Most Open World Games I've played are graphical marvels, unfortunately it's obvious that is where most of the development time and money has been spent in detriment to the story-line and other role-playing aspects.
I'd prefer that the myriad of side quests be deleted completely and a linear main story-line be fleshed out, with decision forks at various points to add replayability.
If a game is going to have team mates, let me manage their arms and gear, it's certainly a role playing aspect I miss.
Andromeda is the perfect example of linear progression gone awry, after 14 hours in my initial play-through I still had no idea of my objective.
Most Role Players like to become immersed with their characters, personally I can't identify with something that's fug ugly, make character creation a priority.
If relationships are to be entwined into a game, make them more spontaneous, so you don't have to wait until X to happen in game before you can have a further conversation. And after a relationship is formed, a little more effort into the follow up relationship/conversations.
I've noticed a marked improvement in team mate/squad mate banter in recent games.
Anyway that's my two-bobs worth.
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