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#1 soul_starter
Member since 2013 • 1377 Posts

@wiouds said:

What about player control character growth with the stats, abilities and gear? Are they going with the horrible DA:i or ME2 style? Are they going to put an effort into the role playing this time?

ME2 had plenty of upgrade options, although most of them had to do with combat, I did not mind it one bit. It's an action RPG. Other RPG elements included relationships, which eventually led to how your final mission shaped up, which was awesome.

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#2 soul_starter
Member since 2013 • 1377 Posts

@mrbojangles25 said:

I thought the way DA: Inquisition handled level design was perfect; not necessarily open world, but a bunch of well-designed sandboxes to play in. So you had that freedom to do a bunch of side quests, explore, but there was quite a bit of focus in design that can only be had from a more linear approach. It was a perfect blend of both approaches, and I would like to see that in ME: Andromeda.

Space battles would be fun, but I am afraid it would be a token gesture at this point, something tacked on. Still, it'd be kind of cool to have "random encounters" in space and you take your ship (or maybe you deploy fighters? I don't know...) to take on space pirates, enemies, and so forth.

More space stations. Planets are cool, but I kind of liked the idea of escaping space stations (like in ME2) or storming them (like in ME3 with the biotic academy). Andromeda takes place 1000 years after ME3, yeah? I don't see why we couldn't have space stations that wrap around planets, are miles upon miles large, etc.

More in-depth weapon customization and crafting.

That's what I'm saying! Make the planets where you have the actual missions, mini sandboxes, with multiple paths and better level design. I agree, more space stations would be cool, as hub worlds. For missions, I don't want to be walking through the billionth shiny metal corridor.

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#3 soul_starter
Member since 2013 • 1377 Posts

@jak42 said:

To not have the Andromeda series conclude in the way ME3 did for starters. And not have ME2 level design. Where everything was practically a straight line.

About time they bring back the Mako for select missions too. We do want to feel like were exploring space, instead of just sticking to the mission at all times.

ME3s ending wasn't that bad, I think people blew it out of proportion. The level design I agree with. For me, the character relationships and final mission make ME2 my favourite ever RPG but a lot of the level design was far too linear.

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#4 soul_starter
Member since 2013 • 1377 Posts

There's a trickle of information about this game, which is picking up the pace but there's still very little week now about the game and the mechanics itself. Having seen the gameplay vid, the character handles a lot smoother than Shepherd and the jet pack seems cool. Other than that, didn't get to see any of the shooting or upgrades.

Personally, I'd like a few things:

Improvements

-Better facial and character animations so people dont look like mannequins.

-A more subtle relationship builder, rather than the "do good and said character will like you or do bad and the other character will like you". More than graphics, this is where the new gaming tech in consoles should be headed.

-More squad building like ME2 and less...stuff from ME3 lol

-Improved gaming maps rather than the "corridors" of the original trilogy. Even the outdoor environments essentially funneled you down a particular route.

-Better sound, especially for weapons.

New Additions

-Space battles...cos we're in space!

-New, fluid environments. I like the traversal shown in the video.

-Sandbox planets. They don't have to be particularly large but more depth to the environment, routes to take and so on. A bit like UC4s move away from the types of closed "arenas" we have in the previous trilogy.

wHAT ARE YOU GUYS LOOKING FOR?

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#5 soul_starter
Member since 2013 • 1377 Posts

Unless PS4 Pro outsells PS4...never.

The reality is, this isn't a new game and no game is going to be developed as 4k native plus HDR is soon to be a part of the normal PS4 too, if I'm hearing correctly. I hope the Pro bombs, for the future betterment of gaming.

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#6 soul_starter
Member since 2013 • 1377 Posts

@ningyupowadat: Yeah, I guess it's a particular problem on this map. Maybe if EA had released one more map we would've had a better understanding of gaming classes.

In terms of BF4, I haven't played a game in the series since Bad Company. I didn't like BF3 and 4s pseudo COD direction. I'll be getting back into the series, probably on PC with BF1.

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#7 soul_starter
Member since 2013 • 1377 Posts

Man, you listed so many on my wish list lol

I'll add in

Fight Night sequel

A proper Street Fighter sequel with non of the exploitation

Age of Empires 4

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#8 soul_starter
Member since 2013 • 1377 Posts

@ningyupowadat said:

I loved it.

Honestly didn't find snipers over powered. I was only ever killed by them when I was out in the open or in a stupid position asking to be shot.

However on the other side of that I did find the sniping to be a little easier than in BF3 or BF4.

Well, considering large chunks of the map are "out in the open" that leaves a lot of space to get killed, especially if you're not traveling with a vehicle. Again, that might just be an issue with sinai and I'm hoping to see more maps.

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#9 soul_starter
Member since 2013 • 1377 Posts

@suicidesn0wman said:

I think in all the matches I played I only got taken out by a tank twice. I like the fact a headshot from a sniper rifle is a 1 shot kill, not to mention if you take the time to sneak around and take us on in close combat there's a 95% chance we get destroyed. It's not like CoD where you can quick scope to kill someone regardless of range.

I think you severely underestimate how difficult it is to pull off a headshot on an enemy who is at times 200-300 yards away and moving. It's not like Call of Duty where you line the crosshairs over someones head and get a headshot, you have to adjust for bullet drop, while also considering that the elevation difference between you and your target may change how you line up that shot for the bullet drop, while also calculating how far ahead of the enemy you have to shoot so the bullet arrives at the same time the enemy does.

Some examples:

Loading Video...

Notice how I have to aim several feet in front of the enemy and well over his head just to get a connection with his torso. I was actually trying for a headshot on both attempts.

Loading Video...

Not nearly as far for this shot, but notice because my elevation is about 30-50 ft higher I don't have to aim so high to get a headshot, though I still have to shoot about 2-3 feet in front of the player to make the shot.

Loading Video...

Different console(previous 2 were PS4, this is on Xbox). Unlike the other two I am now much higher than the enemy, so I have to aim for their mid-section and about a foot ahead of them to get the headshot.

So yeah, the sniper can take out an enemy in one shot and make things difficult for you, but the amount of work and level of challenge for us is much greater than it would be to rush in with an SMG or LMG. I'll have 10 bullets and only shoot one at a time, all the targets are fairly far away, and the amount of adjustments you have to make on a moving target can be incredibly challenging. Also keep in mind all of my matches Monday & Tuesday combined I had about 30 kills and only 6 deaths across 6 matches, most of the machine gunners get 15-20 kills per match if their half decent.

Great videos but I honestly found it pretty easy to hit enemy targets even when they were moving. I wouldn't get a head shot all the time but getting in enough shots to take him down was not difficult at all. Especially if I climbed the peak near outpost F. Once while I was up there, I took out 10 enemies (3 of them were the same guy lol) and I only dies because of my own stupidity and not checking my rear.

Which brings me on to agreeing with you. If you're not careful and allow enemies to get too close, a sniper can be taken out. I did that to a fair few snipers myself. Just clubbed them into oblivion.

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#10  Edited By soul_starter
Member since 2013 • 1377 Posts

@KungfuKitten said:

Genuine curiosity: What platform did you play on and what made you feel that the snipers are too powerful? Reason is that I did not notice this at all in the Beta (played on PC). And maybe I got lucky. That is totally possible. The matches never revolved around the mountains for me.

I really liked the Beta. And have no complaints aside from technical ones: The weather effect not being applied to all players and the hard freezes I got, and having some difficulties logging in to EA. I expect these things to get fixed before launch.

Oh actually I do have a legit complaint. Yes... and this was a problem before Battlefield 1. I really want to know whether you noticed this as well: When someone shoots behind you, you barely hear it. Or you don't hear it. So many times did someone shoot me point blank in a house and my teammate was standing close to us in that same house -in the same room, sometimes. I've had people emptying full clips into me where I stood so close to my teammate that I could poke him with a stick and yet they did not notice the epic firefight going on behind their back, at all. I understand that war is loud, but I do consider this a fault of the game. It would be much easier for squads to co-operate (and I think even more realistic?) if they could hear more clearly the things happening in close proximity. I imagine that even in WW1 the soldiers would notice a loud gun going off several times behind their back especially in an enclosed space.

I have to admit I did not change the audio format much. I tried Home Cinema and Hi Fi. They both had that problem.

On a positive note: The Beta ran beautifully on my 780Ti and it was a lot of fun.

I played on PS4 first and then on PC just for the heck of it lol Looked great on both and in terms of technical issues that can blight some betas, I didn't see many, apart from weird, faceless co pilots, which was creepy as hell.

In terms of the snipers, it was a real issue in a large number of games I played and just scouring the dark recesses of the internet, a lot of other gamers have the issue. I'm sure on smaller maps that won't be as much of an issue but with conquest, we're always going to get pretty large maps. I hope EA do start to balance things out a little. Maybe you were lucky that there weren't too many sniper spawns in the games you played.

In terms of the sound, I experienced that issue a few times on the PC but never on the PS4, maybe because with the console I was playing on a big screen tv. I dunno, it wasn't much of an issue.

I'm just going to add that when the game is in full flow and both sides have their tanks and armored vehicles on the map, with planes dog fighting over head and you just manage to see the glint of a snipers lens, dodge the bullet, scope up and take him out...it's a thing of beauty.

There's a lot of work to be done but with EAs pedigree in this series, I'm sure the mp will be the best since 1942 or COD:MW2. The single player is what worries me.