Put down your 3D glasses, they are no longer needed
Three dimensional imagery has had an interesting history with its popularity being sporadic throughout the last several decades. The idea and concept of manipulating the eye of the viewer to create the illusion of depth in an otherwise 2D image is not something new. In the 1950's 3D movies were all the rage and everyone donned their red and blue spectacles while enjoying the big blockbuster of the time. Although we have come a long way since the blue and red glasses that our grandparent's used, a big jump hasn't been made until rather recently. There have been better glasses made throughout the years using all types of ingenious trickery from polarizing filters to shutter blocks, but the facial attire has always been a constant requirement. Until now.
3D movies used to be all the rage!
Autostereoscopy
Sound like something out of a college physics course.The basis of the concept certainly is and to properly explain it we would also need linear algebra, but in its rawest form autostereoscopy is defined as a method for displaying 3-D images without the use of glasses or visual aids. How it works is brilliant and multifaceted. One way to produce a 3-D image in this way is to do it through the software. This has already been done on the DS as reported by Kotaku. The camera tracks the movement of the DS and rerenders the image as the device is moved from side to side. This creates the illusion of depth within the DS and it looks great. The other way to do it is through the hardware by the use of a multi-tiered screen with various filters. The filters and lenses built into the screen redirect video to various viewing angles within the screen. Since the eyes are separated by a few inches they each see a different portion of the screen, which will display a slightly different image to each eye fooling the brain into perceiving a projected three dimensional image. This is supposedly how the 3DS will work and if done right it can be an amazing innovation in the handheld field.
The Down Side
So which one will it be? Software or Hardware? Kotaku says software is a more logical approach and I tend to agree with them. All that would be needed would be a more robust camera system, gyroscopes, and a more powerful processor. The rest can be done using coding and a programming workshop with the game developers to let them know how to set up their games to use the new system. If Nintendo went the hardware route they would need the complex screen filled with filters, shutters, and all types of non-standard imaging equipment. They would still need a more powerful processor to handle the multiple streams of images. Whichever way they choose… it will still be costly. With the price of the DSi already at 160 dollars, will this technology jump the price of the 3DS to the price of a Wii?
What will the new DS look like? Will it be much different than the DSi in appearance?
Not only will price be an issue for Nintendo who is the king of low priced gaming solutions but there are issues inherent with autostereoscopy. The technology is known to cause headaches and vision problems in a large majority of users. High priced displays at technology shows can use the technology with little risk of headaches, but we are talking about devices that cost several thousands of dollars not a, hopefully, sub two hundred dollar product. When E3 comes around and some people get face time with the new handheld we will start to see if any issues are reported.
The last concern I have with the 3DS is that to get the 3D imagery illusion the user must move the device. Watch the kotaku article again, the presenter has to constantly move the device to continue the illusion. I don't know about you, but I tend to not move my handheld around while playing like the person in that clip must do. As you can see it does not project the image outwards toward the user like normal 3D imaging techniques, only inwards. Will the 3DS be able to project outwards or will it only create a depth within the screen is a question I would love to have answered but I have not found any information on the subject. How useful will that be once the novelty wears off?
Older 3D games were tacky and odd
How Will Games Use This?
Now that we have this technology available that is only the first step. How are the developers supposed to use this technology to improve our experience in the gaming worlds we jump into? Since enjoyability is ultimately what the gamer is looking for when purchasing a gaming system with new features, we must ask if these features are worth the price and hassle. As one can see through the kotaku video, it can look very interesting, but that is only a puzzle game. How will this work for racing games, actions games, and more? Smoke billowing out of the screen as the tires shred to the high power of a muscle car in the newest NFS game or tracer rounds flying by as insurgents aim suppressing fire on my position would be pretty intense. I can certainly see the merit in this technology and can only imagine what great developers can do with this.
Image by deviantart. How about a reinvented SMB in 3D?
My Opinion
I think this could be a great novelty and could be enjoyable for the vast majority of gamers. I do not know if this will "stick" as in Sony, Apple, etc following suit and 3D being a must have feature in any portable. I think it will most likely be a nice diversion, but will quickly be forgotten after the initial sales push. If you really think about it, this does not add anything new to the DS. The interaction with the game will still be on a 2D plane using a stylist, D pad, and buttons. We will not be interacting in 3D, the only difference is the looks which, frankly most handheld users don't care a lot about. Gameplay is the biggest seller for small screen gaming. The only difference between the 3DS and the DSi is the image looks different. On top of that, it is not necessarily better looking in any way as they haven't said if the graphics are going to be better by the use of a high resolution, more polygons, more realistic shaders, etc. I'm sure there will be a few really cool games that find an interesting way to use the 3D imaging, but most will just be projections that may even cause headaches and vision problems in some people.
Don't get me wrong, I'm just as excited about this as the next guy, but I do have my questions about its long term use. As for me, I will surely be on the lookout for any new information that pops up regarding the 3DS. I also can't wait to try it out for myself. As of right now I cannot say I will be running out a buying one on day one, but it has piqued my interest.
So what does everyone think about this? Are you excited? Will you be buying one for sure or will you wait to try it out? How will this change the handheld market? Let's hear your thoughts!
Log in to comment