"The group decides to try to talk them out of fighting but even though they spoke to them in a calm and soft voice the two dragons lashed out blayze. Hyperion protected her from the attack. There was no choice but to fight them."
Yeahhhhh, I sort of made a double loop here so no matter what you picked all leads to the same destination. Mhahahaha, I'm Evil! I'm kidding really I actully wanted to try out a battle system to see if it works (depending on the results of this battle system I will either continue it like this or change it throughout the story but I won't stop the story if it goes wrong).
Anyway heres how it works:
You may choose from the following anytime:
-attack: a normal physical attack
-defend: take less damage against your oppoinett for one turn but skips your turn
-item: use a item (you all have none now)
-magic/skills: use one of your chacters powers
-escape: runaway from the battle (if someone uses this I will begin a chase sequence, if you don't find a way to stop the approaching enemies (and I will give you ideas; some will work some will fail) you will have to fight the enemies with no more escape option (the escape feature retreats the whole group btw). If it succeeds you continue the story but you don't earn any exp. There are also some battles you can't escape from like this one.
The stats of all your chacters are exactly the same (all have 350 hp and I will think up the rest later) but when your chacter levels up they will change in stats differently from each other (again I want to test out the battle system so this is sort of a test run with all these variables).
I won't start a battle until the player makes the first command then it will commence (unless of course I make a ambush event in which case the enemies attack first). Whomever attacks an enemy will attract that enemy's attention. Meaning that if Blayze attacks random enemy 1, random enemy 1 will only attack Blayze unless someone else attacks him. This way even if your not on the website that often you don't have to worry about your chacter dieing (unless it was a fatal blow). Also to keep this fair after you go you have to wait for the enemy to make a move before you may choose another command. If I didn't make this and I wasn't on the board for awhile after creating a battle, the enemies would already be dead XD.
Sorry for the long post but I needed to explain in detail how this would work (hopefully this will be the last long post on this topic). Anyway I hope this turns out well :).
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