What's the first thing you think of when you hear the word, "mature"? Blood and violence? Overt sexual themes? Rugal's hot secretary from the KOF series? There is a wide number of ways in which the term can be used, and many of these uses tend to crop up when discussing the content of M-rated games, but how much of what we're playing is actually that mature?
The truest form of maturity in any production, whether it be a film, video game, novel or play, is made evident by concepts that an adult mind is able to critically comprehend and appreciate. It's not simply about graphic violence with blood splattering everywhere or displays of gratuitous nudity and sex. Both of these notions can and have been used in some of the most banal, immature garbage in existence. Panty Raider: From Here to Immaturity is, sadly enough, true in its advertising. Duke Nukem 3-D is nothing more than a kill-everything-that-moves FPS lined with crude humor and less than flattering portrayals of women. Grand Theft Auto: Vice City includes senseless killing, misogyny, and an atmosphere of innuendo that extends from the radio stations to the names of businesses on the streets.
Now, one could theoretically argue that Vice City is more intelligent than Panty Raider and Duke Nukem, and it certainly is, but by how much? Any fourteen-year-old that's been lucky enough to watch R-rated films could probably decipher the joke behind "Cherry Popper Ice Cream Company", and chances are you'd have to be around that age to actually laugh at it. Rampant use of sexual puns and a plot constructed from bits and pieces of the most popular gangster films of the past twenty-five years may be a sign of showing cleverness, but it shouldn't be confused with maturity.
The defintion of a mature video game shouldn't be about whichever games feature the most quarts of blood, highest body count, or amount of skin female (and male) characters bare. It should be defined through the game's ability to make the player sit down and think. Think of the Myst series, and the incredibly complex puzzles that the games are known for. Is the same fourteen-year-old laughing it up with Vice City necessarily going to have the wits or the attention span to play these games from start to finish? Granted, these games make use of incredibly taxing logic puzzles that not even all full-grown adults may have the patience or aptitude for, but which age group is more likely to sit down to a game of Riven?
On another note, very few plot-driven games feature a tale as complex as the one found in the original Final Fantasy Tactics. Although the game does suffer from a less than stellar English translation, it features a plot that is downright Shakesperian in its complexity. There is violence, but the violence presented is never bloody or graphic, and it doesn't need to be. It relies on a strong narrative to draw the player in, allowing one to sympathize with Ramza's plight (or pity him, depending on your point of view). Everything that occurs within the game occurs with the utmost seriousness; playing the situation less than straight would have undermined the whole concept.
When I worked on my DFAD2 project, this is the image of maturity that I had in mind when I created the plotline behind my design. There's no need for gratuitous blood or women with cup sizes in the far reaches of the alphabet. Drop the canned one-liners and steel bikinis, and pick up a copy of Macbeth or Lord of the Rings. This is the sort of maturity that an M-rating should stand for. Visually graphic content should only be a means to the end, and not the end itself.
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