deal with them easily somehow. Are these really fps elements you think?

You're saying like you expect fun elements from a war game? sure. I expect more survival adventure stuff. Not cartoony weird ways like 3's.

About destroyed vehicle. You really didn't realize that makes sense? If you're vehicle destroyed, you have to walk. very simple logic. I know I say 2 wasn't perfect. If you're on a vehicle you can't shoot. but there are other ways you can deal with enemies who drive cars. shoot the big gun that attached on your vehicle, or stop your vehicle, take cover behind a rock or a tree, enemy car will stop, so you can deal with them easily. I know there are very few people who noticed these strategies. may be this game was lack of training for casual gamers.

One more thing. I don't think you have to walk that long like you said. Like I said, you can take a risk to get a vehicle from enemy outposts. Or you can do hitchhike. Wait until a enemy car passes near you. If the enemy went away, you can shoot a gun to let him know you're there. Of course there is NO way you could notice these strategies. I know. That's the problem.

I hope game developers try to add more training or tutorial or tips to make people good in the future. I can't enjoy games like 3 like these people do. casual gamers don't know how to deal with AIs and that's the problem. Nobody noticed but 3 was just a game that has so many many options that just only make easy ways. no strategic. no make sense. just easy shit.

for the record i'm no fan of 3 as i said in my earlier post although it was much better than 2.

what you don't seem to realise whilst you're sat on your high horse patronising us "casual" gamers is that all these "solutions" you cite didn't escape us. you're not some gaming guru who noticed these things whilst the rest of us plebs sat there scratching our heads like a bunch of simpletons wishing there were more tutorials and hand holding. we know how to deal with enemies who drive cars. use the turrets. lob some grenades at their car. stop and engage them in a gun fight and pick them off when they get out the vehicle. it's hardly rocket science despite how much you want to pat yourself on the back because you "got it."

the point is that the feature of the game that initiates this kind of thing is not FUN. why, when i leave any village, does EVERY single person or vehicle i encounter, including my allies ffs, chase me down to the death? maybe that makes sense to you because you seem to have an uncanny knack of justifying some god awful gameplay decisions as realistic but to the rest of us it was f*cking annoying when it happened time after time after time after time after.... it's simply not fun.

just like the fact that you would clear out a guard post only for it to fully respawn minutes later. "everything in far cry 2 makes sense" you say. no it doesn't. those things make no sense whatsoever. that weapons can last just a matter of minutes before they jam and become useless makes no sense in a game in which weapon shops are spread out so widely. sure have them degrade, but so quickly? why? is it realistic? maybe it is, i'm no guerrilla mercenary. but is it fun? no of course it's not. it's excruciating. like so many things from the game. no stealth, no prone, eagle eyed enemies who spot you from miles away, bullet sponge enemies who can take several rounds to the head before they drop. all don't make sense. all are not fun.

of course there is NO way you could notice these things. i know. that's the problem. you're a patronising egotist who's great at excusing shit game design because, through your twisted logic, you justify it as realism. if only us casual gamers were as hardcore as you then maybe we too could focus less on having fun and more on the important things like pseudo realism.

and you say that if your vehicle is destroyed, then you have to walk, its simple logic... brilliant, thanks for that insight. the point you're missing, once again, is it's not FUN. i don't care if it's realistic, walking for miles to my objective is not fun. just like the malaria thing. the point is it makes little sense for ubisoft to include this kind of "realism" in the game when instead they could have focused on much more important core gameplay mechanics, which they got badly wrong, in my and many others' opinion. if you find all these things fun then you're one of very few people with a tolerance for boredom that goes well beyond us casual gamers who can only aspire to be as magnanimous and hardcore as you

Pretty much this.

I actually like FC2 but FC3 is better in location and toning down a lot of the stuff that made FC2 falter, mainly mechanical aspects which were included and then not properly built on.

Like you mention, re spawning guard posts or enemy/ally intelligence was all improved upon in the next iteration.