Why You Should Keep Your Hype In Check | Spot On
Remember folks, you don't have to climb aboard every hype train you see.
Remember folks, you don't have to climb aboard every hype train you see.
Tamoor tries to teach Lucy to love fighting games, specifically Street Fighter 6.
While Nintendo's first-party titles might thrive on the console, third-party games are suffering due to its hardware limitations.
Katsuhiro Harada and Michael Murray talk about the next entry in the beloved Tekken series, and Bandai Namco's approach for it.
As more games embrace the games as a service model, we're also seeing more predatory microtransaction tactics.
Sam Barlow walks us through the inspiration for IMMORTALITY, and how the game's systems cleverly lead you to uncover its secrets.
With the rise of digital media comes the downfall of video game preservation. It's time to start focusing on how we can keep older video games readily available to play.
Tamoor and Kurt discuss the responsibility of pushing the medium forward and who should bear it.
With the news that the new Perfect Dark game is still years away, Tam and Lucy discuss why announcing games early can do more harm than good
"A delayed game is eventually good, but a rushed game is forever bad." In this day and age--no game is forever bad, so it's time to rethink how we approach ...
Lucy and Tamoor have some concerns about Konami's Metal Gear Solid 3 Delta: Snake Eater project--let's talk about it.
Overwatch 2's Hero Missions have been scrapped, but the team's commitment to storytelling remains. The question is, how are they going to do it? Spot On is here to discuss.
Game director Aaron Keller and executive producer Jared Neuss discuss why the eagerly-anticipated mode will no longer be released and the future of Overwatch 2.
In Episode 2 of Spot On, a new weekly news show, we talk about whether there needs to be fewer open world games.
In Episode 1 of Spot On, a new weekly news show, we talk about the dangers of chasing a trend.
The studio that made Dishonored, Prey, and Deathloop is heading into uncharted territory, but using its design principles as its guide.
We spent time at Nintendo World and talked to Nintendo's Shigeru Miyamoto and Shinya Takahashi about bringing its games' magic into real life.
PlayStation's second VR headset is powerful and elegant, but Horizon Call of the Mountain is doing all the heavy lifting when it comes to games.
HBO's The Last of Us gives Frank and Bill the character development--and life--they deserve.
Sony's first official pro controller sticks to tried-and-true features to deliver a solid piece of hardware.
Here's what makes Elden Ring our choice for the best game of the year.
The early hours with Sony's sequel to God of War are promising, thanks to a focus on character development.
The acclaimed author has teamed up with Subnautica developer Unknown Worlds to create a unique universe where stories can be told for years to come.
WB Games Montréal's co-op action puts Batman's proteges in the spotlight for a game that mixes old ideas with new ones.
Final Fantasy XIV Online continues to enjoy plenty of success with its latest update.
Small tweaks and smart additions set up PlayStation VR 2 for success.
A Plague Tale: Requiem's story and characters have a lot of potential, but the gameplay feels a bit lacking.
Just when you think you're out of the woods, that's when the scares should hit… sometimes.
NZXT enters the capture card market with a couple of great options that deliver both 1080p or 4K capture and streaming capabilities at reasonable prices.
Naoki Yoshida believes that Final Fantasy XVI's mature rating is necessary to properly realize the story it is telling.
Naoki Yoshida talks about what fans can look forward to in the next mainline entry in the Final Fantasy franchise.
Aaron Keller spoke with us to discuss Blizzard's new approach to Overwatch 2, which builds upon its predecessor to become a free-to-play, live-service game.
Diablo 4's game director and general manager discuss the latest entry in the franchise, its darker tone, and new gameplay features.
We got to go hands-on with Street Fighter 6 at Summer Game Fest--here are some of the big takeaways.
Nick Baynes will step into studio head role at Mafia 3 developer Hangar 13.
Tango Gameworks is putting its own spin on the done-to-death open-world format in hopes of presenting something familiar but also fresh.
Sony’s PlayStation VR2 will use Sense Controllers.
Arkane's latest game combines the best of open-ended action, immersive sims, and roguelites to present something that is wholly its own.
343 Industries is taking some bold moves in attempting to return Master Chief to his former glory.
We got hands-on with the closed network test for From Software's next game, and it felt both familiar and different in an exciting way.
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