Subtle54's forum posts

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Subtle54

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#1  Edited By Subtle54
Member since 2017 • 16 Posts

@Black_Knight_00: Whom are you quoting? I like it, but sure I've seen it before.

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Subtle54

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#2  Edited By Subtle54
Member since 2017 • 16 Posts

Most Open World Games I've played are graphical marvels, unfortunately it's obvious that is where most of the development time and money has been spent in detriment to the story-line and other role-playing aspects.

I'd prefer that the myriad of side quests be deleted completely and a linear main story-line be fleshed out, with decision forks at various points to add replayability.

If a game is going to have team mates, let me manage their arms and gear, it's certainly a role playing aspect I miss.

Andromeda is the perfect example of linear progression gone awry, after 14 hours in my initial play-through I still had no idea of my objective.

Most Role Players like to become immersed with their characters, personally I can't identify with something that's fug ugly, make character creation a priority.

If relationships are to be entwined into a game, make them more spontaneous, so you don't have to wait until X to happen in game before you can have a further conversation. And after a relationship is formed, a little more effort into the follow up relationship/conversations.

I've noticed a marked improvement in team mate/squad mate banter in recent games.

Anyway that's my two-bobs worth.

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Subtle54

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#3  Edited By Subtle54
Member since 2017 • 16 Posts

Loyalty rewards carry over from previous play-throughs.

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